/* * Copyright (C) 2023 Kyle Reed, zxkmm * * This file is part of PortaPack. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, * Boston, MA 02110-1301, USA. */ /* Helpers for handling oversampling and interpolation. */ #ifndef __OVERSAMPLE_H__ #define __OVERSAMPLE_H__ #include "message.hpp" #include "utility.hpp" /* TODO: * The decision to oversample/interpolate should only be a baseband concern. * However, the baseband can't set up the radio (M0 code), so the apps also * need to know about the "actual" sample rate so the radio settings can be * applied correctly. Ideally the baseband would tell the apps what the * actual sample rate is. Currently the apps are telling the baseband and * that feels like a separation of concerns problem. */ /* HackRF suggests a minimum sample rate of 2M so a oversample rate is applied * to the sample rate (pre-scale) to get the sample rate closer to that target. * The baseband needs to know how to correctly decimate (or interpolate) so * the set of allowed scalars is fixed (See OversampleRate enum). * In testing, a minimum rate of 400kHz seems to the functional minimum. * * There are several different concepts or terms related to Capture and Replay, * (1) oversampling (x8, x16 ,...) / decimation (/8, /16...) * In Capture App , when ADC can not handle directly a requiered low sample rates , * we need to apply oversampling (x8. x16 ex) , getting more real samples than needed) by "x_number" , * and later to write it to SD card with the proper needed real sample rate , we apply Decimation , "/ number" . * * (2) up-sampling or re-escale or interpolation. (x8, x16, ...) * In Replay-list App, when we got too low bit rate data for Hackrf , * we need to upsampling or interpolate or resampling to increase those low bit rates * to a proper sample rate higher than the min. to be able to be transmitted by Hackrf. */ /* Gets the oversample rate for a given sample rate. * The oversample rate is used to increase the sample rate to improve SNR and quality. * This is also used as the interpolation rate when replaying captures. */ inline OversampleRate get_oversample_rate(uint32_t sample_rate) { if (sample_rate < 30'000) return OversampleRate::x64; // 25k, 16k, 12k5. if (sample_rate < 80'000) return OversampleRate::x32; // 75k, 50k, 32k. if (sample_rate < 250'000) return OversampleRate::x16; // 100k and 150k. return OversampleRate::x8; // 250k .. 1Mhz, that decim x8 , is already applied.(OVerSampling and decim OK) } /* Gets the actual sample rate for a given sample rate. * This is the rate with the correct oversampling rate applied. */ inline uint32_t get_actual_sample_rate(uint32_t sample_rate) { return sample_rate * toUType(get_oversample_rate(sample_rate)); } #endif /*__OVERSAMPLE_H__*/