/* * Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc. * * This file is part of PortaPack. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, * Boston, MA 02110-1301, USA. */ #include "event_m0.hpp" #include "portapack.hpp" #include "portapack_persistent_memory.hpp" #include "debug.hpp" #include "sd_card.hpp" #include "rtc_time.hpp" #include "message.hpp" #include "message_queue.hpp" #include "irq_controls.hpp" #include "buffer_exchange.hpp" #include "ch.h" #include "lpc43xx_cpp.hpp" using namespace lpc43xx; #include #include "ui_navigation.hpp" static int delayed_error = 0; extern "C" { CH_IRQ_HANDLER(M4Core_IRQHandler) { CH_IRQ_PROLOGUE(); chSysLockFromIsr(); BufferExchange::handle_isr(); EventDispatcher::check_fifo_isr(); chSysUnlockFromIsr(); creg::m4txevent::clear(); CH_IRQ_EPILOGUE(); } } class MessageHandlerMap { public: using MessageHandler = std::function; void register_handler(const Message::ID id, MessageHandler&& handler) { if (map_[toUType(id)] != nullptr) { chDbgPanic("MsgDblReg"); } map_[toUType(id)] = std::move(handler); } void unregister_handler(const Message::ID id) { map_[toUType(id)] = nullptr; } void send(Message* const message) { if (message->id < Message::ID::MAX) { auto& fn = map_[toUType(message->id)]; if (fn) { fn(message); } } } private: using MapType = std::array; MapType map_{}; }; static MessageHandlerMap message_map; Thread* EventDispatcher::thread_event_loop = nullptr; bool EventDispatcher::is_running = false; bool EventDispatcher::display_sleep = false; EventDispatcher::EventDispatcher( ui::Widget* const top_widget, ui::Context& context) : top_widget{top_widget}, painter{}, context(context) { init_message_queues(); thread_event_loop = chThdSelf(); is_running = true; touch_manager.on_event = [this](const ui::TouchEvent event) { this->on_touch_event(event); }; } void EventDispatcher::run() { while (is_running) { const auto events = wait(); dispatch(events); } } void EventDispatcher::request_stop() { is_running = false; } void EventDispatcher::set_display_sleep(const bool sleep) { // TODO: Distribute display sleep message more broadly, shut down data generation // on baseband side, since all that data is being discarded during sleep. if (sleep) { portapack::backlight()->off(); portapack::display.sleep(); } else { portapack::display.wake(); // Don't turn on backlight here. // Let frame sync handler turn on backlight after repaint. } EventDispatcher::display_sleep = sleep; }; eventmask_t EventDispatcher::wait() { return chEvtWaitAny(ALL_EVENTS); } void EventDispatcher::dispatch(const eventmask_t events) { if (shared_memory.m4_panic_msg[0] != 0) { if (shared_memory.bb_data.data[0] == 0) draw_guru_meditation(CORTEX_M4, shared_memory.m4_panic_msg); else draw_guru_meditation( CORTEX_M4, shared_memory.m4_panic_msg, (struct extctx*)&shared_memory.bb_data.data[8], *(uint32_t*)&shared_memory.bb_data.data[4]); } handle_shell(); if (events & EVT_MASK_APPLICATION) { handle_application_queue(); } if (events & EVT_MASK_LOCAL) { handle_local_queue(); } if (events & EVT_MASK_RTC_TICK) { // delay error message by 2 seconds to wait for LCD being ready if (portapack::init_error != nullptr && ++delayed_error > 1) draw_guru_meditation(CORTEX_M4, portapack::init_error); handle_rtc_tick(); } handle_usb_transfer(); handle_usb(); if (events & EVT_MASK_SWITCHES) { handle_switches(); } /*if( events & EVT_MASK_LCD_FRAME_SYNC ) { blink_timer(); }*/ if (!EventDispatcher::display_sleep) { if (events & EVT_MASK_LCD_FRAME_SYNC) { handle_lcd_frame_sync(); } if (events & EVT_MASK_ENCODER) { handle_encoder(); } if (events & EVT_MASK_TOUCH) { handle_touch(); } } } void EventDispatcher::handle_application_queue() { shared_memory.application_queue.handle([](Message* const message) { message_map.send(message); }); } void EventDispatcher::handle_local_queue() { shared_memory.app_local_queue.handle([](Message* const message) { message_map.send(message); }); } void EventDispatcher::handle_rtc_tick() { sd_card::poll_inserted(); portapack::temperature_logger.second_tick(); const auto backlight_timer = portapack::persistent_memory::config_backlight_timer(); if (backlight_timer.timeout_enabled()) { if (portapack::bl_tick_counter == backlight_timer.timeout_seconds()) set_display_sleep(true); else portapack::bl_tick_counter++; } rtc_time::on_tick_second(); portapack::persistent_memory::cache::persist(); } void EventDispatcher::handle_usb() { portapack::usb_serial.dispatch(); } void EventDispatcher::handle_usb_transfer() { portapack::usb_serial.dispatch_transfer(); } void EventDispatcher::handle_shell() { if (waiting_for_shellmode) { waiting_for_shellmode = false; shellmode_active = true; while (shellmode_active) { chThdSleepMilliseconds(5); } } if (injected_touch_event != nullptr) { on_touch_event(*injected_touch_event); injected_touch_event = nullptr; } if (injected_keyboard_event != nullptr) { on_keyboard_event(*injected_keyboard_event); injected_keyboard_event = nullptr; } } ui::Widget* EventDispatcher::touch_widget(ui::Widget* const w, ui::TouchEvent event) { if (!w->hidden()) { // To achieve reverse depth ordering (last object drawn is // considered "top"), descend first. for (const auto child : w->children()) { const auto touched_widget = touch_widget(child, event); if (touched_widget) { return touched_widget; } } const auto r = w->screen_rect(); if (r.contains(event.point)) { if (w->on_touch(event)) { // This widget responded. Return it up the call stack. return w; } } } return nullptr; } void EventDispatcher::emulateTouch(ui::TouchEvent event) { injected_touch_event = &event; while (injected_touch_event != nullptr) { chThdSleepMilliseconds(5); } } void EventDispatcher::emulateKeyboard(ui::KeyboardEvent event) { injected_keyboard_event = &event; while (injected_keyboard_event != nullptr) { chThdSleepMilliseconds(5); } } void EventDispatcher::on_keyboard_event(ui::KeyboardEvent event) { // send the key to focused widget, or parent if not accepts it auto target = context.focus_manager().focus_widget(); while ((target != nullptr) && !target->on_keyboard(event)) { target = target->parent(); } } void EventDispatcher::on_touch_event(ui::TouchEvent event) { /* TODO: Capture widget receiving the Start event, send Move and * End events to the same widget. */ /* Capture Start widget. * If touch is over Start widget at Move event, then the widget * should be highlighted. If the touch is not over the Start * widget at Move event, widget should un-highlight. * If touch is over Start widget at End event, then the widget * action should occur. */ if (event.type == ui::TouchEvent::Type::Start) { captured_widget = touch_widget(this->top_widget, event); } if (captured_widget) { captured_widget->on_touch(event); } } ui::Widget* EventDispatcher::getTopWidget() { return top_widget; } ui::Widget* EventDispatcher::getFocusedWidget() { return context.focus_manager().focus_widget(); } void EventDispatcher::handle_lcd_frame_sync() { bool waiting_for_frame = this->waiting_for_frame; DisplayFrameSyncMessage message; message_map.send(&message); static_cast(top_widget)->paint_overlay(); painter.paint_widget_tree(top_widget); portapack::backlight()->on(); if (waiting_for_frame) this->waiting_for_frame = false; } void EventDispatcher::wait_finish_frame() { waiting_for_frame = true; while (waiting_for_frame) { chThdSleepMilliseconds(5); } } void EventDispatcher::enter_shell_working_mode() { waiting_for_shellmode = true; while (waiting_for_shellmode) { chThdSleepMilliseconds(5); } } void EventDispatcher::exit_shell_working_mode() { shellmode_active = false; } void EventDispatcher::handle_switches() { const auto switches_state = get_switches_state(); portapack::bl_tick_counter = 0; if (switches_state.count() == 0) { // If all keys are released, we are no longer in a key event. in_key_event = false; } if (in_key_event) { if (switches_state[(size_t)ui::KeyEvent::Left] && switches_state[(size_t)ui::KeyEvent::Up]) { const auto event = static_cast(ui::KeyEvent::Back); context.focus_manager().update(top_widget, event); } // If we're in a key event, return. We will ignore all additional key // presses until the first key is released. We also want to ignore events // where the last key held generates a key event when other pressed keys // are released. return; } if (EventDispatcher::display_sleep) { // Swallow event, wake up display. if (switches_state.any()) { set_display_sleep(false); } return; } for (size_t i = 0; i < switches_state.size(); i++) { // TODO: Ignore multiple keys at the same time? if (switches_state[i]) { const auto event = static_cast(i); if (!event_bubble_key(event)) { if (switches_state[(size_t)ui::KeyEvent::Dfu]) { static_cast(top_widget)->toggle_overlay(); } else { context.focus_manager().update(top_widget, event); } } in_key_event = true; } } } void EventDispatcher::handle_encoder() { portapack::bl_tick_counter = 0; if (EventDispatcher::display_sleep) { // Swallow event, wake up display. set_display_sleep(false); return; } const uint32_t encoder_now = get_encoder_position(); const int32_t delta = static_cast(encoder_now - encoder_last); if (delta == 0) return; encoder_last = encoder_now; const auto event = static_cast(delta); event_bubble_encoder(event); } void EventDispatcher::handle_touch() { portapack::bl_tick_counter = 0; touch_manager.feed(get_touch_frame()); } bool EventDispatcher::event_bubble_key(const ui::KeyEvent event) { auto target = context.focus_manager().focus_widget(); while ((target != nullptr) && !target->on_key(event)) { target = target->parent(); } /* Return true if event was consumed. */ return (target != nullptr); } void EventDispatcher::event_bubble_encoder(const ui::EncoderEvent event) { auto target = context.focus_manager().focus_widget(); while ((target != nullptr) && !target->on_encoder(event)) { target = target->parent(); } } void EventDispatcher::init_message_queues() { new (&shared_memory) SharedMemory; } MessageHandlerRegistration::MessageHandlerRegistration( const Message::ID message_id, MessageHandlerMap::MessageHandler&& callback) : message_id{message_id} { message_map.register_handler(message_id, std::move(callback)); } MessageHandlerRegistration::~MessageHandlerRegistration() { message_map.unregister_handler(message_id); }