mirror of
https://github.com/eried/portapack-mayhem.git
synced 2024-10-01 01:26:06 -04:00
192 lines
6.5 KiB
C++
192 lines
6.5 KiB
C++
/*
|
|
* Copyright (C) 2014 Jared Boone, ShareBrained Technology, Inc.
|
|
* Copyright (C) 2023 Mark Thompson
|
|
*
|
|
* This file is part of PortaPack.
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2, or (at your option)
|
|
* any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; see the file COPYING. If not, write to
|
|
* the Free Software Foundation, Inc., 51 Franklin Street,
|
|
* Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
#include "debounce.hpp"
|
|
|
|
#include "utility.hpp"
|
|
|
|
#include "portapack.hpp"
|
|
#include "portapack_persistent_memory.hpp"
|
|
|
|
uint8_t Debounce::state() {
|
|
uint8_t v = state_to_report_;
|
|
simulated_pulse_ = false;
|
|
return v;
|
|
}
|
|
|
|
void Debounce::enable_repeat() {
|
|
repeat_enabled_ = true;
|
|
}
|
|
|
|
bool Debounce::get_long_press_enabled() const {
|
|
return long_press_enabled_;
|
|
}
|
|
|
|
void Debounce::set_long_press_enabled(bool v) {
|
|
long_press_enabled_ = v;
|
|
}
|
|
|
|
bool Debounce::long_press_occurred() {
|
|
bool v = long_press_occurred_;
|
|
long_press_occurred_ = false;
|
|
return v;
|
|
}
|
|
|
|
// Returns TRUE if button state changed (after debouncing)
|
|
bool Debounce::feed(const uint8_t bit) {
|
|
history_ = (history_ << 1) | (bit & 1);
|
|
|
|
// Has button been held for DEBOUNCE_COUNT ticks?
|
|
if ((history_ & DEBOUNCE_MASK) == DEBOUNCE_MASK) {
|
|
//
|
|
// Button is currently pressed;
|
|
// Was previous button state 0 (released)?
|
|
//
|
|
if (state_ == 0) {
|
|
//
|
|
// Button has been pressed (after filtering glitches), transition 0->1
|
|
//
|
|
state_ = 1;
|
|
|
|
// If long_press_enabled_, state() function masks the button press until it's released
|
|
// or until LONG_PRESS_DELAY is reached
|
|
if (long_press_enabled_) {
|
|
pulse_upon_release_ = true;
|
|
state_to_report_ = 0;
|
|
return false;
|
|
}
|
|
state_to_report_ = 1;
|
|
return true;
|
|
}
|
|
|
|
// "Repeat" handling - simulated button release
|
|
if (repeat_ctr_ && !long_press_enabled_) {
|
|
// Simulate button press every REPEAT_SUBSEQUENT_DELAY ticks
|
|
// (by toggling reported state every 1/2 of the delay time)
|
|
if (--repeat_ctr_ == 0) {
|
|
state_to_report_ = !state_to_report_;
|
|
repeat_ctr_ = REPEAT_SUBSEQUENT_DELAY / 2;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// Keep track of how long button has been held
|
|
held_time_++;
|
|
if (pulse_upon_release_) {
|
|
// Button is being held down and long_press support is enabled for this key:
|
|
// if LONG_PRESS_DELAY is reached then finally report that switch is pressed and set flag
|
|
// indicating it was a LONG press
|
|
// (note that repeat_support and long_press support are mutually exclusive)
|
|
if (held_time_ >= LONG_PRESS_DELAY) {
|
|
pulse_upon_release_ = false;
|
|
long_press_occurred_ = true;
|
|
state_to_report_ = 1;
|
|
return true;
|
|
}
|
|
} else if (repeat_enabled_ && !long_press_enabled_) {
|
|
// Repeat support -- 4 directional buttons only (unless long_press is enabled)
|
|
if (held_time_ >= REPEAT_INITIAL_DELAY) {
|
|
// Delay reached; trigger repeat code on NEXT tick
|
|
repeat_ctr_ = 1;
|
|
held_time_ = 0;
|
|
}
|
|
}
|
|
} else if ((history_ & DEBOUNCE_MASK) == 0) { // Has button been released for at least DEBOUNCE_COUNT ticks?
|
|
//
|
|
// Button is released;
|
|
// Was previous button state 1 (pressed)?
|
|
//
|
|
if (state_ == 1) {
|
|
//
|
|
// Button has been released (after filtering glitches), transition 1->0
|
|
//
|
|
state_ = 0;
|
|
long_press_occurred_ = false;
|
|
|
|
// If button released when long_press_enabled_ and before LONG_PRESS_DELAY was reached;
|
|
// allow state() function to finally return a single press indication (simulated pulse).
|
|
// Note: In long press mode, apps won't see button press until the button is released.
|
|
if (pulse_upon_release_) {
|
|
pulse_upon_release_ = false;
|
|
simulated_pulse_ = true;
|
|
state_to_report_ = 1;
|
|
return true;
|
|
}
|
|
|
|
state_to_report_ = 0;
|
|
return true;
|
|
}
|
|
|
|
// Reset reported state after application/event has cleared simulated_pulse_
|
|
if (state_to_report_ == 1 && !simulated_pulse_) {
|
|
state_to_report_ = 0;
|
|
return true;
|
|
}
|
|
} else {
|
|
//
|
|
// Button is in transition between states;
|
|
// Reset counters until button inputs are stable.
|
|
//
|
|
held_time_ = 0;
|
|
repeat_ctr_ = 0;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
uint8_t EncoderDebounce::state() {
|
|
return state_;
|
|
}
|
|
|
|
uint8_t EncoderDebounce::rotation_rate() {
|
|
return last_rotation_rate_;
|
|
}
|
|
|
|
// Returns TRUE if encoder position phase bits changed (after debouncing)
|
|
bool EncoderDebounce::feed(const uint8_t phase_bits) {
|
|
history_ = (history_ << 2) | phase_bits;
|
|
|
|
// If both inputs have been stable for the last 4 ticks, history_ should equal 0x00, 0x55, 0xAA, or 0xFF.
|
|
uint8_t expected_stable_history = phase_bits * 0b01010101;
|
|
|
|
// But, checking for equal seems to cause issues with at least 1 user's encoder, so we're treating the input
|
|
// as "stable" if at least ONE input bit is consistent for 4 ticks...
|
|
uint8_t diff = (history_ ^ expected_stable_history);
|
|
if (((diff & 0b01010101) == 0) || ((diff & 0b10101010) == 0)) {
|
|
// Has the debounced input value changed?
|
|
if (state_ != phase_bits) {
|
|
state_ = phase_bits;
|
|
|
|
// Rate multiplier is for larger delta increments when dial is rotated rapidly.
|
|
last_rotation_rate_ = rotation_rate_downcounter_;
|
|
rotation_rate_downcounter_ = portapack::persistent_memory::encoder_rate_multiplier();
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// Unstable input, or no change.
|
|
// Decrement rotation rate detector once per timer tick.
|
|
if (rotation_rate_downcounter_ > 1)
|
|
rotation_rate_downcounter_--;
|
|
return false;
|
|
}
|