mirror of
https://github.com/eried/portapack-mayhem.git
synced 2024-10-01 01:26:06 -04:00
fca373d936
* Alpha order sub-menus * WIP Getting Remote types outlined * WIP building UI * WIP adding RemoteButton control * WIP Fix build * WIP Basic editing support * Border on the active button * Make TxView2 sane * Add easier RGB color creation from uint32 * Center some button icons * WIP Remote - main UI * WIP main UI mostly working, can send * Add 'join' utility * WIP save/load * Pre-alloc buttons to prevent focus dangling * Alpha order settings/debug pages * Add UI for picking capture and set frequency * WIP Getting really close now * Fix path for init name * Some fit & finish
398 lines
8.0 KiB
C++
398 lines
8.0 KiB
C++
/*
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* Copyright (C) 2014 Jared Boone, ShareBrained Technology, Inc.
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*
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* This file is part of PortaPack.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __UI_H__
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#define __UI_H__
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#include <cstdint>
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namespace ui {
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// Escape sequences for colored text; second character is index into term_colors[]
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#define STR_COLOR_BLACK "\x1B\x00"
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#define STR_COLOR_DARK_BLUE "\x1B\x01"
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#define STR_COLOR_DARK_GREEN "\x1B\x02"
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#define STR_COLOR_DARK_CYAN "\x1B\x03"
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#define STR_COLOR_DARK_RED "\x1B\x04"
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#define STR_COLOR_DARK_MAGENTA "\x1B\x05"
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#define STR_COLOR_DARK_YELLOW "\x1B\x06"
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#define STR_COLOR_LIGHT_GREY "\x1B\x07"
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#define STR_COLOR_DARK_GREY "\x1B\x08"
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#define STR_COLOR_BLUE "\x1B\x09"
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#define STR_COLOR_GREEN "\x1B\x0A"
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#define STR_COLOR_CYAN "\x1B\x0B"
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#define STR_COLOR_RED "\x1B\x0C"
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#define STR_COLOR_MAGENTA "\x1B\x0D"
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#define STR_COLOR_YELLOW "\x1B\x0E"
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#define STR_COLOR_WHITE "\x1B\x0F"
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#define STR_COLOR_FOREGROUND "\x1B\x10"
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#define DEG_TO_RAD(d) (d * (2 * pi) / 360.0)
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using Coord = int16_t;
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using Dim = int16_t;
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constexpr uint16_t screen_width = 240;
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constexpr uint16_t screen_height = 320;
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/* Dimensions for the default font character. */
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constexpr uint16_t char_width = 8;
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constexpr uint16_t char_height = 16;
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struct Color {
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uint16_t v; // rrrrrGGGGGGbbbbb
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constexpr Color()
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: v{0} {
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}
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constexpr Color(
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uint16_t v)
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: v{v} {
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}
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constexpr Color(
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uint8_t r,
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uint8_t g,
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uint8_t b)
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: v{
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static_cast<uint16_t>(
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((r & 0xf8) << 8) | ((g & 0xfc) << 3) | ((b & 0xf8) >> 3))} {
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}
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uint8_t to_greyscale() {
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uint32_t r = (v >> 8) & 0xf8;
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uint32_t g = (v >> 3) & 0xfc;
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uint32_t b = (v << 3) & 0xf8;
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uint32_t grey = ((r * 306) + (g * 601) + (b * 117)) >> 10;
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return (uint8_t)grey;
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}
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uint16_t dark() {
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// stripping bits 4 & 5 from each of the colors R/G/B
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return (v & ((0xc8 << 8) | (0xcc << 3) | (0xc8 >> 3)));
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}
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Color operator-() const {
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return (v ^ 0xffff);
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}
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/* Converts a 32-bit color into a 16-bit color.
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* High byte is ignored. */
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static constexpr Color RGB(uint32_t rgb) {
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return {static_cast<uint8_t>((rgb >> 16) & 0xff),
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static_cast<uint8_t>((rgb >> 8) & 0xff),
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static_cast<uint8_t>(rgb & 0xff)};
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}
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static constexpr Color black() {
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return {0, 0, 0};
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}
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static constexpr Color red() {
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return {255, 0, 0};
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}
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static constexpr Color dark_red() {
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return {159, 0, 0};
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}
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static constexpr Color orange() {
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return {255, 175, 0};
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}
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static constexpr Color dark_orange() {
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return {191, 95, 0};
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}
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static constexpr Color yellow() {
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return {255, 255, 0};
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}
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static constexpr Color dark_yellow() {
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return {191, 191, 0};
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}
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static constexpr Color green() {
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return {0, 255, 0};
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}
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static constexpr Color dark_green() {
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return {0, 159, 0};
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}
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static constexpr Color blue() {
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return {0, 0, 255};
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}
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static constexpr Color dark_blue() {
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return {0, 0, 191};
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}
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static constexpr Color cyan() {
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return {0, 255, 255};
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}
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static constexpr Color dark_cyan() {
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return {0, 191, 191};
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}
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static constexpr Color magenta() {
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return {255, 0, 255};
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}
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static constexpr Color dark_magenta() {
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return {191, 0, 191};
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}
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static constexpr Color white() {
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return {255, 255, 255};
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}
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static constexpr Color light_grey() {
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return {191, 191, 191};
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}
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static constexpr Color grey() {
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return {127, 127, 127};
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}
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static constexpr Color dark_grey() {
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return {63, 63, 63};
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}
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static constexpr Color darker_grey() {
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return {31, 31, 31};
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}
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static constexpr Color purple() {
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return {204, 0, 102};
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}
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};
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extern Color term_colors[16];
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struct ColorRGB888 {
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uint8_t r;
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uint8_t g;
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uint8_t b;
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};
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struct Point {
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private:
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Coord _x;
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Coord _y;
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public:
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constexpr Point()
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: _x{0},
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_y{0} {
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}
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constexpr Point(
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int x,
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int y)
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: _x{static_cast<Coord>(x)},
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_y{static_cast<Coord>(y)} {
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}
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constexpr int x() const {
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return _x;
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}
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constexpr int y() const {
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return _y;
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}
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constexpr Point operator-() const {
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return {-_x, -_y};
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}
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constexpr Point operator+(const Point& p) const {
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return {_x + p._x, _y + p._y};
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}
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constexpr Point operator-(const Point& p) const {
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return {_x - p._x, _y - p._y};
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}
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Point& operator+=(const Point& p) {
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_x += p._x;
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_y += p._y;
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return *this;
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}
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Point& operator-=(const Point& p) {
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_x -= p._x;
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_y -= p._y;
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return *this;
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}
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};
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struct Size {
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private:
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Dim _w;
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Dim _h;
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public:
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constexpr Size()
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: _w{0},
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_h{0} {
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}
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constexpr Size(
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int w,
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int h)
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: _w{static_cast<Dim>(w)},
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_h{static_cast<Dim>(h)} {
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}
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int width() const {
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return _w;
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}
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int height() const {
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return _h;
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}
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bool is_empty() const {
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return (_w < 1) || (_h < 1);
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}
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};
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struct Rect {
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private:
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Point _pos;
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Size _size;
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public:
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constexpr Rect()
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: _pos{},
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_size{} {
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}
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constexpr Rect(
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int x,
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int y,
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int w,
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int h)
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: _pos{x, y},
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_size{w, h} {
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}
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constexpr Rect(
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Point pos,
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Size size)
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: _pos(pos),
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_size(size) {
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}
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Point location() const {
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return _pos;
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}
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Size size() const {
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return _size;
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}
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int top() const {
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return _pos.y();
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}
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int bottom() const {
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return _pos.y() + _size.height();
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}
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int left() const {
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return _pos.x();
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}
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int right() const {
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return _pos.x() + _size.width();
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}
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int width() const {
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return _size.width();
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}
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int height() const {
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return _size.height();
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}
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Point center() const {
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return {_pos.x() + _size.width() / 2, _pos.y() + _size.height() / 2};
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}
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bool is_empty() const {
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return _size.is_empty();
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}
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bool contains(const Point p) const;
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Rect intersect(const Rect& o) const;
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Rect operator+(const Point& p) const {
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return {_pos + p, _size};
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}
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Rect& operator+=(const Rect& p);
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Rect& operator+=(const Point& p);
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Rect& operator-=(const Point& p);
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operator bool() const {
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return !_size.is_empty();
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}
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};
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struct Bitmap {
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const Size size;
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const uint8_t* const data;
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};
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enum class KeyEvent : uint8_t {
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/* Ordinals map to bit positions reported by CPLD */
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Right = 0,
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Left = 1,
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Down = 2,
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Up = 3,
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Select = 4,
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Dfu = 5,
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Back = 6, /* Left and Up together */
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};
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using EncoderEvent = int32_t;
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struct TouchEvent {
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enum class Type : uint32_t {
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Start = 0,
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Move = 1,
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End = 2,
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};
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Point point;
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Type type;
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};
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Point polar_to_point(float angle, uint32_t distance);
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Point fast_polar_to_point(int32_t angle, uint32_t distance);
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/* Default font glyph size. */
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constexpr Size char_size{char_width, char_height};
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bool key_is_long_pressed(KeyEvent key);
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} /* namespace ui */
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#endif /*__UI_H__*/
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