portapack-mayhem/firmware/application/apps/lge_app.hpp
Žiga Deisinger ee9b4c89bd Fix #494 - Change App Titles
I choose what I think are the best Titles based on existing titles/class names and so on. There were also inconsistencies between TX and Transmit and RX and receive. I renamed them to shorter version TX and RX also added it as suffix where possible to make it clearer in what mode you are in. If you have any other title suggestions or changes please use Add comment on Files Changed Screen so I can change it.
2022-04-26 23:09:24 +02:00

197 lines
4.1 KiB
C++

/*
* Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc.
* Copyright (C) 2019 Furrtek
*
* This file is part of PortaPack.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street,
* Boston, MA 02110-1301, USA.
*/
#include "ui.hpp"
#include "ui_widget.hpp"
#include "ui_navigation.hpp"
#include "ui_transmitter.hpp"
#include "ui_font_fixed_8x16.hpp"
#include "rfm69.hpp"
#include "message.hpp"
#include "transmitter_model.hpp"
#include "portapack.hpp"
namespace ui {
class LGEView : public View {
public:
LGEView(NavigationView& nav);
~LGEView();
void focus() override;
std::string title() const override { return "LGE tool TX"; };
private:
enum tx_modes {
IDLE = 0,
SINGLE,
ALL
};
tx_modes tx_mode = IDLE;
RFM69 rfm69 { 5, 0x2DD4, true, true };
uint32_t frame_size { 0 };
uint32_t repeats { 0 };
uint32_t channel_index { 0 };
std::string pseudo { "ABCDEF" };
rf::Frequency channels[3] = { 868067000, 868183000, 868295000 };
void start_tx();
void stop_tx();
void generate_lge_frame(const uint8_t command, std::vector<uint8_t>& data) {
generate_lge_frame(command, 0xFFFF, 0xFFFF, data);
}
void generate_lge_frame(const uint8_t command, const uint16_t address_a, const uint16_t address_b, std::vector<uint8_t>& data);
void generate_frame_touche();
void generate_frame_pseudo();
void generate_frame_equipe();
void generate_frame_broadcast_pseudo();
void generate_frame_start();
void generate_frame_gameover();
void generate_frame_collier();
void on_tx_progress(const uint32_t progress, const bool done);
Labels labels {
//{ { 7 * 8, 1 * 8 }, "NO FUN ALLOWED !", Color::red() },
{ { 1 * 8, 1 * 8 }, "Trame:", Color::light_grey() },
{ { 1 * 8, 3 * 8 }, "Salle:", Color::light_grey() },
{ { 14 * 8, 3 * 8 }, "Texte:", Color::light_grey() },
{ { 0 * 8, 5 * 8 }, "Equipe:", Color::light_grey() },
{ { 0 * 8, 7 * 8 }, "Joueur:", Color::light_grey() },
{ { 0 * 8, 10 * 8 }, "Collier:", Color::light_grey() },
{ { 4 * 8, 12 * 8 }, "ID:", Color::light_grey() },
{ { 3 * 8, 14 * 8 }, "Pow: /10", Color::light_grey() },
{ { 1 * 8, 16 * 8 }, "Duree: x100ms", Color::light_grey() }
};
OptionsField options_trame {
{ 7 * 8, 1 * 8 },
13,
{
{ "Touche", 0 },
{ "Set pseudo", 1 },
{ "Set equipe", 2 },
{ "Brdcst pseudo", 3 },
{ "Start", 4 },
{ "Game over", 5 },
{ "Set collier", 6 }
}
};
Checkbox checkbox_channels {
{ 20 * 8, 1 * 8 },
7,
"All ch.",
true
};
NumberField field_salle {
{ 7 * 8, 3 * 8 },
1,
{ 1, 2 },
1,
'0'
};
Button button_texte {
{ 14 * 8, 5 * 8, 16 * 8, 3 * 8 },
"ABCDEF"
};
NumberField field_equipe {
{ 7 * 8, 5 * 8 },
1,
{ 1, 6 },
1,
'0'
};
NumberField field_joueur {
{ 7 * 8, 7 * 8 },
2,
{ 1, 50 },
1,
'0'
};
Checkbox checkbox_heartbeat {
{ 17 * 8, 12 * 8 },
9,
"Heartbeat",
true
};
Checkbox checkbox_rxtick {
{ 17 * 8, 15 * 8 },
7,
"RX tick",
true
};
NumberField field_id {
{ 7 * 8, 12 * 8 },
1,
{ 1, 2 },
1,
'0'
};
NumberField field_power {
{ 7 * 8, 14 * 8 },
2,
{ 1, 10 },
1,
'0'
};
NumberField field_duration {
{ 7 * 8, 16 * 8 },
2,
{ 1, 25 },
1,
'0'
};
Console console {
{ 0, 18 * 8, 30 * 8, 7 * 16 }
};
TransmitterView tx_view {
16 * 16,
10000,
12
};
MessageHandlerRegistration message_handler_tx_progress {
Message::ID::TXProgress,
[this](const Message* const p) {
const auto message = *reinterpret_cast<const TXProgressMessage*>(p);
this->on_tx_progress(message.progress, message.done);
}
};
};
} /* namespace ui */