mirror of
https://github.com/eried/portapack-mayhem.git
synced 2024-10-01 01:26:06 -04:00
ced8012783
* Themes instead of Styles * Colors changed to theme colors * Reworked style management * Theme settings app * warn, menu dual set * Added Aqua style
419 lines
14 KiB
C++
419 lines
14 KiB
C++
/*
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* Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc.
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*
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* This file is part of PortaPack.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street,
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* Boston, MA 02110-1301, USA.
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*/
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#include "ui_spectrum.hpp"
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#include "spectrum_color_lut.hpp"
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#include "portapack.hpp"
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using namespace portapack;
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#include "baseband_api.hpp"
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#include "string_format.hpp"
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#include <cmath>
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#include <array>
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namespace ui {
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namespace spectrum {
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/* AudioSpectrumView ******************************************************/
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AudioSpectrumView::AudioSpectrumView(
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const Rect parent_rect)
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: View{parent_rect} {
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set_focusable(true);
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add_children({&labels,
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&field_frequency,
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&waveform});
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field_frequency.on_change = [this](int32_t) {
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set_dirty();
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};
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field_frequency.set_value(0);
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}
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void AudioSpectrumView::paint(Painter& painter) {
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const auto r = screen_rect();
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painter.fill_rectangle(r, Theme::getInstance()->bg_darkest->background);
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// if( !spectrum_sampling_rate ) return;
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// Cursor
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const Rect r_cursor{
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field_frequency.value() / (48000 / 240), r.bottom() - 32 - cursor_band_height,
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1, cursor_band_height};
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painter.fill_rectangle(
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r_cursor,
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Color::red());
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}
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void AudioSpectrumView::on_audio_spectrum(const AudioSpectrum* spectrum) {
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for (size_t i = 0; i < spectrum->db.size(); i++)
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audio_spectrum[i] = ((int16_t)spectrum->db[i] - 127) * 256;
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waveform.set_dirty();
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}
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/* FrequencyScale ********************************************************/
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void FrequencyScale::on_show() {
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clear();
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}
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void FrequencyScale::set_spectrum_sampling_rate(const int new_sampling_rate) {
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if ((spectrum_sampling_rate != new_sampling_rate)) {
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spectrum_sampling_rate = new_sampling_rate;
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set_dirty();
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}
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}
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void FrequencyScale::set_channel_filter(
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const int low_frequency,
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const int high_frequency,
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const int transition) {
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if ((channel_filter_low_frequency != low_frequency) ||
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(channel_filter_high_frequency != high_frequency) ||
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(channel_filter_transition != transition)) {
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channel_filter_low_frequency = low_frequency;
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channel_filter_high_frequency = high_frequency;
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channel_filter_transition = transition;
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set_dirty();
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}
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}
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void FrequencyScale::paint(Painter& painter) {
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const auto r = screen_rect();
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clear_background(painter, r);
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if (!spectrum_sampling_rate) {
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// Can't draw without non-zero scale.
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return;
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}
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draw_filter_ranges(painter, r);
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draw_frequency_ticks(painter, r);
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if (_blink) {
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const Rect r_cursor{
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118 + cursor_position, r.bottom() - filter_band_height,
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5, filter_band_height};
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painter.fill_rectangle(
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r_cursor,
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Color::red());
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}
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}
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void FrequencyScale::clear() {
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spectrum_sampling_rate = 0;
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set_dirty();
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}
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void FrequencyScale::clear_background(Painter& painter, const Rect r) {
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painter.fill_rectangle(r, Theme::getInstance()->bg_darkest->background);
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}
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void FrequencyScale::draw_frequency_ticks(Painter& painter, const Rect r) {
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const auto x_center = r.width() / 2;
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const Rect tick{r.left() + x_center, r.top(), 1, r.height()};
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painter.fill_rectangle(tick, Theme::getInstance()->bg_darkest->foreground);
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constexpr int tick_count_max = 4;
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float rough_tick_interval = float(spectrum_sampling_rate) / tick_count_max;
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int magnitude = 1;
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int magnitude_n = 0;
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while (rough_tick_interval >= 10.0f) {
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rough_tick_interval /= 10;
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magnitude *= 10;
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magnitude_n += 1;
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}
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const int tick_interval = std::ceil(rough_tick_interval);
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auto tick_offset = tick_interval;
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while ((tick_offset * magnitude) < spectrum_sampling_rate / 2) {
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const Dim pixel_offset = tick_offset * magnitude * spectrum_bins / spectrum_sampling_rate;
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const std::string zero_pad =
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((magnitude_n % 3) == 0) ? "" : ((magnitude_n % 3) == 1) ? "0"
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: "00";
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const std::string unit =
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(magnitude_n >= 6) ? "M" : (magnitude_n >= 3) ? "k"
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: "";
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const std::string label = to_string_dec_uint(tick_offset) + zero_pad + unit;
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const auto label_width = style().font.size_of(label).width();
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const Coord offset_low = r.left() + x_center - pixel_offset;
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const Rect tick_low{offset_low, r.top(), 1, r.height()};
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painter.fill_rectangle(tick_low, Theme::getInstance()->bg_darkest->foreground);
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painter.draw_string({offset_low + 2, r.top()}, style(), label);
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const Coord offset_high = r.left() + x_center + pixel_offset;
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const Rect tick_high{offset_high, r.top(), 1, r.height()};
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painter.fill_rectangle(tick_high, Theme::getInstance()->bg_darkest->foreground);
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painter.draw_string({offset_high - 2 - label_width, r.top()}, style(), label);
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tick_offset += tick_interval;
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}
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}
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void FrequencyScale::draw_filter_ranges(Painter& painter, const Rect r) {
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if (channel_filter_low_frequency != channel_filter_high_frequency) {
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const auto x_center = r.width() / 2;
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const auto x_low = x_center + channel_filter_low_frequency * spectrum_bins / spectrum_sampling_rate;
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const auto x_high = x_center + channel_filter_high_frequency * spectrum_bins / spectrum_sampling_rate;
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if (channel_filter_transition) {
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const auto trans = channel_filter_transition * spectrum_bins / spectrum_sampling_rate;
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const Rect r_all{
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r.left() + x_low - trans, r.bottom() - filter_band_height,
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x_high - x_low + trans * 2, filter_band_height};
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painter.fill_rectangle(
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r_all,
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Color::yellow());
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}
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const Rect r_pass{
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r.left() + x_low, r.bottom() - filter_band_height,
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x_high - x_low, filter_band_height};
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painter.fill_rectangle(
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r_pass,
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Color::green());
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}
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}
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void FrequencyScale::on_focus() {
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_blink = true;
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on_tick_second();
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signal_token_tick_second = rtc_time::signal_tick_second += [this]() {
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this->on_tick_second();
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};
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}
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void FrequencyScale::on_blur() {
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rtc_time::signal_tick_second -= signal_token_tick_second;
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_blink = false;
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set_dirty();
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}
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bool FrequencyScale::on_encoder(const EncoderEvent delta) {
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cursor_position += delta;
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cursor_position = std::min<int32_t>(cursor_position, 119);
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cursor_position = std::max<int32_t>(cursor_position, -120);
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set_dirty();
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return true;
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}
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bool FrequencyScale::on_key(const KeyEvent key) {
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if (key == KeyEvent::Select) {
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if (on_select) {
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on_select((cursor_position * spectrum_sampling_rate) / 240);
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cursor_position = 0;
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return true;
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}
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}
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return false;
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}
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void FrequencyScale::on_tick_second() {
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set_dirty();
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_blink = !_blink;
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}
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/* WaterfallWidget *********************************************************/
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// TODO: buffer and use "paint" instead of immediate drawing would help with
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// preventing flicker from drawing. Would use more RAM however.
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void WaterfallWidget::on_show() {
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clear();
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const auto screen_r = screen_rect();
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display.scroll_set_area(screen_r.top(), screen_r.bottom());
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}
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void WaterfallWidget::on_hide() {
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/* TODO: Clear region to eliminate brief flash of content at un-shifted
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* position?
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*/
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display.scroll_disable();
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}
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void WaterfallWidget::on_channel_spectrum(
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const ChannelSpectrum& spectrum) {
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/* TODO: static_assert that message.spectrum.db.size() >= pixel_row.size() */
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std::array<Color, 240> pixel_row;
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for (size_t i = 0; i < 120; i++) {
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const auto pixel_color = spectrum_rgb3_lut[spectrum.db[256 - 120 + i]];
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pixel_row[i] = pixel_color;
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}
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for (size_t i = 120; i < 240; i++) {
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const auto pixel_color = spectrum_rgb3_lut[spectrum.db[i - 120]];
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pixel_row[i] = pixel_color;
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}
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const auto draw_y = display.scroll(1);
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display.draw_pixels(
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{{0, draw_y}, {pixel_row.size(), 1}},
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pixel_row);
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}
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void WaterfallWidget::clear() {
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display.fill_rectangle(
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screen_rect(),
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Color::black());
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}
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/* WaterfallView *******************************************************/
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WaterfallView::WaterfallView(const bool cursor) {
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add_children({&waterfall_widget,
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&frequency_scale});
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frequency_scale.set_focusable(cursor);
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// Making the event climb up all the way up to here kinda sucks
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frequency_scale.on_select = [this](int32_t offset) {
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if (on_select) on_select(offset);
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};
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}
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void WaterfallView::on_show() {
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start();
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}
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void WaterfallView::on_hide() {
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stop();
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}
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void WaterfallView::start() {
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if (!running_) {
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baseband::spectrum_streaming_start();
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running_ = true;
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}
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}
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void WaterfallView::stop() {
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if (running_) {
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baseband::spectrum_streaming_stop();
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running_ = false;
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}
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}
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void WaterfallView::show_audio_spectrum_view(const bool show) {
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if ((audio_spectrum_view && show) || (!audio_spectrum_view && !show)) return;
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if (show) {
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audio_spectrum_view = std::make_unique<AudioSpectrumView>(audio_spectrum_view_rect);
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add_child(audio_spectrum_view.get());
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update_widgets_rect();
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} else {
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audio_spectrum_update = false;
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remove_child(audio_spectrum_view.get());
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audio_spectrum_view.reset();
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update_widgets_rect();
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}
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}
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void WaterfallView::update_widgets_rect() {
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if (audio_spectrum_view) {
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frequency_scale.set_parent_rect({0, audio_spectrum_height, screen_rect().width(), scale_height});
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waterfall_widget.set_parent_rect(waterfall_reduced_rect);
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} else {
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frequency_scale.set_parent_rect({0, 0, screen_rect().width(), scale_height});
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waterfall_widget.set_parent_rect(waterfall_normal_rect);
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}
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waterfall_widget.on_show();
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}
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void WaterfallView::set_parent_rect(const Rect new_parent_rect) {
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View::set_parent_rect(new_parent_rect);
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waterfall_normal_rect = {0, scale_height, new_parent_rect.width(), new_parent_rect.height() - scale_height};
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waterfall_reduced_rect = {0, audio_spectrum_height + scale_height, new_parent_rect.width(), new_parent_rect.height() - scale_height - audio_spectrum_height};
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update_widgets_rect();
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}
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void WaterfallView::on_channel_spectrum(const ChannelSpectrum& spectrum) {
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waterfall_widget.on_channel_spectrum(spectrum);
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sampling_rate = spectrum.sampling_rate;
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frequency_scale.set_spectrum_sampling_rate(sampling_rate);
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frequency_scale.set_channel_filter(
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spectrum.channel_filter_low_frequency,
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spectrum.channel_filter_high_frequency,
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spectrum.channel_filter_transition);
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}
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void WaterfallView::on_audio_spectrum() {
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audio_spectrum_view->on_audio_spectrum(audio_spectrum_data);
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}
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} /* namespace spectrum */
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uint32_t filter_bandwidth_for_sampling_rate(int32_t sampling_rate) {
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switch (sampling_rate) { // Use the var fs (sampling_rate) to set up BPF aprox < fs_max / 2 by Nyquist theorem.
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case 0 ... 3'500'000: // BW Captured range BW (<=250K) : fs = 8x250k = 2000k, 16x150k = 2400k, 16x100k=1600k,
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// 32x75k = 2400k, 32x50k=1600, 32x32k=1024, 64x25k = 1600k, 64x16k = 1024k, 64x12k5 = 800k.
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return 1'750'000; // Minimum BPF MAX2837 for all those lower BW options.
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case 4'000'000 ... 7'000'000: // OVS x8, BW capture range (500k...750kHz max) fs_max = 8 x 750k = 6Mhz
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// BW 500k...750kHz, ex. 500kHz (fs = 8 x BW = 4Mhz), BW 600kHz (fs = 4,8Mhz), BW 750 kHz (fs = 6Mhz).
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return 2'500'000; // In some IC, MAX2837 appears as 2250000, but both work similarly.
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case 7'000'001 ... 10'000'000: // OVS x8 and x4, BW capture 1Mhz fs = 8 x 1Mhz = 8Mhz. (1Mhz showed slightly higher noise background).
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return 3'500'000; // some low SD cards, if not showing avg. writing speed >4MB/sec, they will produce sammples drop at REC with 1MB and C16 format.
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case 12'000'000 ... 14'000'000: // OVS x4, BW capture 3Mhz, fs = 4 x 3Mhz = 12Mhz
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// Good BPF, good matching, we have some periodical M4 % samples drop.
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return 5'000'000;
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case 16'000'000: // OVS x4, BW capture 4Mhz, fs = 4 x 4Mhz = 16Mhz
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// Good BPF, good matching, we have some periodical M4 % samples drop.
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return 5'500'000;
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case 18'000'000: // OVS x4, BW capture 4,5Mhz, fs = 4 x 4,5Mhz = 18Mhz
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// Good BPF, good matching, we have some periodical M4 % samples drop.
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return 6'000'000;
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case 20'000'000: // OVS x4, BW capture 5Mhz, fs = 4 x 5Mhz = 20Mhz
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// Good BPF, good matching, we have some periodical M4 % samples drop.
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return 7'000'000;
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default: // BW capture 5,5Mhz, fs = 4 x 5,5Mhz = 22Mhz max ADC sampling and others.
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// We tested also 9Mhz FPB slightly too much noise floor, better at 8Mhz.
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return 8'000'000;
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}
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}
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} /* namespace ui */
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