/* * Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc. * Copyright (C) 2016 Furrtek * * This file is part of PortaPack. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, * Boston, MA 02110-1301, USA. */ #include "ui_handwrite.hpp" #include "portapack.hpp" #include "hackrf_hal.hpp" #include "portapack_shared_memory.hpp" #include using namespace portapack; namespace ui { void HandWriteView::paint(Painter& painter) { _painter = &painter; } HandWriteView::HandWriteView( NavigationView& nav, char txt[], size_t max_length ) : _max_length(max_length) { const char special_chars[5] = {'\'', '.', '?', '!', '='}; size_t n; // Handwriting alphabet definition here handwriting = &handwriting_unistroke; txtidx = strlen(txt); memcpy(txtinput, txt, _max_length + 1); n = txtidx; while (n && (txtinput[n - 1] == ' ')) { txtinput[--n] = 0; txtidx--; } add_children({ { &text_input, &button_case, &button_ok } }); const auto button_fn = [this](Button& button) { this->on_button(button); }; n = 0; for (auto& button : num_buttons) { add_child(&button); button.on_select = button_fn; button.set_parent_rect({ static_cast(n * 24), static_cast(236), 24, 28 }); const std::string label { (char)(n + '0') }; button.set_text(label); button.id = n + '0'; n++; } n = 0; for (auto& button : special_buttons) { add_child(&button); button.on_select = button_fn; button.set_parent_rect({ static_cast(50 + n * 24), static_cast(270), 24, 28 }); const std::string label { (char)(special_chars[n]) }; button.set_text(label); button.id = special_chars[n]; n++; } button_case.on_select = [this, &nav](Button&) { if (_lowercase == true) { _lowercase = false; button_case.set_text("LC"); } else { _lowercase = true; button_case.set_text("UC"); } }; button_ok.on_select = [this, &nav, txt, max_length](Button&) { memcpy(txt, txtinput, max_length + 1); if (on_changed) on_changed(this->value()); nav.pop(); }; update_text(); } bool HandWriteView::on_touch(const TouchEvent event) { if (event.type == ui::TouchEvent::Type::Start) { stroke_index = 0; move_wait = 3; tracing = true; } if (event.type == ui::TouchEvent::Type::End) { tracing = false; guess_letter(); } if (event.type == ui::TouchEvent::Type::Move) { if (tracing) current_pos = event.point; } return true; } void HandWriteView::clear_zone(const Color color, const bool flash) { display.fill_rectangle( {{0, 32}, {240, 216}}, color ); if (flash) { flash_timer = 4; } else { // Draw grid _painter->draw_rectangle( {{0, 32}, {80, 216}}, Color::grey() ); _painter->draw_rectangle( {{80, 32}, {80, 216}}, Color::grey() ); _painter->draw_rectangle( {{160, 32}, {80, 216}}, Color::grey() ); _painter->draw_rectangle( {{0, 104}, {240, 72}}, Color::grey() ); } } void HandWriteView::guess_letter() { uint32_t symbol, match, count, stroke_idx, stroke_data; Condition cond; Direction dir; bool matched; // Letter guessing if (stroke_index) { for (symbol = 0; symbol < handwriting->letter_count; symbol++) { count = handwriting->letter[symbol].count; matched = false; if (count) { // We have a count match to do if ((count == 1) && (stroke_index == 1)) matched = true; if ((count == 2) && (stroke_index == 2)) matched = true; if ((count == 3) && (stroke_index > 2)) matched = true; } else { matched = true; } if (matched) { for (match = 0; match < 3; match++) { cond = handwriting->letter[symbol].match[match].cond; dir = handwriting->letter[symbol].match[match].dir; if ((cond != cond_empty) && (dir != dir_empty)) { if (cond == last) { if (stroke_index) stroke_idx = stroke_index - 1; else stroke_idx = 0; } else if (cond == stroke_a) stroke_idx = 0; else if (cond == stroke_b) stroke_idx = 1; else if (cond == stroke_c) stroke_idx = 2; else stroke_idx = 3; if (stroke_idx >= stroke_index) break; stroke_data = stroke_list[stroke_idx]; if ((dir & 0xF0) == 0xF0) { if ((dir & 0x0F) != (stroke_data & 0x0F)) break; } else if ((dir & 0x0F) == 0x0F) { if ((dir & 0xF0) != (stroke_data & 0xF0)) break; } else { if (dir != (int32_t)stroke_data) break; } } } if (match == 3) break; else matched = false; } } if (matched) { if (symbol) { if (_lowercase) char_add('a' + symbol - 1); else char_add('A' + symbol - 1); clear_zone(Color::green(), true); // Green flash } else { if (txtidx) { txtidx--; txtinput[txtidx] = 0; // Erase clear_zone(Color::yellow(), true); // Yellow flash } else { clear_zone(Color::red(), true); // Red flash } } } else { clear_zone(Color::red(), true); // Red flash } } else { // Short tap is space txtinput[txtidx++] = ' '; clear_zone(Color::green(), true); // Green flash } update_text(); stroke_index = 0; } void HandWriteView::add_stroke(uint8_t dir) { if (stroke_index < 8) { stroke_list[stroke_index] = dir; stroke_index++; } else { guess_letter(); } } void HandWriteView::sample_pen() { int16_t diff_x, diff_y; uint8_t dir, dir_ud, dir_lr, stroke_prev; // Blink cursor if (!(sample_skip & 15)) { Point cursor_pos; cursor_pos.x = text_input.screen_rect().pos.x + (txtidx * 8); cursor_pos.y = text_input.screen_rect().pos.y + 16 - 4; if (cursor) { display.fill_rectangle( {cursor_pos, {text_input.screen_rect().size.w - cursor_pos.x, 4}}, Color::black() ); } else { display.fill_rectangle( {cursor_pos, {8, 4}}, Color::white() ); } cursor = !cursor; } if (flash_timer) { if (flash_timer == 1) clear_zone(Color::black(), false); flash_timer--; } if (!(sample_skip & 1)) { if (tracing) { if (move_wait) { move_wait--; // ~100ms delay to get rid of jitter from touch start } else { diff_x = current_pos.x - last_pos.x; diff_y = current_pos.y - last_pos.y; if (current_pos.y <= 240) { display.fill_rectangle( {{current_pos.x, current_pos.y}, {4, 4}}, Color::grey() ); } dir = 0; // UL by default if (abs(diff_x) > 7) { if (diff_x > 0) dir |= 0x01; // R } else { dir |= 0x02; // ? } if (abs(diff_y) > 7) { if (diff_y > 0) dir |= 0x10; // D } else { dir |= 0x20; // ? } // Need at least two identical directions to validate stroke if ((dir & 0x11) == (dir_prev & 0x11)) dir_cnt++; else dir_cnt = 0; dir_prev = dir; if (dir_cnt > 1) { dir_cnt = 0; if (stroke_index) { if ((stroke_list[stroke_index - 1] != dir) && (dir != 0x22)) { // Register stroke if different from last one dir_ud = (dir & 0xF0); dir_lr = (dir & 0x0F); stroke_prev = stroke_list[stroke_index - 1]; if (dir_ud == 0x20) { // LR changed if ((stroke_prev & 0x0F) != dir_lr) add_stroke(dir); } else if (dir_lr == 0x02) { // UD changed if ((stroke_prev & 0xF0) != dir_ud) add_stroke(dir); } else { // Add direction if (((stroke_prev & 0xF0) == 0x20) && (dir_ud != 0x20)) { // Add UD if ((stroke_prev & 0x0F) == dir_lr) { // Replace totally stroke_list[stroke_index - 1] = dir; } else if (dir_lr == 0x02) { // Merge UD stroke_list[stroke_index - 1] = dir_ud | (stroke_prev & 0x0F); } else { add_stroke(dir); } } else if (((stroke_prev & 0x0F) == 0x02) && (dir_lr != 0x02)) { // Add LR if ((stroke_prev & 0xF0) == dir_ud) { // Replace totally stroke_list[stroke_index - 1] = dir; } else if (dir_ud == 0x20) { // Merge LR stroke_list[stroke_index - 1] = dir_lr | (stroke_prev & 0xF0); } else { add_stroke(dir); } } else { add_stroke(dir); } } } } else { // Register first stroke if (dir != 0x22) add_stroke(dir); } } } last_pos = current_pos; } } sample_skip++; } void HandWriteView::on_show() { clear_zone(Color::black(), false); } char * HandWriteView::value() { txtinput[txtidx] = 0; return txtinput; } void HandWriteView::on_button(Button& button) { char_add(button.id); update_text(); } void HandWriteView::char_add(const char c) { if (txtidx >= _max_length) return; txtinput[txtidx] = c; txtidx++; } void HandWriteView::update_text() { text_input.set(txtinput); } }