/* * Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc. * Copyright (C) 2016 Furrtek * * This file is part of PortaPack. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, * Boston, MA 02110-1301, USA. */ #include "ui_focus.hpp" #include "ui_widget.hpp" #include #include #include #include #include #define pow2(x) ((x) * (x)) namespace ui { Widget* FocusManager::focus_widget() const { return focus_widget_; } void FocusManager::set_focus_widget(Widget* const new_focus_widget) { // Widget already has focus. if (new_focus_widget == focus_widget()) { return; } if (new_focus_widget) { if (!new_focus_widget->focusable()) return; } // Blur old widget. // NB: This will crash if the focus_widget is a destroyed instance. if (focus_widget()) { focus_widget()->on_blur(); focus_widget()->set_dirty(); } focus_widget_ = new_focus_widget; if (focus_widget()) { focus_widget()->on_focus(); focus_widget()->set_dirty(); } } using test_result_t = std::pair; using test_fn = std::function; using test_collection_t = std::vector; /* Walk all visible widgets in hierarchy, collecting those that pass test */ template static void widget_collect_visible(Widget* const w, TestFn test, test_collection_t& collection) { for (auto child : w->children()) { if (!child->hidden()) { const auto result = test(child); if (result.first) { collection.push_back(result); } widget_collect_visible(child, test, collection); } } } static int32_t rect_distances( const KeyEvent direction, const Rect& rect_start, const Rect& rect_end) { Coord on_axis_max, on_axis_min; switch (direction) { case KeyEvent::Right: on_axis_max = rect_end.left(); on_axis_min = rect_start.right(); break; case KeyEvent::Left: on_axis_max = rect_start.left(); on_axis_min = rect_end.right(); break; case KeyEvent::Down: on_axis_max = rect_end.top(); on_axis_min = rect_start.bottom(); break; case KeyEvent::Up: on_axis_max = rect_start.top(); on_axis_min = rect_end.bottom(); break; default: return -1; } Coord on_axis_distance = on_axis_max - on_axis_min; if (on_axis_distance < 0) { return -1; } Coord perpendicular_axis_start, perpendicular_axis_end; switch (direction) { case KeyEvent::Right: case KeyEvent::Left: perpendicular_axis_start = rect_start.center().y(); perpendicular_axis_end = rect_end.center().y(); break; case KeyEvent::Up: case KeyEvent::Down: perpendicular_axis_start = rect_start.center().x(); perpendicular_axis_end = rect_end.center().x(); break; default: return -1; } switch (direction) { case KeyEvent::Right: case KeyEvent::Left: return pow2(std::abs(perpendicular_axis_end - perpendicular_axis_start) + 1) * (on_axis_distance + 1); break; case KeyEvent::Up: case KeyEvent::Down: return (std::abs(perpendicular_axis_end - perpendicular_axis_start) + 1) * pow2(on_axis_distance + 1); break; default: return 0; } } void FocusManager::update( Widget* const top_widget, const KeyEvent event) { if (focus_widget()) { const auto focus_screen_rect = focus_widget()->screen_rect(); const auto test_fn = [&focus_screen_rect, event](ui::Widget* const w) -> test_result_t { // if( w->visible() && w->focusable() ) { if (w->focusable()) { const auto distance = rect_distances(event, focus_screen_rect, w->screen_rect()); if (distance >= 0) { return {w, distance}; } } return {nullptr, 0}; }; const auto find_back_fn = [](ui::Widget* const w) -> test_result_t { if (w->focusable() && (w->id == -1)) return {w, 0}; else return {nullptr, 0}; }; test_collection_t collection; widget_collect_visible(top_widget, test_fn, collection); const auto compare_fn = [](const test_result_t& a, const test_result_t& b) { return a.second < b.second; }; const auto nearest = std::min_element(collection.cbegin(), collection.cend(), compare_fn); // Up and left to indicate back if (event == KeyEvent::Back) { collection.clear(); widget_collect_visible(top_widget, find_back_fn, collection); if (!collection.empty()) set_focus_widget(collection[0].first); } else if (nearest != collection.cend()) { // focus->blur(); const auto new_focus = (*nearest).first; set_focus_widget(new_focus); } else { if ((focus_widget()->id >= 0) && (event == KeyEvent::Left)) { // Stuck left, move to back button collection.clear(); widget_collect_visible(top_widget, find_back_fn, collection); if (!collection.empty()) set_focus_widget(collection[0].first); } } } } } /* namespace ui */