mirror of
https://github.com/eried/portapack-mayhem.git
synced 2024-12-25 07:19:28 -05:00
8e945024c5
* gui * worked but slow * not do the auto detect * worked * remove debug thing * format * remove uneeded thing * fix hackrf submodule bump * clean up * format * format * format * remve batt * add hint text and eta * code clean up by @HTotoo * work around to resolve not clear enough * correct comments
298 lines
9.0 KiB
C++
298 lines
9.0 KiB
C++
/*
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* Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc.
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* Copyright (C) 2024 Mark Thompson
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*
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* This file is part of PortaPack.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street,
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* Boston, MA 02110-1301, USA.
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*/
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#include "irq_controls.hpp"
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#include "ch.h"
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#include "debounce.hpp"
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#include "encoder.hpp"
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#include "event_m0.hpp"
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#include "hal.h"
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#include "touch.hpp"
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#include "touch_adc.hpp"
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#include "utility.hpp"
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#include <cstdint>
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#include <array>
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#include "portapack_io.hpp"
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#include "hackrf_hal.hpp"
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using namespace hackrf::one;
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using namespace portapack;
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static Thread* thread_controls_event = NULL;
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// Index with the Switch enum.
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static std::array<Debounce, 6> switch_debounce;
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static EncoderDebounce encoder_debounce;
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static_assert(std::size(switch_debounce) == toUType(Switch::Dfu) + 1);
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static Encoder encoder;
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static volatile uint32_t encoder_position{0};
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static volatile uint32_t touch_phase{0};
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/* TODO: Change how touch scanning works. It produces a decent amount of noise
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* when changing potential on the resistive touch pad. Among other things, I
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* see blips of noise when sampling the MAX2837 RSSI signal. And when the
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* radio is off (RSSI signal is not driven?), the signal floats a LOT when the
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* touch panel potentials are changing.
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*
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* Ideally, scan only for pressure until a touch is detected. Then scan X/Y.
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* Noise will only occur when the panel is being touched. Not ideal, but
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* an acceptable improvement.
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*/
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static std::array<IO::TouchPinsConfig, 3> touch_pins_configs{
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/* State machine will pause here until touch is detected. */
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IO::TouchPinsConfig::SensePressure,
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IO::TouchPinsConfig::SenseX,
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IO::TouchPinsConfig::SenseY,
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};
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static touch::Frame temp_frame;
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static touch::Frame touch_frame;
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static uint32_t touch_debounce = 0;
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static uint32_t touch_debounce_mask = (1U << 4) - 1;
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static bool touch_detected = false;
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static bool touch_cycle = false;
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static bool touch_update() {
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const auto samples = touch::adc::get();
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const auto current_phase = touch_pins_configs[touch_phase];
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switch (current_phase) {
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case IO::TouchPinsConfig::SensePressure: {
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const auto z1 = samples.xp - samples.xn;
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const auto z2 = samples.yp - samples.yn;
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const auto touch_raw = (z1 > portapack::touch_threshold) || (z2 > portapack::touch_threshold);
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touch_debounce = (touch_debounce << 1) | (touch_raw ? 1U : 0U);
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touch_detected = ((touch_debounce & touch_debounce_mask) == touch_debounce_mask);
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if (!touch_detected && !touch_cycle) {
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temp_frame.pressure = {};
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return false;
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} else {
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temp_frame.pressure += samples;
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}
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} break;
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case IO::TouchPinsConfig::SenseX:
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temp_frame.x += samples;
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break;
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case IO::TouchPinsConfig::SenseY:
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temp_frame.y += samples;
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break;
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default:
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break;
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}
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touch_phase++;
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if (touch_phase >= touch_pins_configs.size()) {
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/* New iteration, calculate values and flag touch event */
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touch_phase = 0;
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temp_frame.touch = touch_detected;
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touch_cycle = touch_detected;
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touch_frame = temp_frame;
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temp_frame = {};
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return true;
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} else {
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return false;
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}
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}
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static uint8_t switches_raw = 0;
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static uint8_t injected_switch = 0;
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static uint8_t injected_encoder = 0;
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/* The raw data is not packed in a way that makes looping over it easy.
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* One option would be an accessor helper (RawSwitch). Another option
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* is to swizzle the bits into a friendlier order. */
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// /* Type to access the bits in the raw switch data. */
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// struct RawSwitch {
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// const uint8_t raw_{0};
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// uint8_t right() const { return (raw_ >> 0) & 1; }
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// uint8_t left() const { return (raw_ >> 1) & 1; }
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// uint8_t down() const { return (raw_ >> 2) & 1; }
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// uint8_t up() const { return (raw_ >> 3) & 1; }
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// uint8_t select() const { return (raw_ >> 4) & 1; }
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// uint8_t rot_a() const { return (raw_ >> 5) & 1; }
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// uint8_t rot_b() const { return (raw_ >> 6) & 1; }
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// uint8_t dfu() const { return (raw_ >> 7) & 1; }};
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uint8_t swizzled_switches() {
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uint8_t raw = io.io_update(touch_pins_configs[touch_phase]);
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return (raw & 0x1F) | // Keep the bottom 5 bits the same.
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((raw >> 2) & 0x20) | // Shift the DFU bit down to bit 6.
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((raw << 1) & 0xC0); // Shift the encoder bits up to be 7 & 8.
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}
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static bool switches_update(const uint8_t raw) {
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// TODO: Only fire event on press, not release?
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bool switch_changed = false;
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for (size_t i = 0; i < switch_debounce.size(); ++i) {
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uint8_t bit = (raw >> i) & 0x01;
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switch_changed |= switch_debounce[i].feed(bit);
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}
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return switch_changed;
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}
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static bool encoder_update(const uint8_t raw) {
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return encoder_debounce.feed(raw >> 6);
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}
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static bool encoder_read() {
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auto delta = encoder.update(encoder_debounce.state()) * encoder_debounce.rotation_rate();
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if (injected_encoder > 0) {
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if (injected_encoder == 1) delta = -1;
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if (injected_encoder == 2) delta = 1;
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injected_encoder = 0;
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}
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if (delta != 0) {
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encoder_position += delta;
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return true;
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} else {
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return false;
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}
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}
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void timer0_callback(GPTDriver* const) {
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eventmask_t event_mask = 0;
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if (touch_update()) event_mask |= EVT_MASK_TOUCH;
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switches_raw = swizzled_switches();
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if (switches_update(switches_raw) || (injected_switch > 0))
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event_mask |= EVT_MASK_SWITCHES;
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if (encoder_update(switches_raw) || encoder_read())
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event_mask |= EVT_MASK_ENCODER;
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/* Signal event loop */
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if (event_mask) {
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chSysLockFromIsr();
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chEvtSignalI(thread_controls_event, event_mask);
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chSysUnlockFromIsr();
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}
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}
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/* TODO: Refactor some/all of this to appropriate shared headers? */
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static constexpr uint32_t timer0_count_f = 1000000;
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static constexpr uint32_t timer0_prescaler_ratio = (base_m0_clk_f / timer0_count_f);
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static constexpr uint32_t ui_interrupt_rate = 1000;
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static constexpr uint32_t timer0_match_count = timer0_count_f / ui_interrupt_rate;
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/* GPT driver refers to configuration structure during runtime, so make sure
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* it sticks around.
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*/
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static GPTConfig timer0_config{
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.callback = timer0_callback,
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.pr = timer0_prescaler_ratio - 1,
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};
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void controls_init() {
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thread_controls_event = chThdSelf();
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touch::adc::start();
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/* GPT timer 0 is used to scan user interface controls -- touch screen,
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* navigation switches.
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*/
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gptStart(&GPTD1, &timer0_config);
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gptStartContinuous(&GPTD1, timer0_match_count);
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// Enable repeat for directional switches only
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for (auto i = Switch::Right; i <= Switch::Up; incr(i))
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switch_debounce[toUType(i)].enable_repeat();
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}
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// Note: Called by event handler or apps, not in ISR, so some presses might be missed during high CPU utilization
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SwitchesState get_switches_state() {
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SwitchesState result;
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// TODO: Ignore multiple keys at the same time?
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for (size_t i = 0; i < result.size(); i++)
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result[i] = switch_debounce[i].state();
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if (injected_switch > 0 && injected_switch <= 6) {
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result[injected_switch - 1] = 1;
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injected_switch = 0xff;
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} else if (injected_switch == 0xff) {
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injected_switch = 0x00;
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}
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return result;
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}
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/* Gets the long press enabled state for all the switches. */
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SwitchesState get_switches_long_press_config() {
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SwitchesState result;
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for (size_t i = 0; i < result.size(); i++)
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result[i] = switch_debounce[i].get_long_press_enabled();
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return result;
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}
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/* Configures which switches support long press.
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* NB: those switches will not support Repeat function. */
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void set_switches_long_press_config(SwitchesState switch_config) {
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for (size_t i = 0; i < switch_config.size(); i++)
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switch_debounce[i].set_long_press_enabled(switch_config[i]);
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}
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bool switch_is_long_pressed(Switch s) {
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return switch_debounce[toUType(s)].long_press_occurred();
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}
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EncoderPosition get_encoder_position() {
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return encoder_position;
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}
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touch::Frame get_touch_frame() {
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return touch_frame;
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}
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namespace control {
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namespace debug {
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uint8_t switches() {
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return switches_raw;
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}
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void inject_switch(uint8_t button) {
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if (button <= 6)
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injected_switch = button;
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else if (button > 6)
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injected_encoder = button - 6;
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}
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} // namespace debug
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} // namespace control
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