mirror of
https://github.com/eried/portapack-mayhem.git
synced 2024-12-23 22:39:22 -05:00
548 lines
17 KiB
C++
548 lines
17 KiB
C++
// Projekat Tetris
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// by Vrnjak Lamija & Selimović Denis
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// Elektrotehnički fakultet Sarajevo
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// clang-format off
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//////// HACKED FOR PORTAPACK -- CHANGES HIGHLIGHTED
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int main();
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void pause_game();
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void Initialize(unsigned char c);
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void DeleteFigure();
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void DrawFigure();
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bool InCollisionDown(char delta);
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bool InCollisionLeft();
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bool InCollisionRight();
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//////// PORTAPACK
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#include "mbed.h"
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#include "SPI_TFT_ILI9341.h"
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#include "Arial12x12.h"
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#define dp23 P0_0
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//////// PORTAPACK - DISABLED MOST CLASSES DUE TO GLOBAL OBJECT INITIALIZER ISSUE WITH EXTERNAL APPS:
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//deklaracija display-a
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//SPI_TFT_ILI9341 display(dp2, dp1, dp6, dp24, dp23, dp25, "TFT");
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//
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//analogni ulazi za joystick
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// AnalogIn VRx(dp11);
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// AnalogIn VRy(dp10);
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//
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// AnalogIn random(dp13); //analogni ulaz za generisanje random vrijednosti
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//////// PORTAPACK
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//taster na joysticku za rotaciju
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InterruptIn taster(dp9);
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//ticker za spustanje figure
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//timer za debouncing tastera na joysticku
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Ticker game, joystick;
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Timer debounceTaster;
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unsigned char level = 0; //mora biti tipa usigned char jer inače se može desiti da level bude manji od 0, a i da ne trošimo memoriju
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const float delays[4] = {1.2, 0.7, 0.4, 0.25}; //svakih koliko se spusti jedan red, ovo provjeriti da li je presporo ili prebrzo, ovisi o levelu
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//////// PORTAPACK - DELETED UNNEEDED JOYSTICK HYSTERESIS VARIABLES
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//char leftBoundary = 1, rightBoundary = 5, downBoundary = 1, upBoundary = 5;// sada je ovo tipa char
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//////// PORTAPACK
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unsigned int score = 0; //stavio sam ovo unsigned int za veći opseg, mada je jako teško da se i int premaši, ali nmvz
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bool firstTime = true; //ako je prvi put, figura se crta u Tickeru
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bool gameStarted = false;
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unsigned char nextFigure = 1; //ovo je sad globalna varijabla, da bi mogli unaprijed generisati sljedeću figuru radi prikaza
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//white - no figure
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//I - BLUE
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//O - YELLOW
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//T - PURPLE
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//S - GREEN
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//Z - RED
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//J - MAROON
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//L - ORANGE
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const int colors[8] = {White, Blue, Yellow, Purple, Green, Red, Maroon, Orange};
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const short DIMENSION = 16;
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const short DIMENSION_NEXT = 12;
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short board[20][10] = {0}; //matrica boja, 0 - 7 indeksi boja
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short figuresX[7][4] = {{0,0,0,0}, {0,0,1,1}, {0,1,1,1}, {1,1,0,0}, {0,1,0,1}, {1,1,1,0}, {1,1,1,0}};
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short figuresY[7][4] = {{0,1,2,3}, {1,0,0,1}, {1,1,2,0}, {0,1,1,2}, {0,1,1,2}, {2,1,0,0}, {0,1,2,2}};
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unsigned int GenerateRandomSeed() {
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//////// PORTAPACK - USE RTC FOR SEED
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return LPC_RTC->CTIME0;
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//////// PORTAPACK
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}
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void Init() {
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//ovo su zajedničke osobine za sve prikaze na display-u
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//nikad se ne mijenjaju i pozvat ćemo je jednom prije petlje
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claim(stdout);
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set_orientation(2); // 2 ili 0, zavisi kako okrenemo display, provjerit ćemo na labu kako nam je najlakše povezat
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set_font((unsigned char*) Arial12x12);
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}
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void ShowScore() {
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//pomocna funkcija za prikazivanje score-a
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fillrect(165, 20, 235, 50, White); //popunimo pravugaonik da obrišemo stari score
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locate(200, 35); //valjda je na sredini pravougaonika
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printf("%d", score);
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}
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void ShowNextFigure() {
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//prikaz sljedeće figure koristeći pomoćnu varijablu nextFigure
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fillrect(165, 70, 235, 120, White);
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int upperLeftX = 176, upperLeftY = 83;
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for(int i = 0; i < 4; i++) {
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int x = upperLeftX + DIMENSION_NEXT * figuresY[nextFigure - 1][i], y = upperLeftY + DIMENSION_NEXT * figuresX[nextFigure - 1][i];
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fillrect(x, y, x + DIMENSION_NEXT, y + DIMENSION_NEXT, colors[nextFigure]);
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rect(x, y, x + DIMENSION_NEXT, y + DIMENSION_NEXT, Black);
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}
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}
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//funkcija za crtanje cursora za odabir levela
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void DrawCursor(int color, unsigned char lev) {
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fillrect(60, lev * 70 + 50, 72, lev * 70 + 50 + 12, color);
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}
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// PORTAPACK - ADDED EXTRA LEVEL:
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void ShowLevelMenu() {
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//ovdje inicijalizujemo display
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cls(); // brišemo prethodno
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background(Black);
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foreground(White);
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locate(80, 50);
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printf("LEVEL 1");
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locate(80, 120);
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printf("LEVEL 2");
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locate(80, 190);
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printf("LEVEL 3");
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locate(80, 260);
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printf("LEVEL 4");
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DrawCursor(White, level);
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}
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//////// PORTAPACK
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//////// PORTAPACK - USE BUTTONS VS JOYSTICK:
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void ReadJoystickForLevel(){
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unsigned char old = level;
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if(but_UP){
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(level == 0) ? level = 3 : level--;
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}
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else if(but_DOWN){
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//ne radi ona prethodna varijanta jer % vraća i negastivni rezultat
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//to što ne koristimo unsigned tip ne pomaže jer će doći do overflow-a
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level = (level + 1) % 4;
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}
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DrawCursor(Black, old); //na prethodni level popunimo bojom pozadine
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DrawCursor(White, level); //na novi level popunimo bijelom bojom - pozadina je crna
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//koristio sam fillrect, jer njega svakako moramo koristiti, jer možda budemo morali da brišemo fillcircle iz biblioteke
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}
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//////// PORTAPACK
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void EndPlay() {
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joystick.detach();
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score = 0;
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firstTime = true;
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gameStarted = false;
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for(int i = 0; i < 20; i++) {
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for(int j = 0; j < 10; j++) {
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board[i][j] = 0;
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}
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}
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//////// PORTAPACK - FIX TO REINITIALIZE SCREEN
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// ShowLevelMenu();
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// joystick.attach(&ReadJoystickForLevel, 0.3);
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main();
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//////// PORTAPACK
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}
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void StartGame()
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{
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cls(); // brišemo ShowLevelMenu
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background(White);
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foreground(Black);
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fillrect(0, 0, 160, 320, White);
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fillrect(160, 0, 240, 320, Black); //dio za prikazivanje rezultata će biti crni pravougaonik, a tabla je bijeli
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ShowScore();
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}
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void copyCoordinates(short X[], short Y[], unsigned char index)
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{
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//umjesto one prošle metode za kopiranje, ova prima index, čisto da nam olakša život
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for(int i = 0; i < 4; i++) {
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X[i] = figuresX[index][i];
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Y[i] = figuresY[index][i];
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}
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}
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bool BottomEdge(int x){
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return x > 19;
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}
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bool LeftEdge(int y){
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return y < 0;
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}
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bool RightEdge(int y){
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return y > 9;
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}
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bool OutOfBounds(int y, int x){
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return y < 0 || y > 9 || x > 19;
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}
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void PutBorders(short x, short y) {
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for(int i = x - 1; i <= x + 1; i++) {
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for(int j = y - 1; j <= y + 1; j++) {
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if(i < 0 || i > 9 || j < 0 || j > 19 || board[j][i] == 0) continue;
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rect(i * DIMENSION, j * DIMENSION, (i + 1) * DIMENSION, (j + 1) * DIMENSION, Black);
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}
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}
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}
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//////// PORTAPACK - ELIMINATED CLASSES DUE TO GLOBAL OBJECT INITIALIZATION ISSUE WITH EXTERNAL APPS:
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//class Tetromino{
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//private:
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short X[4];
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short Y[4];
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short boardX, boardY;
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unsigned char colorIndex;//dodao sam colorIndex zasad, jer nema drugog načina da popunimo matricu sa indeksima boja
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//ovo je najbezbolnija varijanta što se memorije tiče
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//public:
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// Tetromino(){
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// unsigned char r = rand() % 7 + 1;
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// Initialize(r);
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// }
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void Tetromino(unsigned char c) {
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Initialize(c);
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}
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void Initialize(unsigned char c) {
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colorIndex = c;
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boardX = 0;
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boardY = 4; //3,4 ili 5 najbolje da vidimo kad imamo display
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copyCoordinates(X, Y, c - 1);
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}
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void Rotate(){
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short pivotX = X[1], pivotY = Y[1];
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//prvi elemnti u matrici su pivoti oko koje rotiramo
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short newX[4]; //pozicije blokova nakon rotiranja ako sve bude ok
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short newY[4];
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for(int i = 0; i < 4; i++){
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short tmp = X[i], tmp2 = Y[i];
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newX[i] = pivotX + pivotY - tmp2;
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newY[i] = tmp + pivotX - pivotY;
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if(OutOfBounds(boardY + newY[i], boardX + newX[i]) || board[boardX + newX[i]][boardY + newY[i]] != 0) return;
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}
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DeleteFigure();
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for(int i = 0; i < 4; i++){
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X[i] = newX[i];
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Y[i] = newY[i];
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}
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DrawFigure();
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}
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void DrawFigure() {
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for(int i = 0; i < 4; i++) {
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//display je deklarisani display logy iz biblioteke one
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//računamo gornji lijevi pixel po x i y
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//donji desni dobijemo kad dodamo DIMENZIJU
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//stavio sam 16 za početak, možemo se opet skontati na labu
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//ovo pretpostavlja da nema margina, mogu se lagano dodati uz neku konstantu kao offset
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int upperLeftX = (boardX + X[i]) * DIMENSION, upperLeftY = (boardY + Y[i]) * DIMENSION;
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fillrect( upperLeftY, upperLeftX, upperLeftY + DIMENSION, upperLeftX + DIMENSION, colors[colorIndex]);
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//ovo boji granice blokova u crno, možemo skloniti ako ti se ne sviđa
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rect( upperLeftY, upperLeftX, upperLeftY + DIMENSION, upperLeftX + DIMENSION, Black);
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}
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}
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void DeleteFigure() {
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for(int i = 0; i < 4; i++) {
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//ista logika kao u DrawFigure, samo popunjavamo sve blokove sa bijelim pravougaonicima
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short upperLeftX = (boardX + X[i]) * DIMENSION, upperLeftY = (boardY + Y[i]) * DIMENSION;
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fillrect( upperLeftY, upperLeftX, upperLeftY + DIMENSION, upperLeftX + DIMENSION, White);
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PutBorders(upperLeftY, upperLeftX);
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}
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}
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void OnAttached() {
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//metoda se poziva kad figura prestanje da se krece
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//popunimo matricu indeksom boje
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for(int i = 0; i < 4; i++) {
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board[boardX + X[i]][boardY + Y[i]] = colorIndex;
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//btw board bi mogao biti niz tipa unsigned char, ali to ćemo vidjet kasnije
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}
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}
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bool MoveDown(char delta = 1){
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if(!InCollisionDown(delta)){
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DeleteFigure();
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boardX+=delta;
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DrawFigure();
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return true;
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}
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return false;
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}
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void MoveLeft(){
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if(!InCollisionLeft()){
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DeleteFigure();
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boardY--;
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DrawFigure();
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}
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}
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void MoveRight(){
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if(!InCollisionRight()){
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DeleteFigure();
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boardY++;
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DrawFigure();
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}
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}
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void SoftDrop() {
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//ovo je funkcija za soft drop
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//obrisemo figuru, postavimo novu poziciju dva reda ispod, nacrtamo figuru
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DeleteFigure();
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MoveDown(2);
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DrawFigure();
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//treba još vidjeti koje izmjene u tickeru trebaju
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score += 2 * (level +1); //prema igrici koju smo igrali, dobije se 14 poena kad se uradi hard drop
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ShowScore();
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}
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bool InCollisionDown(char delta = 1){
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int newX, newY; //da bi bilo citljivije
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for(int i = 0; i < 4; i++){
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newX = boardX + X[i] + delta;
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newY = boardY + Y[i];
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if(BottomEdge(newX) || board[newX][newY] != 0){
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return true;
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}
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//jedna figura je u koliziji ako
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//pozicija na koju zelimo da pomjerimo bilo koji blok dotakne dno ili lijevu ili desnu ivicu ekrana
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//ili ako je pozicija na koju zelimo da pomjerimo bilo koji od blokova vec zauzeta a da nije dio figure prije pomijeranja
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}
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return false;
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}
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bool InCollisionLeft(){
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int newX, newY;
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for(int i = 0; i < 4; i++){
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newX = boardX + X[i];
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newY = boardY + Y[i] - 1;
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if(LeftEdge(newY) || board[newX][newY] != 0){
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return true;
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}
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}
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return false;
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}
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bool InCollisionRight(){
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int newX, newY;
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for(int i = 0; i < 4; i++){
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newX = boardX + X[i];
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newY = boardY + Y[i] + 1;
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if(RightEdge(newY) || board[newX][newY] != 0){
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return true;
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}
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}
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return false;
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}
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// };
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// Tetromino currentTetromino;
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//////// PORTAPACK - USE BUTTONS VS JOYSTICK, AND ADDED PAUSE FEATURE:
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void ReadJoystickForFigure() {
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if(but_LEFT) {
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MoveLeft();
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}
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else if(but_RIGHT) {
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MoveRight();
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}
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else if(but_UP) {
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pause_game();
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}
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else if(but_DOWN) {
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SoftDrop();
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}
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}
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//////// PORTAPACK
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void CheckLines(short &firstLine, short &numberOfLines)
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{
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//vraća preko reference prvu liniju koja je popunjena do kraja, kao i takvih linija
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firstLine = -1; //postavljen na -1 jer ako nema linija koje treba brisati ispod u UpdateBoard neće se ući u petlju
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numberOfLines = 0;
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for(int i = 19; i >= 0; i--) {
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short temp = 0;
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for(int j = 0; j < 10; j++) {
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if(board[i][j] == 0) {
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if(numberOfLines > 0) return;
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break;
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}//ako je makar jedna bijela, prekida se brojanje
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temp++;
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}
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if(temp == 10) { //ako je temo došao do 10, niti jedna bijela - puna linija
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numberOfLines++;
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if(firstLine == -1) firstLine = i; //ovo mijenjamo samo prvi put
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}
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}
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}
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unsigned int UpdateScore (short numOfLines){
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unsigned int newIncrement = 0;
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switch(numOfLines) {
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case 1 : newIncrement = 40; break;
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case 2 : newIncrement = 100; break;
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case 3 : newIncrement = 300; break;
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case 4 : newIncrement = 1200; break;
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default : newIncrement = 0; break; //update funkcije za score, još sam vratio ovo na 0
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}
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return newIncrement * (level + 1);
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}
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void UpdateBoard()
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{
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short firstLine, numberOfLines;
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//pozivamo funkciju
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do {
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CheckLines(firstLine, numberOfLines);
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for(int i = firstLine; i >= numberOfLines; i--) {
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for(int j = 0; j < 10; j++) {
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board[i][j] = board[i - numberOfLines][j];
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board[i - numberOfLines][j] = 0;
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short tmp = i - numberOfLines;
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fillrect( j * DIMENSION,i * DIMENSION, (j + 1) * DIMENSION , (i + 1) * DIMENSION , colors[board[i][j]]); // bojimo novi blok
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fillrect( j * DIMENSION, tmp * DIMENSION,(j + 1) * DIMENSION, (tmp + 1) * DIMENSION , White);
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if(board[i][j] != 0)
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rect( j * DIMENSION,i * DIMENSION, (j + 1) * DIMENSION , (i + 1) * DIMENSION , Black);
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}
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}
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score += UpdateScore(numberOfLines);
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}
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while(numberOfLines != 0); //ovdje se mijenja globalna varijabla score
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}
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bool IsOver() {
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for(int i = 0; i < 10; i++) {
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if(board[0][i] != 0) return true;
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}
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return false;
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}
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void ShowGameOverScreen() {
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//////// PORTAPACK - SKIP CLS
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// cls();
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// background(Black);
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// foreground(White);
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background(White);
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foreground(Black);
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//////// PORTAPACK
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locate(60, 120);
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printf("GAME OVER");
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locate(40, 150);
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printf("YOUR SCORE IS %d", score);
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wait(5); //ovaj prikaz traje 3s (možemo mijenjati) a nakon toga se ponovo prikazuje meni sa levelima
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}
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void InitGame() {
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if(firstTime) {
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Tetromino(rand() % 7 + 1);
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DrawFigure();
|
|
nextFigure = rand() % 7 + 1;
|
|
ShowNextFigure();
|
|
firstTime = false;
|
|
}
|
|
}
|
|
|
|
void PlayGame(){
|
|
InitGame();
|
|
if(!MoveDown()){
|
|
OnAttached();
|
|
UpdateBoard();
|
|
ShowScore();
|
|
|
|
Tetromino(nextFigure);
|
|
DrawFigure();
|
|
nextFigure = rand() % 7 + 1;
|
|
ShowNextFigure();
|
|
if(IsOver()) {
|
|
//ako je igra završena brišemo sve sa displey-a, prikazujemo poruku i score
|
|
//takođe moramo dettach-at ticker
|
|
game.detach();
|
|
ShowGameOverScreen(); //prikaz da je kraj igre, ima wait od 3s
|
|
EndPlay();
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void OnTasterPressed(){
|
|
if(debounceTaster.read_ms() > 200) {
|
|
if(gameStarted){
|
|
Rotate();
|
|
}
|
|
else{
|
|
joystick.detach();
|
|
gameStarted = true;
|
|
StartGame(); //pocinje igra, prikazuje se tabla
|
|
joystick.attach(&ReadJoystickForFigure, 0.3);
|
|
game.attach(&PlayGame, delays[level]); //svakih nekoliko spusta figuru jedan red nize
|
|
}
|
|
debounceTaster.reset();
|
|
}
|
|
}
|
|
|
|
void SetTaster() {
|
|
taster.mode(PullUp); //mora se aktivirati pull up otpornik na tasteru joystick-a
|
|
taster.fall(&OnTasterPressed);
|
|
debounceTaster.reset();
|
|
debounceTaster.start();
|
|
}
|
|
|
|
int main() {
|
|
srand(GenerateRandomSeed());
|
|
Init();
|
|
ShowLevelMenu();
|
|
joystick.attach(&ReadJoystickForLevel, 0.3);
|
|
SetTaster();
|
|
|
|
//////// PORTAPACK: CAN'T HANG HERE IN MAYHEM OR WE WON'T GET ANY CALLBACKS
|
|
// while(1);
|
|
return 0;
|
|
//////// PORTAPACK
|
|
}
|
|
|
|
//////// PORTAPACK - ADDED PAUSE FEATURE:
|
|
void pause_game() {
|
|
game.detach();
|
|
joystick.detach();
|
|
locate(180, 200);
|
|
printf("PAUSED");
|
|
while ((get_switches_state().to_ulong() & 0x10) == 0); // wait for SELECT button to resume
|
|
printf(" ");
|
|
joystick.attach(&ReadJoystickForFigure, 0.3);
|
|
game.attach(&PlayGame, delays[level]); //svakih nekoliko spusta figuru jedan red nize
|
|
};
|
|
//////// PORTAPACK
|