/* * Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc. * Copyright (C) 2017 Furrtek * Copyright (C) 2024 Mark Thompson * * This file is part of PortaPack. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, * Boston, MA 02110-1301, USA. */ #include "tone_gen.hpp" #include "sine_table_int8.hpp" // Functions for audio beep (used by Sonde RSSI) void ToneGen::configure_beep(const uint32_t freq, const uint32_t sample_rate) { f_delta_ = (float)(freq * sizeof(sine_table_i8)) / sample_rate; f_tone_phase_ = 0.0; // For higher frequencies, start at sine peak to handle case of freq=sample_rate/2; // we don't want to sample the sine wave only when it's crossing 0! // There is still an amplitude issue though depending on magnitude of selected sine sample deltas. if (f_delta_ >= sizeof(sine_table_i8) / 4) f_tone_phase_ = sizeof(sine_table_i8) / 4; } int16_t ToneGen::process_beep() { int16_t tone_sample = sine_table_i8[(uint32_t)f_tone_phase_ & 0xFF] * 256; f_tone_phase_ += f_delta_; return tone_sample; } // ----Original available core SW code from fw 1.3.1 , Working also well in Mic App CTCSS Gen from fw 1.4.0 onwards // Original direct-look-up synthesis algorithm with Fractional delta phase. It is OK // Delta and Accumulator fase are stored in 32 bits (4 bytes), 1st top byte used as Modulo-256 Sine look-up table [index] // the lower 3 bytes (24 bits) are used as a Fractional Detla and Accumulator phase, to have very finer Fstep control. void ToneGen::configure(const uint32_t delta, const float tone_mix_weight) { delta_ = delta; tone_phase_ = 0; tone_mix_weight_ = tone_mix_weight; input_mix_weight_ = 1.0 - tone_mix_weight; } int32_t ToneGen::process(const int32_t sample_in) { if (!delta_) return sample_in; int32_t tone_sample = sine_table_i8[(tone_phase_ & 0xFF000000U) >> 24]; tone_phase_ += delta_; return (sample_in * input_mix_weight_) + (tone_sample * tone_mix_weight_); }