portapack-mayhem/firmware/application/external/dinogame/ui_dinogame.hpp
2025-06-15 09:25:10 -07:00

254 lines
6.2 KiB
C++

/*
* ------------------------------------------------------------
* | Made by RocketGod |
* | Find me at https://betaskynet.com |
* | Argh matey! |
* ------------------------------------------------------------
*/
/*
* Chrome Dino Game for Portapack Mayhem
* Based on the original DinoGame by various contributors
*/
#ifndef __UI_DINOGAME_H__
#define __UI_DINOGAME_H__
#include "ui.hpp"
#include "ui_navigation.hpp"
#include "event_m0.hpp"
#include "message.hpp"
#include "irq_controls.hpp"
#include "random.hpp"
#include "lpc43xx_cpp.hpp"
#include "ui_widget.hpp"
#include "file.hpp"
#include <string>
#include "app_settings.hpp"
namespace ui::external_app::dinogame {
// Color definitions
enum {
White,
Blue,
Yellow,
Purple,
Green,
Red,
Maroon,
Orange,
Black,
};
// Game constants
#define DINO_WIDTH 34
#define DINO_HEIGHT 36
#define DINO_DUCK_WIDTH 45
#define DINO_DUCK_HEIGHT 22
#define BIRD_WIDTH 34
#define BIRD_HEIGHT 27
#define GROUND_HEIGHT 10
#define GAME_AREA_TOP 78
#define GAME_AREA_HEIGHT 160
#define DINO_X 30
#define DINO_Y (GAME_AREA_TOP + GAME_AREA_HEIGHT - GROUND_HEIGHT - DINO_HEIGHT)
#define DINO_DUCK_Y (GAME_AREA_TOP + GAME_AREA_HEIGHT - GROUND_HEIGHT - DINO_DUCK_HEIGHT)
#define BIRD_Y_UP (GAME_AREA_TOP + 20)
#define BIRD_Y_DOWN (GAME_AREA_TOP + 60)
#define JUMP_MAX_HEIGHT 70
#define JUMP_SPEED 3
#define GAME_SPEED_BASE 3
#define SPRITE_COLOR 0x528A
#define TRANSPARENT_COLOR 0xFFFF
#define MIN_OBSTACLE_DISTANCE 300
#define MAX_OBSTACLE_DISTANCE 600
// Game states
enum class GameState {
MENU,
PLAYING,
GAME_OVER
};
// Walk styles
enum class WalkStyle {
WALKING,
DUCKING
};
// Bird position
enum class BirdPosition {
UP,
DOWN
};
// Structures
struct Pterodactyl {
bool inGame = false;
BirdPosition y_position = BirdPosition::UP;
int16_t x_offset = 320;
int16_t y_offset = 0;
int8_t y_velocity = 0;
bool flop = false;
};
// Simple obstacle structure with proper initialization
struct SimpleObstacle {
bool active;
int16_t x;
int16_t last_x;
uint8_t width;
uint8_t height;
uint8_t type; // 0=small, 1=large, 2=double, 3=triple
SimpleObstacle()
: active(false), x(0), last_x(0), width(0), height(0), type(0) {}
};
// External references to sprite data
extern const uint16_t dino_default[];
extern const uint16_t dino_leftstep[];
extern const uint16_t dino_rightstep[];
extern const uint16_t dino_ducking_leftstep[];
extern const uint16_t dino_ducking_rightstep[];
extern const uint16_t dino_gameover[];
extern const uint16_t pterodactyl_upflop[];
extern const uint16_t pterodactyl_downflop[];
// Global painter
extern Painter painter;
// Function declarations
void cls();
void fillrect(int x1, int y1, int x2, int y2, int color);
void rect(int x1, int y1, int x2, int y2, int color);
void check_game_timer();
void game_timer_check();
// Ticker class
using Callback = void (*)(void);
class Ticker {
public:
Ticker() = default;
void attach(Callback func, double delay_sec);
void detach();
};
// Main view class
class DinoGameView : public View {
public:
DinoGameView(NavigationView& nav);
void on_show() override;
std::string title() const override { return "Dino Game"; }
void focus() override { dummy.focus(); }
void paint(Painter& painter) override;
void frame_sync();
bool on_encoder(const EncoderEvent event) override;
bool on_key(KeyEvent key) override;
// Public for timer callback
GameState game_state = GameState::MENU;
void game_loop();
void show_menu();
private:
bool initialized = false;
NavigationView& nav_;
// Game variables
static constexpr uint8_t MAX_OBSTACLES = 1;
SimpleObstacle obstacles[MAX_OBSTACLES];
Pterodactyl bird_info;
int16_t jumpHeight = 0;
uint8_t ground_offset = 0;
uint8_t speed_modifier = 0;
bool runstate = false;
bool jumping = false;
bool falling = false;
bool collided = false;
bool ducking = false;
bool displayedGameOver = false;
bool last_ducking = false;
bool last_runstate = false;
uint32_t steps = 0;
uint32_t score = 0;
uint32_t highScore = 0;
uint32_t last_score = 999999; // Initialize to impossible value
int32_t next_obstacle_distance = 100;
int16_t last_obstacle_x = 320; // Track position of last spawned obstacle
int32_t obstacle_spawn_timer = 0;
// Position tracking for minimal redraw
int16_t last_dino_y = DINO_Y;
int16_t last_bird_x = -1;
int16_t last_bird_y = -1;
uint8_t duck_timer = 0;
// Menu animation
bool menu_initialized = false;
bool blink_state = true;
uint32_t blink_counter = 0;
// Current Score
bool score_drawn = false;
// Game timer
Ticker game_timer;
// Private methods
void init_game();
void new_game();
void update_obstacles();
void spawn_obstacle();
void draw_screen();
void draw_ground();
void draw_obstacle(const SimpleObstacle& obstacle);
void clear_obstacle_area(int x, int width, int height);
void draw_dino_sprite(int x, int y, const uint16_t* sprite);
void draw_bird_sprite(int x, int y, const uint16_t* sprite);
void draw_dino_at(int x, int y, bool is_ducking, bool run_frame);
void manage_bird();
void draw_score();
void draw_high_score();
void draw_current_score();
void show_game_over();
void jump();
void duck();
void stand();
void check_collision();
void step();
uint32_t get_steps() { return steps; }
std::string score_to_string(uint32_t score);
bool easy_mode = false;
Button button_difficulty{
{70, 195, 100, 20},
"Mode: HARD"};
app_settings::SettingsManager settings_{
"dinogame",
app_settings::Mode::NO_RF,
{{"highscore"sv, &highScore},
{"easy_mode"sv, &easy_mode}}};
Button dummy{
{screen_width, 0, 0, 0},
""};
MessageHandlerRegistration message_handler_frame_sync{
Message::ID::DisplayFrameSync,
[this](const Message* const) {
this->frame_sync();
}};
};
} // namespace ui::external_app::dinogame
#endif /* __UI_DINOGAME_H__ */