/* * Copyright (C) 2024 Mark Thompson * * This file is part of PortaPack. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, * Boston, MA 02110-1301, USA. */ // "HAL" layer for Tetris code to run on PortaPack without its original mbed OS // (the dream here was to avoid modifying the original code) #ifndef __UI_mbed_H__ #define __UI_mbed_H__ using Callback = void (*)(void); #define wait_us(x) (void)0 #define wait(x) chThdSleepMilliseconds(x * 1000) #define PullUp 1 enum { dp0, dp1, dp2, dp3, dp4, dp5, dp6, dp7, dp8, dp9, dp10, dp11, dp12, dp13, dp14, dp15, dp16, dp17, dp18, dp19, dp20, dp21, dp22, dp23, dp24, dp25, }; static bool but_RIGHT; static bool but_LEFT; static bool but_UP; static bool but_DOWN; static bool but_SELECT; // // AnalogIn Class -- DID NOT WORK BECAUSE INITIALIZER CODE WON'T EXECUTE -- hacked original code module instead // // dp9 = joystick rotate button --> select button // dp10 = joystick y --> up & down buttons // dp11 = joystick x --> left & right buttons // dp13 = random number generator // // // class AnalogIn { // public: // AnalogIn(uint32_t analog_input) { // // FIXME - THIS CODE NEVER GETS EXECUTED! // analog_input_ = analog_input; // }; // // // Tetris code only uses this function for dp13 - supposed to be a random number // uint16_t read_u16() { // return std::rand(); // }; // // // Tetris code uses read() function for direction buttons only // float read() { // float retval = 0.5; // switch (analog_input_) { // case dp11: // if (but_LEFT) // retval = 0.0; // else if (but_RIGHT) // retval = 1.0; // break; // // case dp10: // if (but_UP) // retval = 0.0; // else if (but_DOWN) // retval = 1.0; // break; // } // return retval; // }; // // operator float() { // return read(); // }; // // private: // uint32_t analog_input_{INT_MAX}; // }; // // Timer Class // (Timer object was used for unneeded button debouncing, so just returning 1000ms to indicate we've waited long enough) // class Timer { public: // NOTE: INITIALIZER CODE WON'T RUN Timer() { (void)0; }; void reset() { (void)0; }; void start() { (void)0; } uint32_t read_ms() { return 1000; }; private: }; // // Ticker Class // (Ticker is timed callback, used for checking "joystick" directional switches and when time to move piece down a row) // // NB: Only one callback is supported per Ticker class instantiation static Callback fall_timer_callback; static uint32_t fall_timer_timeout; static uint32_t fall_timer_counter; static Callback dir_button_callback; static void check_fall_timer() { if (fall_timer_callback) { if (++fall_timer_counter >= fall_timer_timeout) { fall_timer_counter = 0; fall_timer_callback(); } } } class Ticker { public: // NOTE: INITIALIZER CODE WON'T RUN Ticker() { (void)0; }; void attach(Callback func, double delay_sec) { // 0.3 sec is requested only for button check -- kludge to use on_key callback for this one instead of timer if (delay_sec == 0.3) { dir_button_callback = func; } else { fall_timer_callback = func; fall_timer_timeout = delay_sec * 60; // timer interrupts at 60 Hz } } void detach() { // shouldn't detach both, but don't know how to tell which object is which dir_button_callback = nullptr; fall_timer_callback = nullptr; } private: }; // // InterruptIn Class // (just used for the Select button) // static Callback sel_button_callback; static bool check_encoder(const EncoderEvent delta) { (void)delta; // TODO: consider adding ability to rotate Tetronimo via encoder too return false; } static bool check_key(const KeyEvent key) { auto switches_debounced = get_switches_state().to_ulong(); but_RIGHT = (switches_debounced & 0x01) != 0; but_LEFT = (switches_debounced & 0x02) != 0; but_DOWN = (switches_debounced & 0x04) != 0; but_UP = (switches_debounced & 0x08) != 0; but_SELECT = (switches_debounced & 0x10) != 0; if (key == KeyEvent::Select) { if (sel_button_callback) sel_button_callback(); } else { if (dir_button_callback) dir_button_callback(); } return true; } class InterruptIn { public: InterruptIn(int reg) { // NOTE: INITIALIZER CODE WON'T RUN (void)reg; }; void fall(Callback func) { sel_button_callback = func; }; void mode(int v) { (void)v; }; private: }; #endif /*__UI_mbed_H__*/