mirror of
https://github.com/eried/portapack-mayhem.git
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2ccda5aebd
* Initial commit - wip
* Half part of the transition of baseband processor.
* More SGD
* WIP, Weather refactor, UI improv
* Rename
* Added 4msps, and fixes
* Fixes
* princeton working
* Renamed proc_weather, bc now multifunctional
* Proto: bett
* FPS_CAME = 4,
FPS_PRASTEL = 5,
FPS_AIRFORCE = 6,
* Came Atomo, fixes
* Separate weather and sgd, bc of baseband size limit
* Fix display
* Save space
* More protos
* Dooya proto added
* More protos
* add protos
* More protos
* Move weather to ext app
* nw
* Revert "Move weather to ext app"
This reverts commit 8a84aac2f5
.
* revert
* Fix merge
* Better naming
* More protos
* More protos
* Add protos
* Fix warning
* Add NeroRadio
* more protos
* more protos
* More protos
* Shrink a bit
* fixes
* More protos
* Nicer code
* Fix naming
* Fix format
* Remove unused
* Fix some protos, that needs a LOOOONG part with the same lo/high
* Modify key calculation
62 lines
2.1 KiB
C++
62 lines
2.1 KiB
C++
/*
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Base class for all weather protocols.
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This and most of the weather protocols uses code from Flipper XTreme codebase ( https://github.com/Flipper-XFW/Xtreme-Firmware/tree/dev/lib/subghz ). Thanks for their work!
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For comments in a protocol implementation check w-nexus-th.hpp
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*/
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#ifndef __FPROTO_BASE_H__
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#define __FPROTO_BASE_H__
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#include "fprotogeneral.hpp"
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#include "weathertypes.hpp"
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#include <string>
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// default walues to indicate 'no value'
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class FProtoWeatherBase;
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typedef void (*SubGhzProtocolDecoderBaseRxCallback)(FProtoWeatherBase* instance);
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class FProtoWeatherBase {
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public:
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FProtoWeatherBase() {}
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virtual ~FProtoWeatherBase() {}
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virtual void feed(bool level, uint32_t duration) = 0; // need to be implemented on each protocol handler.
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void setCallback(SubGhzProtocolDecoderBaseRxCallback cb) { callback = cb; } // this is called when there is a hit.
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uint8_t getSensorType() { return sensorType; }
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uint32_t getSensorId() { return id; }
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float getTemp() { return temp; }
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uint8_t getHumidity() { return humidity; }
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uint8_t getBattLow() { return battery_low; }
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uint8_t getChannel() { return channel; }
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uint8_t getButton() { return btn; }
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protected:
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// Helper functions to keep it as compatible with flipper as we can, so adding new protos will be easy.
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void subghz_protocol_blocks_add_bit(uint8_t bit) {
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decode_data = decode_data << 1 | bit;
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decode_count_bit++;
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}
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// General weather data holder
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uint8_t sensorType = FPW_Invalid;
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uint32_t id = WS_NO_ID;
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float temp = WS_NO_TEMPERATURE;
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uint8_t humidity = WS_NO_HUMIDITY;
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uint8_t battery_low = WS_NO_BATT;
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uint8_t channel = WS_NO_CHANNEL;
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uint8_t btn = WS_NO_BTN;
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// inner logic stuff, also for flipper compatibility.
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SubGhzProtocolDecoderBaseRxCallback callback = NULL;
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uint16_t header_count = 0;
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uint8_t parser_step = 0;
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uint32_t te_last = 0;
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uint64_t data = 0;
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uint32_t data_count_bit = 0;
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uint64_t decode_data = 0;
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uint32_t decode_count_bit = 0;
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ManchesterState manchester_saved_state = ManchesterStateMid1;
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};
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#endif |