/* * Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc. * Copyright (C) 2016 Furrtek * * This file is part of PortaPack. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, * Boston, MA 02110-1301, USA. */ #ifndef __UI_PLAYDEAD_H__ #define __UI_PLAYDEAD_H__ #include "ui.hpp" #include "ui_navigation.hpp" namespace ui { class PlayDeadView : public View { public: PlayDeadView(NavigationView& nav); void focus() override; void paint(Painter& painter) override; private: uint32_t sequence = 0; Text text_playdead1{ {6 * 8, 7 * 16, 14 * 8, 16}, "\x46irmwa" "re " "er\x72o\x72"}; Text text_playdead2{ {6 * 8, 9 * 16, 16 * 8, 16}, ""}; Text text_playdead3{ {6 * 8, 12 * 16, 16 * 8, 16}, "Please reset"}; Button button_seq_entry{ {240, 0, 1, 1}, ""}; }; } /* namespace ui */ #endif /*__UI_PLAYDEAD_H__*/