/* * Copyright (C) 2014 Jared Boone, ShareBrained Technology, Inc. * Copyright (C) 2016 Furrtek * * This file is part of PortaPack. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, * Boston, MA 02110-1301, USA. */ #include "ui_widget.hpp" #include "ui_painter.hpp" #include "portapack.hpp" #include #include #include #include "string_format.hpp" using namespace portapack; namespace ui { static bool ui_dirty = true; void dirty_set() { ui_dirty = true; } void dirty_clear() { ui_dirty = false; } bool is_dirty() { return ui_dirty; } /* Widget ****************************************************************/ const std::vector Widget::no_children { }; Point Widget::screen_pos() { return screen_rect().location(); } Size Widget::size() const { return _parent_rect.size(); } Rect Widget::screen_rect() const { return parent() ? (parent_rect() + parent()->screen_pos()) : parent_rect(); } Rect Widget::parent_rect() const { return _parent_rect; } void Widget::set_parent_rect(const Rect new_parent_rect) { _parent_rect = new_parent_rect; set_dirty(); } Widget* Widget::parent() const { return parent_; } void Widget::set_parent(Widget* const widget) { if( widget == parent_ ) { return; } if( parent_ && !widget ) { // We have a parent, but are losing it. Update visible status. dirty_overlapping_children_in_rect(screen_rect()); visible(false); } parent_ = widget; set_dirty(); } void Widget::set_dirty() { flags.dirty = true; dirty_set(); } bool Widget::dirty() const { return flags.dirty; } void Widget::set_clean() { flags.dirty = false; } void Widget::hidden(bool hide) { if( hide != flags.hidden ) { flags.hidden = hide; // If parent is hidden, either of these is a no-op. if( hide ) { // TODO: Instead of dirtying parent entirely, dirty only children // that overlap with this widget. parent()->dirty_overlapping_children_in_rect(parent_rect()); /* TODO: Notify self and all non-hidden children that they're * now effectively hidden? */ } else { set_dirty(); /* TODO: Notify self and all non-hidden children that they're * now effectively shown? */ } } } void Widget::focus() { context().focus_manager().set_focus_widget(this); } void Widget::on_focus() { //set_dirty(); } void Widget::blur() { context().focus_manager().set_focus_widget(nullptr); } void Widget::on_blur() { //set_dirty(); } bool Widget::focusable() const { return flags.focusable; } void Widget::set_focusable(const bool value) { flags.focusable = value; } bool Widget::has_focus() { return (context().focus_manager().focus_widget() == this); } bool Widget::on_key(const KeyEvent event) { (void)event; return false; } bool Widget::on_encoder(const EncoderEvent event) { (void)event; return false; } bool Widget::on_touch(const TouchEvent event) { (void)event; return false; } const std::vector& Widget::children() const { return no_children; } Context& Widget::context() const { return parent()->context(); } void Widget::set_style(const Style* new_style) { if( new_style != style_ ) { style_ = new_style; set_dirty(); } } const Style& Widget::style() const { return style_ ? *style_ : parent()->style(); } void Widget::visible(bool v) { if( v != flags.visible ) { flags.visible = v; /* TODO: This on_show/on_hide implementation seems inelegant. * But I need *some* way to take/configure resources when * a widget becomes visible, and reverse the process when the * widget becomes invisible, whether the widget (or parent) is * hidden, or the widget (or parent) is removed from the tree. */ if( v ) { on_show(); } else { on_hide(); // Set all children invisible too. for(const auto child : children()) { child->visible(false); } } } } bool Widget::highlighted() const { return flags.highlighted; } void Widget::set_highlighted(const bool value) { flags.highlighted = value; } void Widget::dirty_overlapping_children_in_rect(const Rect& child_rect) { for(auto child : children()) { if( !child_rect.intersect(child->parent_rect()).is_empty() ) { child->set_dirty(); } } } /* View ******************************************************************/ void View::paint(Painter& painter) { painter.fill_rectangle( screen_rect(), style().background ); } void View::add_child(Widget* const widget) { if( widget ) { if( widget->parent() == nullptr ) { widget->set_parent(this); children_.push_back(widget); } } } void View::add_children(const std::initializer_list children) { children_.insert(std::end(children_), children); for(auto child : children) { child->set_parent(this); } } void View::remove_child(Widget* const widget) { if( widget ) { children_.erase(std::remove(children_.begin(), children_.end(), widget), children_.end()); widget->set_parent(nullptr); } } void View::remove_children(const std::vector& children) { for(auto child : children) { remove_child(child); } } const std::vector& View::children() const { return children_; } std::string View::title() const { return ""; }; /* Rectangle *************************************************************/ Rectangle::Rectangle( Color c ) : Widget { }, color { c } { } Rectangle::Rectangle( Rect parent_rect, Color c ) : Widget { parent_rect }, color { c } { } void Rectangle::set_color(const Color c) { color = c; set_dirty(); } void Rectangle::set_outline(const bool outline) { _outline = outline; set_dirty(); } void Rectangle::paint(Painter& painter) { if (!_outline) { painter.fill_rectangle( screen_rect(), color ); } else { painter.draw_rectangle( screen_rect(), color ); } } /* Text ******************************************************************/ Text::Text( Rect parent_rect, std::string text ) : Widget { parent_rect }, text { text } { } Text::Text( Rect parent_rect ) : Text { parent_rect, { } } { } void Text::set(const std::string value) { text = value; set_dirty(); } void Text::paint(Painter& painter) { const auto rect = screen_rect(); const auto s = style(); painter.fill_rectangle(rect, s.background); painter.draw_string( rect.location(), s, text ); } /* Labels ****************************************************************/ Labels::Labels( std::initializer_list