mirror of
https://github.com/eried/portapack-mayhem.git
synced 2024-12-27 00:09:36 -05:00
234 lines
4.9 KiB
C++
234 lines
4.9 KiB
C++
/*
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* Copyright (C) 2014 Jared Boone, ShareBrained Technology, Inc.
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*
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* This file is part of PortaPack.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __TOUCH_H__
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#define __TOUCH_H__
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#include <cstdint>
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#include <cstddef>
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#include <algorithm>
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#include <array>
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#include <functional>
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#include "debounce.hpp"
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#include "ui.hpp"
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namespace touch {
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using sample_t = uint16_t;
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constexpr sample_t sample_max = 1023;
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constexpr sample_t touch_threshold = sample_max * 0.5f;
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struct Samples {
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sample_t xp;
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sample_t xn;
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sample_t yp;
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sample_t yn;
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constexpr Samples(
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) : Samples { 0 }
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{
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}
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constexpr Samples(
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uint32_t v
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) : xp { static_cast<sample_t>(v) },
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xn { static_cast<sample_t>(v) },
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yp { static_cast<sample_t>(v) },
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yn { static_cast<sample_t>(v) }
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{
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}
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constexpr Samples(
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uint32_t xp,
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uint32_t xn,
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uint32_t yp,
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uint32_t yn
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) : xp { static_cast<sample_t>(xp) },
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xn { static_cast<sample_t>(xn) },
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yp { static_cast<sample_t>(yp) },
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yn { static_cast<sample_t>(yn) }
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{
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}
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Samples& operator +=(const Samples& r) {
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xp += r.xp;
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xn += r.xn;
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yp += r.yp;
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yn += r.yn;
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return *this;
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}
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Samples operator/(const unsigned int r) const {
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return {
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static_cast<sample_t>(xp / r),
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static_cast<sample_t>(xn / r),
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static_cast<sample_t>(yp / r),
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static_cast<sample_t>(yn / r)
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};
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}
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Samples operator>>(const size_t n) const {
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return {
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static_cast<sample_t>(xp >> n),
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static_cast<sample_t>(xn >> n),
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static_cast<sample_t>(yp >> n),
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static_cast<sample_t>(yn >> n)
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};
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}
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};
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struct Frame {
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Samples pressure { };
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Samples x { };
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Samples y { };
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bool touch { false };
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};
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template<size_t N>
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class Filter {
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public:
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constexpr Filter(
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) : history(),
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history_history { 0 },
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accumulator { 0 },
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n { 0 }
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{
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}
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void reset() {
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history.fill(0);
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history_history = 0;
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accumulator = 0;
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n = 0;
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}
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void feed(const sample_t value) {
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accumulator = accumulator + value - history[n];
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history[n] = value;
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n = (n + 1) % history.size();
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history_history = (history_history << 1) | 1U;
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}
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uint32_t value() const {
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return accumulator / N;
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}
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bool stable(const uint32_t bound) const {
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if( history_valid() ) {
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const auto minmax = std::minmax_element(history.cbegin(), history.cend());
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const auto min = *minmax.first;
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const auto max = *minmax.second;
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const uint32_t delta = max - min;
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return (delta < bound);
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} else {
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return false;
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}
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}
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private:
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static constexpr uint32_t history_history_mask { (1U << N) - 1 };
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std::array<sample_t, N> history;
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uint32_t history_history;
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uint32_t accumulator;
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size_t n;
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bool history_valid() const {
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return (history_history & history_history_mask) == history_history_mask;
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}
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};
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class Manager {
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public:
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std::function<void(ui::TouchEvent)> on_event;
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void feed(const Frame& frame);
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private:
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enum State {
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NoTouch,
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TouchDetected,
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};
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static constexpr uint32_t width_pixels = 240;
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static constexpr uint32_t height_pixels = 320;
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static constexpr float r_touch_threshold = 0x1000;
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static constexpr size_t touch_count_threshold { 4 };
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static constexpr uint32_t touch_stable_bound { 4 };
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static constexpr float calib_x_low = 0.07f;
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static constexpr float calib_x_high = 0.94f;
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static constexpr float calib_x_range = calib_x_high - calib_x_low;
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static constexpr float calib_y_low = 0.04f;
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static constexpr float calib_y_high = 0.91f;
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static constexpr float calib_y_range = calib_y_high - calib_y_low;
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// Ensure filter length is equal or less than touch_count_threshold,
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// or coordinates from the last touch will be in the initial averages.
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Filter<touch_count_threshold> filter_x;
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Filter<touch_count_threshold> filter_y;
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//Debounce touch_debounce;
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State state { State::NoTouch };
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bool point_stable() const {
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return filter_x.stable(touch_stable_bound)
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&& filter_y.stable(touch_stable_bound);
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}
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ui::Point filtered_point() const {
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return {
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static_cast<ui::Coord>(filter_x.value()),
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static_cast<ui::Coord>(filter_y.value())
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};
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}
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void touch_started() {
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fire_event(ui::TouchEvent::Type::Start);
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}
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void touch_moved() {
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fire_event(ui::TouchEvent::Type::Move);
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}
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void touch_ended() {
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fire_event(ui::TouchEvent::Type::End);
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}
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void fire_event(ui::TouchEvent::Type type) {
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if( on_event ) {
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on_event({ filtered_point(), type });
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}
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}
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};
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} /* namespace touch */
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#endif/*__TOUCH_H__*/
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