/* * Copyright (C) 2014 Jared Boone, ShareBrained Technology, Inc. * * This file is part of PortaPack. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, * Boston, MA 02110-1301, USA. */ #include "debounce.hpp" #include "utility.hpp" // Returns TRUE if button state changed (after debouncing) bool Debounce::feed(const uint8_t bit) { history_ = (history_ << 1) | (bit & 1); // "Repeat" handling - simulated button release if (repeat_ctr_) { // Make sure the button is still being held continuously if (history_ == 0xFF) { // Simulate button press every REPEAT_SUBSEQUENT_DELAY ticks if (--repeat_ctr_ == 0) { state_ = !state_; repeat_ctr_ = REPEAT_SUBSEQUENT_DELAY / 2; return true; } } else { // It's a real button release; stop simulating repeat_ctr_ = 0; } } if (state_ == 0) { // Previous button state was 0 (released); // Has button been held for DEBOUNCE_COUNT ticks? if ((history_ & DEBOUNCE_MASK) == DEBOUNCE_MASK) { state_ = 1; held_time_ = 0; return true; } } else { // Previous button state was 1 (pressed); // Has button been released for DEBOUNCE_COUNT ticks? if ((history_ & DEBOUNCE_MASK) == 0) { state_ = 0; return true; } // Repeat support is limited to the 4 directional buttons if (repeat_enabled_) { // Has button been held continuously for DEBOUNCE_REPEAT_DELAY? if (history_ == 0xFF) { if (++held_time_ == REPEAT_INITIAL_DELAY) { // Delay reached; trigger repeat code on NEXT tick repeat_ctr_ = 1; held_time_ = 0; } } else { // Button not continuously pressed; reset counter held_time_ = 0; } } } return false; }