/* * Copyright (C) 2014 Jared Boone, ShareBrained Technology, Inc. * * This file is part of PortaPack. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, * Boston, MA 02110-1301, USA. */ #include "ui_widget.hpp" #include "ui_painter.hpp" #include #include #include namespace ui { static bool ui_dirty = true; void dirty_set() { ui_dirty = true; } void dirty_clear() { ui_dirty = false; } bool is_dirty() { return ui_dirty; } constexpr size_t to_string_max_length = 16; static char* to_string_dec_uint_internal( char* p, uint32_t n ) { *p = 0; auto q = p; do { const uint32_t d = n % 10; const char c = d + 48; *(--q) = c; n /= 10; } while( n != 0 ); return q; } static char* to_string_dec_uint_pad_internal( char* const term, const uint32_t n, const int32_t l, const char fill ) { auto q = to_string_dec_uint_internal(term, n); if( fill ) { while( (term - q) < l ) { *(--q) = fill; } } return q; } std::string to_string_dec_uint( const uint32_t n, const int32_t l, const char fill ) { char p[16]; auto term = p + sizeof(p) - 1; auto q = to_string_dec_uint_pad_internal(term, n, l, fill); // Right justify. while( (term - q) < l ) { *(--q) = ' '; } return q; } std::string to_string_dec_int( const int32_t n, const int32_t l, const char fill ) { const size_t negative = (n < 0) ? 1 : 0; uint32_t n_abs = negative ? -n : n; char p[16]; auto term = p + sizeof(p) - 1; auto q = to_string_dec_uint_pad_internal(term, n_abs, l - negative, fill); // Add sign. if( negative ) { *(--q) = '-'; } // Right justify. while( (term - q) < l ) { *(--q) = ' '; } return q; } static void to_string_hex_internal(char* p, const uint32_t n, const int32_t l) { const uint32_t d = n & 0xf; p[l] = (d > 9) ? (d + 87) : (d + 48); if( l > 0 ) { to_string_hex_internal(p, n >> 4, l - 1); } } std::string to_string_hex(const uint32_t n, const int32_t l) { char p[16]; to_string_hex_internal(p, n, l - 1); p[l] = 0; return p; } /* Widget ****************************************************************/ Point Widget::screen_pos() { return parent() ? (parent()->screen_pos() + parent_rect.pos) : parent_rect.pos; } Size Widget::size() const { return parent_rect.size; } Rect Widget::screen_rect() { return parent() ? (parent_rect + parent()->screen_pos()) : parent_rect; } void Widget::set_parent_rect(const Rect new_parent_rect) { parent_rect = new_parent_rect; set_dirty(); } Widget* Widget::parent() const { return parent_; } void Widget::set_parent(Widget* const widget) { if( parent_ && !widget ) { // We have a parent, but are losing it. Update visible status. visible(false); } parent_ = widget; } void Widget::set_dirty() { flags.dirty = true; dirty_set(); } bool Widget::dirty() const { return flags.dirty; } void Widget::set_clean() { flags.dirty = false; } void Widget::hidden(bool hide) { if( hide != flags.hidden ) { flags.hidden = hide; // If parent is hidden, either of these is a no-op. if( hide ) { parent()->set_dirty(); /* TODO: Notify self and all non-hidden children that they're * now effectively hidden? */ } else { set_dirty(); /* TODO: Notify self and all non-hidden children that they're * now effectively shown? */ } } } void Widget::focus() { context().focus_manager.set_focus_widget(this); } void Widget::on_focus() { //set_dirty(); } void Widget::blur() { context().focus_manager.set_focus_widget(nullptr); } void Widget::on_blur() { //set_dirty(); } bool Widget::focusable() const { return flags.focusable; } bool Widget::has_focus() { return (context().focus_manager.focus_widget() == this); } Widget* Widget::last_child_focus() const { return nullptr; } void Widget::set_last_child_focus(Widget* const child) { // Ignore. (void)child; } bool Widget::on_key(const KeyEvent event) { (void)event; return false; } bool Widget::on_encoder(const EncoderEvent event) { (void)event; return false; } bool Widget::on_touch(const TouchEvent event) { (void)event; return false; } const std::vector Widget::children() const { return { }; } Context& Widget::context() const { return parent()->context(); } void Widget::set_style(const Style* new_style) { if( new_style != style_ ) { style_ = new_style; set_dirty(); } } const Style& Widget::style() const { return style_ ? *style_ : parent()->style(); } void Widget::visible(bool v) { if( v != flags.visible ) { flags.visible = v; /* TODO: This on_show/on_hide implementation seems inelegant. * But I need *some* way to take/configure resources when * a widget becomes visible, and reverse the process when the * widget becomes invisible, whether the widget (or parent) is * hidden, or the widget (or parent) is removed from the tree. */ if( v ) { on_show(); } else { on_hide(); // Set all children invisible too. for(const auto child : children()) { child->visible(false); } } } } /* View ******************************************************************/ void View::set_parent_rect(const Rect new_parent_rect) { Widget::set_parent_rect(new_parent_rect); dirty_screen_rect += screen_rect(); } void View::paint(Painter& painter) { painter.fill_rectangle( screen_rect(), style().background ); } void View::add_child(Widget* const widget) { if( widget->parent() == nullptr ) { widget->set_parent(this); children_.push_back(widget); widget->set_dirty(); } } void View::add_children(const std::vector& children) { for(auto child : children) { add_child(child); } } void View::remove_child(Widget* const widget) { children_.erase(std::remove(children_.begin(), children_.end(), widget), children_.end()); dirty_screen_rect += widget->screen_rect(); widget->set_parent(nullptr); if( dirty_screen_rect ) { set_dirty(); } } const std::vector View::children() const { return children_; } Widget* View::initial_focus() { return nullptr; } /* Rectangle *************************************************************/ void Rectangle::set_color(const Color c) { color = c; set_dirty(); } void Rectangle::paint(Painter& painter) { painter.fill_rectangle( screen_rect(), color ); } /* Text ******************************************************************/ void Text::set(const std::string value) { text = value; set_dirty(); } void Text::paint(Painter& painter) { painter.draw_string( screen_pos(), style(), text ); } /* Button ****************************************************************/ void Button::set_text(const std::string value) { text_ = value; set_dirty(); } std::string Button::text() const { return text_; } void Button::paint(Painter& painter) { const auto r = screen_rect(); const auto paint_style = (has_focus() || flags.highlighted) ? style().invert() : style(); painter.draw_rectangle(r, style().foreground); painter.fill_rectangle( { static_cast(r.pos.x + 1), static_cast(r.pos.y + 1), static_cast(r.size.w - 2), static_cast(r.size.h - 2) }, paint_style.background ); const auto label_r = paint_style.font.size_of(text_); painter.draw_string( { static_cast(r.pos.x + (r.size.w - label_r.w) / 2), static_cast(r.pos.y + (r.size.h - label_r.h) / 2) }, paint_style, text_ ); } bool Button::on_key(const KeyEvent key) { if( key == KeyEvent::Select ) { if( on_select ) { on_select(*this); return true; } } return false; } bool Button::on_touch(const TouchEvent event) { switch(event.type) { case TouchEvent::Type::Start: flags.highlighted = true; set_dirty(); return true; case TouchEvent::Type::End: flags.highlighted = false; set_dirty(); if( on_select ) { on_select(*this); } return true; default: return false; } #if 0 switch(event.type) { case TouchEvent::Type::Start: flags.highlighted = true; set_dirty(); return true; case TouchEvent::Type::Move: { const bool new_highlighted = screen_rect().contains(event.point); if( flags.highlighted != new_highlighted ) { flags.highlighted = new_highlighted; set_dirty(); } } return true; case TouchEvent::Type::End: if( flags.highlighted ) { flags.highlighted = false; set_dirty(); if( on_select ) { on_select(*this); } } return true; default: return false; } #endif } /* OptionsField **********************************************************/ size_t OptionsField::selected_index() const { return selected_index_; } void OptionsField::set_selected_index(const size_t new_index) { if( new_index < options.size() ) { if( new_index != selected_index() ) { selected_index_ = new_index; if( on_change ) { on_change(selected_index(), options[selected_index()].second); } set_dirty(); } } } void OptionsField::set_by_value(value_t v) { size_t new_index { 0 }; for(const auto& option : options) { if( option.second >= v ) { set_selected_index(new_index); break; } new_index++; } } void OptionsField::paint(Painter& painter) { const auto paint_style = has_focus() ? style().invert() : style(); if( selected_index() < options.size() ) { const auto text = options[selected_index()].first; painter.draw_string( screen_pos(), paint_style, text ); } } bool OptionsField::on_encoder(const EncoderEvent delta) { set_selected_index(selected_index() + delta); return true; } bool OptionsField::on_touch(const TouchEvent event) { if( event.type == TouchEvent::Type::Start ) { focus(); } return true; } /* NumberField ***********************************************************/ int32_t NumberField::value() const { return value_; } void NumberField::set_value(int32_t new_value) { new_value = clip_value(new_value); if( new_value != value() ) { value_ = new_value; if( on_change ) { on_change(value_); } set_dirty(); } } void NumberField::paint(Painter& painter) { const auto text = to_string_dec_int(value_, length_, fill_char); const auto paint_style = has_focus() ? style().invert() : style(); painter.draw_string( screen_pos(), paint_style, text ); } bool NumberField::on_encoder(const EncoderEvent delta) { set_value(value() + (delta * step)); return true; } bool NumberField::on_touch(const TouchEvent event) { if( event.type == TouchEvent::Type::Start ) { focus(); } return true; } int32_t NumberField::clip_value(int32_t value) { if( value > range.second ) { value = range.second; } if( value < range.first ) { value = range.first; } return value; } } /* namespace ui */