mirror of
https://github.com/eried/portapack-mayhem.git
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b28283271b
* WIP convergence * Tighter code, allow for sample nudges during clock discovery.
423 lines
12 KiB
C++
423 lines
12 KiB
C++
/*
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* Copyright (C) 1996 Thomas Sailer (sailer@ife.ee.ethz.ch, hb9jnx@hb9w.che.eu)
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* Copyright (C) 2012-2014 Elias Oenal (multimon-ng@eliasoenal.com)
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* Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc.
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* Copyright (C) 2016 Furrtek
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* Copyright (C) 2023 Kyle Reed
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*
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* This file is part of PortaPack.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street,
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* Boston, MA 02110-1301, USA.
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*/
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#include "proc_pocsag2.hpp"
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#include "event_m4.hpp"
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#include <algorithm>
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#include <cmath>
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#include <cstdint>
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#include <cstddef>
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using namespace std;
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namespace {
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/* Count of bits that differ between the two values. */
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uint8_t diff_bit_count(uint32_t left, uint32_t right) {
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uint32_t diff = left ^ right;
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uint8_t count = 0;
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for (size_t i = 0; i < sizeof(diff) * 8; ++i) {
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if (((diff >> i) & 0x1) == 1)
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++count;
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}
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return count;
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}
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} // namespace
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/* AudioNormalizer ***************************************/
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void AudioNormalizer::execute_in_place(const buffer_f32_t& audio) {
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// Decay min/max every second (@24kHz).
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if (counter_ >= 24'000) {
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// 90% decay factor seems to work well.
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// This keeps large transients from wrecking the filter.
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max_ *= 0.9f;
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min_ *= 0.9f;
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counter_ = 0;
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calculate_thresholds();
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}
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counter_ += audio.count;
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for (size_t i = 0; i < audio.count; ++i) {
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auto& val = audio.p[i];
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if (val > max_) {
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max_ = val;
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calculate_thresholds();
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}
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if (val < min_) {
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min_ = val;
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calculate_thresholds();
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}
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if (val >= t_hi_)
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val = 1.0f;
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else if (val <= t_lo_)
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val = -1.0f;
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else
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val = 0.0;
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}
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}
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void AudioNormalizer::calculate_thresholds() {
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auto center = (max_ + min_) / 2.0f;
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auto range = (max_ - min_) / 2.0f;
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// 10% off center force either +/-1.0f.
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// Higher == larger dead zone.
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// Lower == more false positives.
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auto threshold = range * 0.1;
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t_hi_ = center + threshold;
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t_lo_ = center - threshold;
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}
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/* BitQueue **********************************************/
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void BitQueue::push(bool bit) {
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data_ = (data_ << 1) | (bit ? 1 : 0);
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if (count_ < max_size_) ++count_;
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}
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bool BitQueue::pop() {
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if (count_ == 0) return false;
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--count_;
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return (data_ & (1 << count_)) != 0;
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}
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void BitQueue::reset() {
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data_ = 0;
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count_ = 0;
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}
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uint8_t BitQueue::size() const {
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return count_;
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}
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uint32_t BitQueue::data() const {
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return data_;
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}
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/* BitExtractor ******************************************/
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void BitExtractor::extract_bits(const buffer_f32_t& audio) {
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// Assumes input has been normalized +/- 1.0f.
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// Positive == 0, Negative == 1.
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for (size_t i = 0; i < audio.count; ++i) {
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auto sample = audio.p[i];
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if (current_rate_) {
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if (current_rate_->handle_sample(sample)) {
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auto value = (current_rate_->bits.data() & 1) == 1;
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bits_.push(value);
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}
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} else {
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// Feed sample to all known rates for clock detection.
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for (auto& rate : known_rates_) {
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if (rate.handle_sample(sample) &&
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diff_bit_count(rate.bits.data(), clock_magic_number) <= 3) {
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// Clock detected, continue with this rate.
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rate.is_stable = true;
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current_rate_ = &rate;
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}
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}
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}
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}
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}
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void BitExtractor::configure(uint32_t sample_rate) {
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sample_rate_ = sample_rate;
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// Build the baud rate info table based on the sample rate.
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// Sampling at 2x the baud rate to synchronize to bit transitions
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// without needing to know exact transition boundaries.
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for (auto& rate : known_rates_)
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rate.sample_interval = sample_rate / (2.0 * rate.baud_rate);
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}
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void BitExtractor::reset() {
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current_rate_ = nullptr;
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for (auto& rate : known_rates_)
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rate.reset();
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}
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uint16_t BitExtractor::baud_rate() const {
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return current_rate_ ? current_rate_->baud_rate : 0;
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}
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bool BitExtractor::RateInfo::handle_sample(float sample) {
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samples_until_next -= 1;
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// Time to process a sample?
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if (samples_until_next > 0)
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return false;
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bool value = signbit(sample); // NB: negative == '1'
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bool bit_pushed = false;
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switch (state) {
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case State::WaitForSample:
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// Just need to wait for the first sample of the bit.
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state = State::ReadyToSend;
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break;
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case State::ReadyToSend:
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if (!is_stable && prev_value != value) {
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// Still looking for the clock signal but found a transition.
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// Nudge the next sample a bit to try avoiding pulse edges.
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samples_until_next += (sample_interval / 8.0);
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} else {
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// Either the clock has been found or both samples were
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// (probably) in the same pulse. Send the bit.
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// TODO: Wider/more samples for noise reduction?
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state = State::WaitForSample;
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bit_pushed = true;
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bits.push(value);
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}
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break;
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}
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// How long until the next sample?
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samples_until_next += sample_interval;
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prev_value = value;
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return bit_pushed;
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}
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void BitExtractor::RateInfo::reset() {
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state = State::WaitForSample;
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samples_until_next = 0.0;
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prev_value = false;
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is_stable = false;
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bits.reset();
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}
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/* CodewordExtractor *************************************/
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void CodewordExtractor::process_bits() {
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// Process all of the bits in the bits queue.
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while (bits_.size() > 0) {
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take_one_bit();
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// Wait until data_ is full.
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if (bit_count_ < data_bit_count)
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continue;
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// Wait for the sync frame.
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if (!has_sync_) {
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if (diff_bit_count(data_, sync_codeword) <= 2)
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handle_sync(/*inverted=*/false);
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else if (diff_bit_count(data_, ~sync_codeword) <= 2)
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handle_sync(/*inverted=*/true);
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continue;
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}
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save_current_codeword();
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if (word_count_ == pocsag::batch_size)
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handle_batch_complete();
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}
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}
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void CodewordExtractor::flush() {
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// Don't bother flushing if there's no pending data.
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if (word_count_ == 0) return;
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pad_idle();
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handle_batch_complete();
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}
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void CodewordExtractor::reset() {
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clear_data_bits();
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has_sync_ = false;
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inverted_ = false;
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word_count_ = 0;
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}
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void CodewordExtractor::clear_data_bits() {
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data_ = 0;
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bit_count_ = 0;
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}
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void CodewordExtractor::take_one_bit() {
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data_ = (data_ << 1) | bits_.pop();
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if (bit_count_ < data_bit_count)
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++bit_count_;
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}
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void CodewordExtractor::handle_sync(bool inverted) {
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clear_data_bits();
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has_sync_ = true;
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inverted_ = inverted;
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word_count_ = 0;
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}
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void CodewordExtractor::save_current_codeword() {
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batch_[word_count_++] = inverted_ ? ~data_ : data_;
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clear_data_bits();
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}
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void CodewordExtractor::handle_batch_complete() {
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on_batch_(*this);
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has_sync_ = false;
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word_count_ = 0;
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}
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void CodewordExtractor::pad_idle() {
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while (word_count_ < pocsag::batch_size)
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batch_[word_count_++] = idle_codeword;
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}
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/* POCSAGProcessor ***************************************/
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void POCSAGProcessor::execute(const buffer_c8_t& buffer) {
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if (!configured) return;
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// buffer has 2048 samples
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// decim0 out: 2048/8 = 256 samples
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// decim1 out: 256/8 = 32 samples
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// channel out: 32/2 = 16 samples
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// Get 24kHz audio
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const auto decim_0_out = decim_0.execute(buffer, dst_buffer);
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const auto decim_1_out = decim_1.execute(decim_0_out, dst_buffer);
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const auto channel_out = channel_filter.execute(decim_1_out, dst_buffer);
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auto audio = demod.execute(channel_out, audio_buffer);
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// Check if there's any signal in the audio buffer.
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bool has_audio = squelch.execute(audio);
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squelch_history = (squelch_history << 1) | (has_audio ? 1 : 0);
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// Has there been any signal recently?
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if (squelch_history == 0) {
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// No recent signal, flush and prepare for next message.
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if (word_extractor.current() > 0) {
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flush();
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reset();
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send_stats();
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}
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// Clear the audio stream before sending.
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for (size_t i = 0; i < audio.count; ++i)
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audio.p[i] = 0.0;
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audio_output.write(audio);
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return;
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}
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// Filter out high-frequency noise then normalize.
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lpf.execute_in_place(audio);
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normalizer.execute_in_place(audio);
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audio_output.write(audio);
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// Decode the messages from the audio.
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bit_extractor.extract_bits(audio);
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word_extractor.process_bits();
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// Update the status.
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samples_processed += buffer.count;
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if (samples_processed >= stat_update_threshold) {
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send_stats();
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samples_processed -= stat_update_threshold;
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}
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}
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void POCSAGProcessor::on_message(const Message* const message) {
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switch (message->id) {
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case Message::ID::POCSAGConfigure:
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configure();
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break;
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case Message::ID::NBFMConfigure: {
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auto config = reinterpret_cast<const NBFMConfigureMessage*>(message);
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squelch.set_threshold(config->squelch_level / 99.0);
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break;
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}
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default:
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break;
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}
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}
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void POCSAGProcessor::configure() {
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constexpr size_t decim_0_output_fs = baseband_fs / decim_0.decimation_factor;
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constexpr size_t decim_1_output_fs = decim_0_output_fs / decim_1.decimation_factor;
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constexpr size_t channel_filter_output_fs = decim_1_output_fs / 2;
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constexpr size_t demod_input_fs = channel_filter_output_fs;
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decim_0.configure(taps_11k0_decim_0.taps);
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decim_1.configure(taps_11k0_decim_1.taps);
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channel_filter.configure(taps_11k0_channel.taps, 2);
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demod.configure(demod_input_fs, 4'500); // FSK +/- 4k5Hz.
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// Don't process the audio stream.
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audio_output.configure(false);
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bit_extractor.configure(demod_input_fs);
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// Set ready to process data.
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configured = true;
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}
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void POCSAGProcessor::flush() {
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word_extractor.flush();
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}
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void POCSAGProcessor::reset() {
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bits.reset();
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bit_extractor.reset();
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word_extractor.reset();
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samples_processed = 0;
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}
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void POCSAGProcessor::send_stats() const {
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POCSAGStatsMessage message(
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word_extractor.current(), word_extractor.count(),
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word_extractor.has_sync(), bit_extractor.baud_rate());
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shared_memory.application_queue.push(message);
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}
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void POCSAGProcessor::send_packet() {
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packet.set_flag(pocsag::PacketFlag::NORMAL);
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packet.set_timestamp(Timestamp::now());
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packet.set_bitrate(bit_extractor.baud_rate());
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packet.set(word_extractor.batch());
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POCSAGPacketMessage message(packet);
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shared_memory.application_queue.push(message);
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}
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/* main **************************************************/
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int main() {
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EventDispatcher event_dispatcher{std::make_unique<POCSAGProcessor>()};
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event_dispatcher.run();
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return 0;
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}
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