mirror of
https://github.com/eried/portapack-mayhem.git
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276 lines
7.8 KiB
C++
276 lines
7.8 KiB
C++
/*
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* Copyright (C) 1996 Thomas Sailer (sailer@ife.ee.ethz.ch, hb9jnx@hb9w.che.eu)
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* Copyright (C) 2012-2014 Elias Oenal (multimon-ng@eliasoenal.com)
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* Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc.
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* Copyright (C) 2016 Furrtek
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* Copyright (C) 2023 Kyle Reed
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*
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* This file is part of PortaPack.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __PROC_POCSAG2_H__
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#define __PROC_POCSAG2_H__
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/* https://www.aaroncake.net/schoolpage/pocsag.htm */
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#include "audio_output.hpp"
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#include "baseband_processor.hpp"
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#include "baseband_thread.hpp"
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#include "dsp_decimate.hpp"
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#include "dsp_demodulate.hpp"
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#include "dsp_iir_config.hpp"
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#include "message.hpp"
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#include "pocsag.hpp"
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#include "pocsag_packet.hpp"
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#include "portapack_shared_memory.hpp"
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#include "rssi_thread.hpp"
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#include <array>
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#include <cstdint>
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#include <functional>
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/* Normalizes audio stream to +/-1.0f */
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class AudioNormalizer {
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public:
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void execute_in_place(const buffer_f32_t& audio);
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private:
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void calculate_thresholds();
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uint32_t counter_ = 0;
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float min_ = 99.0f;
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float max_ = -99.0f;
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float t_hi_ = 1.0;
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float t_lo_ = 1.0;
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};
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/* FIFO wrapper over a uint32_t's bits. */
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class BitQueue {
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public:
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void push(bool bit);
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bool pop();
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void reset();
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uint8_t size() const;
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uint32_t data() const;
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private:
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uint32_t data_ = 0;
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uint8_t count_ = 0;
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static constexpr uint8_t max_size_ = sizeof(data_) * 8;
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};
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/* Extracts bits and bitrate from audio stream. */
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class BitExtractor {
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public:
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BitExtractor(BitQueue& bits)
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: bits_{bits} {}
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void extract_bits(const buffer_f32_t& audio);
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void configure(uint32_t sample_rate);
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void reset();
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uint16_t baud_rate() const;
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private:
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/* Clock signal detection magic number. */
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static constexpr uint32_t clock_magic_number = 0xAAAAAAAA;
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struct RateInfo {
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enum class State : uint8_t {
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WaitForSample,
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ReadyToSend
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};
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const int16_t baud_rate = 0;
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float sample_interval = 0.0;
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State state = State::WaitForSample;
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float samples_until_next = 0.0;
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bool prev_value = false;
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bool is_stable = false;
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BitQueue bits{};
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/* Updates a rate info with the given sample.
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* Returns true if the rate info has a new bit in its queue. */
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bool handle_sample(float sample);
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void reset();
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};
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std::array<RateInfo, 3> known_rates_{
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RateInfo{512},
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RateInfo{1200},
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RateInfo{2400}};
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BitQueue& bits_;
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uint32_t sample_rate_ = 0;
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RateInfo* current_rate_ = nullptr;
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};
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/* Extracts codeword batches from the BitQueue. */
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class CodewordExtractor {
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public:
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using batch_t = pocsag::batch_t;
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using batch_handler_t = std::function<void(CodewordExtractor&)>;
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CodewordExtractor(BitQueue& bits, batch_handler_t on_batch)
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: bits_{bits}, on_batch_{on_batch} {}
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/* Process the BitQueue to extract codeword batches. */
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void process_bits();
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/* Pad then send any pending frames. */
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void flush();
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/* Completely reset to prepare for a new message. */
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void reset();
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/* Gets the underlying batch array. */
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const batch_t& batch() const { return batch_; }
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/* Gets in-progress codeword. */
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uint32_t current() const { return data_; }
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/* Gets the count of completed codewords. */
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uint8_t count() const { return word_count_; }
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/* Returns true if the batch has as sync frame. */
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bool has_sync() const { return has_sync_; }
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private:
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/* Sync frame codeword. */
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static constexpr uint32_t sync_codeword = 0x7cd215d8;
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/* Idle codeword used to pad a 16 codeword "batch". */
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static constexpr uint32_t idle_codeword = 0x7a89c197;
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/* Number of bits in 'data_' member. */
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static constexpr uint8_t data_bit_count = sizeof(uint32_t) * 8;
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/* Clears data_ and bit_count_ to prepare for next codeword. */
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void clear_data_bits();
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/* Pop a bit off the queue and add it to data_. */
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void take_one_bit();
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/* Handles receiving the sync frame codeword, start of batch. */
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void handle_sync(bool inverted);
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/* Saves the current codeword in data_ to the batch. */
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void save_current_codeword();
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/* Sends the batch to the handler, resets for next batch. */
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void handle_batch_complete();
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/* Fill the rest of the batch with 'idle' codewords. */
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void pad_idle();
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BitQueue& bits_;
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batch_handler_t on_batch_{};
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/* When true, sync frame has been received. */
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bool has_sync_ = false;
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/* When true, bit vales are flipped in the codewords. */
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bool inverted_ = false;
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uint32_t data_ = 0;
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uint8_t bit_count_ = 0;
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uint8_t word_count_ = 0;
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batch_t batch_{};
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};
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/* Processes POCSAG signal into codeword batches. */
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class POCSAGProcessor : public BasebandProcessor {
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public:
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void execute(const buffer_c8_t& buffer) override;
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void on_message(const Message* const message) override;
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private:
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static constexpr size_t baseband_fs = 3072000;
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static constexpr uint8_t stat_update_interval = 10;
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static constexpr uint32_t stat_update_threshold =
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baseband_fs / stat_update_interval;
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void configure();
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void flush();
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void reset();
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void send_stats() const;
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void send_packet();
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void on_beep_message(const AudioBeepMessage& message);
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/* Set once app is ready to receive messages. */
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bool configured = false;
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/* Buffer for decimated IQ data. */
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std::array<complex16_t, 256> dst{};
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const buffer_c16_t dst_buffer{dst.data(), dst.size()};
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/* Buffer for demodulated audio. */
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std::array<float, 16> audio{};
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const buffer_f32_t audio_buffer{audio.data(), audio.size()};
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/* Decimate to 48kHz. */
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dsp::decimate::FIRC8xR16x24FS4Decim8 decim_0{};
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dsp::decimate::FIRC16xR16x32Decim8 decim_1{};
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/* Filter to 24kHz and demodulate. */
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dsp::decimate::FIRAndDecimateComplex channel_filter{};
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dsp::demodulate::FM demod{};
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/* Squelch to ignore noise. */
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FMSquelch squelch{};
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uint64_t squelch_history = 0;
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/* LPF to reduce noise. POCSAG supports 2400 baud, but that falls
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* nicely into the transition band of this 1800Hz filter.
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* scipy.signal.butter(2, 1800, "lowpass", fs=24000, analog=False) */
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IIRBiquadFilter lpf{{{0.04125354f, 0.082507070f, 0.04125354f},
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{1.00000000f, -1.34896775f, 0.51398189f}}};
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/* Attempts to de-noise and normalize signal. */
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AudioNormalizer normalizer{};
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/* Handles writing audio stream to hardware. */
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AudioOutput audio_output{};
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/* Holds the data sent to the app. */
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pocsag::POCSAGPacket packet{};
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/* Used to keep track of how many samples were processed
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* between status update messages. */
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uint32_t samples_processed = 0;
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BitQueue bits{};
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/* Processes audio into bits. */
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BitExtractor bit_extractor{bits};
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/* Processes bits into codewords. */
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CodewordExtractor word_extractor{
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bits, [this](CodewordExtractor&) {
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send_packet();
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}};
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/* NB: Threads should be the last members in the class definition. */
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BasebandThread baseband_thread{baseband_fs, this, baseband::Direction::Receive};
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RSSIThread rssi_thread{};
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};
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#endif /*__PROC_POCSAG2_H__*/
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