portapack-mayhem/firmware/application/apps/ui_touchtunes.hpp
Totoo ced8012783
Theme system (#2164)
* Themes instead of Styles
* Colors changed to theme colors
* Reworked style management
* Theme settings app
* warn, menu dual set
* Added Aqua style
2024-05-27 21:02:52 +02:00

225 lines
8.4 KiB
C++

/*
* Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc.
* Copyright (C) 2017 Furrtek
* Copyright (C) 2022 NotPike
*
* This file is part of PortaPack.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street,
* Boston, MA 02110-1301, USA.
*/
#include "ui.hpp"
#include "ui_transmitter.hpp"
#include "transmitter_model.hpp"
#include "radio_state.hpp"
#include "encoders.hpp"
// The coding in notpike's script is quite complex, using multiple LUTs to form the data sent to the YSO.
// The format is actually very simple if it is rather seen as short and long gaps between pulses (as seen in many OOK remotes).
// The frames and data rate suspiciously match the NEC infrared protocol (http://www.sbprojects.com/knowledge/ir/nec.php) without
// the address complement. The exact data rate would be 1786 baud (560us/fragment).
// NotPike: The data rate should be 1786 but the remote was transmitting at 1766
// Pin 0 - On/Off
// ffff00 a2888a2aaaa8888aa2aa2220
// 1010 0010 1000 1000 1000 1010 0010 1010 1010 1010 1010 1000 1000 1000 1000 1010 1010 0010 1010 1010 0010 0010 0010 0000
// 101000101000100010001010001010101010101010101000100010001000101010100010101010100010001000100000
// S L S L L L S L S S S S S S S S S L L L L S S S L S S S S L L L
// Pin 1 - On/Off
// ffff00 a2888a22aaaa2222a8aa8888
// 1010 0010 1000 1000 1000 1010 0010 0010 1010 1010 1010 1010 0010 0010 0010 0010 1010 1000 1010 1010 1000 1000 1000 1000
// 101000101000100010001010001000101010101010101010001000100010001010101000101010101000100010001000
// S L S L L L S L L S S S S S S S S L L L L S S S L S S S S L L L
// Pin 2 - On/Off
// ffff00 a2888a28aaaa2222a8aa8888
// 1010 0010 1000 1000 1000 1010 0010 1000 1010 1010 1010 1010 0010 0010 0010 0010 1010 1000 1010 1010 1000 1000 1000 1000
// 101000101000100010001010001010001010101010101010001000100010001010101000101010101000100010001000
// S L S L L L S L S L S S S S S S S L L L L S S S L S S S S L L L
// Pin 3 - On/Off
// ffff00 a2888a222aaa8888aa2aa222
// 1010 0010 1000 1000 1000 1010 0010 0010 0010 1010 1010 1010 1000 1000 1000 1000 1010 1010 0010 1010 1010 0010 0010 0010 0000 0000
// 10100010100010001000101000100010001010101010101010001000100010001010101000101010101000100010001000
// S L S L L L S L L L S S S S S S S L L L L S S S L S S S S L L L
// The sync word seems to be SLSLLLSL (01011101, or 0xBA reversed)
// The pin # is sent LSB first
// The button data seems to be SLLLLSSSLSSSSLLL (0111100010000111 and a terminating pulse, or 0x7887 reversed)
// The hex data only seems scrambled because of the shift induced by the short or long gaps (10 or 1000)
// The radio frame's duration depends on the value of the bits
#define TOUCHTUNES_MAX_PIN 255
#define TOUCHTUNES_REPEATS 4
#define TOUCHTUNES_SYNC_WORD 0x5D
// Each 16bit button code is actually 8bit followed by its complement
const uint8_t button_codes[32] = {
0x32, // Pause
0x78, // On/Off
0x70, // P1
0x60, // P2
0xCA, // P3
0x20, // F1
0xF2, // Up
0xA0, // F2
0x84, // Left
0x44, // OK
0xC4, // Right
0x30, // F3
0x80, // Down
0xB0, // F4
0xF0, // 1
0x08, // 2
0x88, // 3
0x48, // 4
0xC8, // 5
0x28, // 6
0xA8, // 7
0x68, // 8
0xE8, // 9
0x18, // Music_Karaoke
0x98, // 0
0x58, // Lock_Queue
0xD0, // Zone 1 Vol+
0x90, // Zone 2 Vol+
0xC0, // Zone 3 Vol+
0x50, // Zone 1 Vol-
0x10, // Zone 2 Vol-
0x40, // Zone 3 Vol-
};
namespace ui {
class TouchTunesView : public View {
public:
TouchTunesView(NavigationView& nav);
~TouchTunesView();
void focus() override;
std::string title() const override { return "TouchTunes"; };
private:
TxRadioState radio_state_{
433920000 /* frequency */,
1750000 /* bandwidth */,
OOK_SAMPLERATE /* sampling rate */
};
uint32_t scan_button_index{};
uint32_t pin{0};
enum tx_modes {
IDLE = 0,
SINGLE,
SCAN
};
tx_modes tx_mode = IDLE;
void start_tx(const uint32_t button_index);
void stop_tx();
void on_tx_progress(const uint32_t progress, const bool done);
void start_ew();
void stop_ew();
struct remote_layout_t {
Point position;
std::string text;
};
const std::array<remote_layout_t, 32> remote_layout{{{{12 * 8, 0}, "PAUSE"},
{{21 * 8, 0}, "POWER"},
{{14 * 8, 5 * 8}, "P1"},
{{18 * 8, 5 * 8}, "P2"},
{{22 * 8, 5 * 8}, "P3"},
{{14 * 8, 10 * 8}, "F1"},
{{18 * 8 + 4, 10 * 8}, "^"},
{{22 * 8, 10 * 8}, "F2"},
{{14 * 8, 14 * 8}, "<"},
{{18 * 8, 14 * 8}, "OK"},
{{23 * 8, 14 * 8}, ">"},
{{14 * 8, 18 * 8}, "F3"},
{{18 * 8 + 4, 18 * 8}, "V"},
{{22 * 8, 18 * 8}, "F4"},
{{0 * 8, 5 * 8}, "1"},
{{4 * 8, 5 * 8}, "2"},
{{8 * 8, 5 * 8}, "3"},
{{0 * 8, 10 * 8}, "4"},
{{4 * 8, 10 * 8}, "5"},
{{8 * 8, 10 * 8}, "6"},
{{0 * 8, 15 * 8}, "7"},
{{4 * 8, 15 * 8}, "8"},
{{8 * 8, 15 * 8}, "9"},
{{0 * 8, 20 * 8}, "*"},
{{4 * 8, 20 * 8}, "0"},
{{8 * 8, 20 * 8}, "#"},
{{13 * 8, 23 * 8}, "+"},
{{18 * 8, 23 * 8}, "+"},
{{23 * 8, 23 * 8}, "+"},
{{13 * 8, 29 * 8}, "-"},
{{18 * 8, 29 * 8}, "-"},
{{23 * 8, 29 * 8}, "-"}}};
Labels labels{
{{2 * 8, 1 * 8}, "PIN:", Theme::getInstance()->fg_light->foreground},
{{13 * 8 + 4, 27 * 8}, "VOL1 VOL2 VOL3", Theme::getInstance()->fg_light->foreground}};
std::array<Button, 32> buttons{};
NumberField field_pin{
{6 * 8, 1 * 8},
3,
{0, 255},
1,
'0'};
Checkbox check_scan{
{2 * 8, 25 * 8},
4,
"Scan"};
Checkbox check_ew{
{2 * 8, 29 * 8},
4,
"EW Mode"};
Text text_status{
{2 * 8, 33 * 8, 128, 16},
"Ready"};
ProgressBar progressbar{
{2 * 8, 35 * 8, 208, 16}};
MessageHandlerRegistration message_handler_tx_progress{
Message::ID::TXProgress,
[this](const Message* const p) {
const auto message = *reinterpret_cast<const TXProgressMessage*>(p);
this->on_tx_progress(message.progress, message.done);
}};
};
} /* namespace ui */