furrtek 3d2dacaf29 Added range file and range type to frequency manager (mainly for jammer)
Made MenuView use less widgets, hopefully preventing crashes with large
lists
Fixed M10 sonde crash on packet receive
Updated about screen
Updated binary
2017-12-08 18:58:46 +00:00

126 lines
3.0 KiB
C++

/*
* Copyright (C) 2014 Jared Boone, ShareBrained Technology, Inc.
* Copyright (C) 2016 Furrtek
*
* This file is part of PortaPack.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street,
* Boston, MA 02110-1301, USA.
*/
#ifndef __UI_MENU_H__
#define __UI_MENU_H__
#include "ui.hpp"
#include "ui_widget.hpp"
#include "ui_painter.hpp"
#include "bitmap.hpp"
#include "signal.hpp"
#include <cstddef>
#include <string>
#include <functional>
namespace ui {
struct MenuItem {
std::string text;
ui::Color color;
const Bitmap* bitmap;
std::function<void(void)> on_select;
// TODO: Prevent default-constructed MenuItems.
// I managed to construct a menu with three extra, unspecified menu items
// in the array that were default constructed...
};
class MenuItemView : public Widget {
public:
MenuItemView(
bool keep_highlight
) : keep_highlight { keep_highlight }
{
}
MenuItemView(const MenuItemView&) = delete;
MenuItemView(MenuItemView&&) = delete;
MenuItemView& operator=(const MenuItemView&) = delete;
MenuItemView& operator=(MenuItemView&&) = delete;
void paint(Painter& painter) override;
void set_item(MenuItem* item_);
void select();
void highlight();
void unhighlight();
private:
MenuItem* item { nullptr };
bool keep_highlight = false;
};
class MenuView : public View {
public:
std::function<void(void)> on_left { };
MenuView(Rect new_parent_rect = { 0, 0, 240, 304 }, bool keep_highlight = false);
~MenuView();
void add_item(MenuItem new_item);
void add_items(std::initializer_list<MenuItem> new_items);
void clear();
MenuItemView* item_view(size_t index) const;
bool set_highlighted(int32_t new_value);
uint32_t highlighted_index();
void set_parent_rect(const Rect new_parent_rect) override;
void on_focus() override;
void on_blur() override;
bool on_key(const KeyEvent event) override;
bool on_encoder(const EncoderEvent event) override;
private:
void update_items();
void on_tick_second();
bool keep_highlight { false };
SignalToken signal_token_tick_second { };
std::vector<MenuItem> menu_items { };
std::vector<MenuItemView*> menu_item_views { };
Image arrow_more {
{ 228, 320 - 8, 8, 8 },
&bitmap_more,
Color::white(),
Color::black()
};
const size_t item_height = 24;
bool blink = false;
bool more = false;
size_t displayed_max { 0 };
size_t highlighted_item { 0 };
size_t offset { 0 };
};
} /* namespace ui */
#endif/*__UI_MENU_H__*/