/* * Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc. * Copyright (C) 2019 Furrtek * * This file is part of PortaPack. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, * Boston, MA 02110-1301, USA. */ #include "ui.hpp" #include "ui_widget.hpp" #include "ui_navigation.hpp" #include "ui_transmitter.hpp" #include "ui_font_fixed_8x16.hpp" #include "rfm69.hpp" #include "message.hpp" #include "transmitter_model.hpp" #include "portapack.hpp" namespace ui { class LGEView : public View { public: LGEView(NavigationView& nav); ~LGEView(); void focus() override; std::string title() const override { return "LGE tool"; }; private: enum tx_modes { IDLE = 0, SINGLE, ALL }; tx_modes tx_mode = IDLE; RFM69 rfm69 { 5, 0x2DD4, true, true }; uint32_t frame_size { 0 }; uint32_t repeats { 0 }; uint32_t channel_index { 0 }; std::string pseudo { "ABCDEF" }; rf::Frequency channels[3] = { 868067000, 868183000, 868295000 }; void start_tx(); void stop_tx(); void generate_lge_frame(const uint8_t command, std::vector& data) { generate_lge_frame(command, 0xFFFF, 0xFFFF, data); } void generate_lge_frame(const uint8_t command, const uint16_t address_a, const uint16_t address_b, std::vector& data); void generate_frame_pseudo(); void generate_frame_equipe(); void generate_frame_broadcast_pseudo(); void generate_frame_start(); void generate_frame_gameover(); void on_tx_progress(const uint32_t progress, const bool done); Labels labels { { { 7 * 8, 1 * 8 }, "NO FUN ALLOWED !", Color::red() }, { { 4 * 8, 4 * 8 }, "Trame:", Color::light_grey() }, { { 4 * 8, 6 * 8 }, "Salle:", Color::light_grey() }, { { 14 * 8, 6 * 8 }, "Texte:", Color::light_grey() }, { { 3 * 8, 8 * 8 }, "Equipe:", Color::light_grey() }, { { 3 * 8, 10 * 8 }, "Joueur:", Color::light_grey() } }; OptionsField options_trame { { 10 * 8, 4 * 8 }, 16, { { "Set pseudo", 0 }, { "Set equipe", 1 }, { "Broadcast pseudo", 2 }, { "Start", 3 }, { "Game over", 4 } } }; NumberField field_salle { { 10 * 8, 6 * 8 }, 1, { 1, 2 }, 1, '0' }; Button button_texte { { 14 * 8, 8 * 8, 16 * 8, 3 * 8 }, "ABCDEF" }; NumberField field_equipe { { 10 * 8, 8 * 8 }, 1, { 1, 6 }, 1, '0' }; NumberField field_joueur { { 10 * 8, 10 * 8 }, 2, { 1, 50 }, 1, '0' }; Checkbox checkbox_channels { { 7 * 8, 14 * 8 }, 12, "All channels" }; Console console { { 0, 18 * 8, 30 * 8, 7 * 16 } }; TransmitterView tx_view { 16 * 16, 10000, 12 }; MessageHandlerRegistration message_handler_tx_progress { Message::ID::TXProgress, [this](const Message* const p) { const auto message = *reinterpret_cast(p); this->on_tx_progress(message.progress, message.done); } }; }; } /* namespace ui */