/* * Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc. * Copyright (C) 2019 Furrtek * * This file is part of PortaPack. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, * Boston, MA 02110-1301, USA. */ #include "ui.hpp" #include "ui_widget.hpp" #include "ui_navigation.hpp" #include "ui_transmitter.hpp" #include "rfm69.hpp" #include "message.hpp" #include "transmitter_model.hpp" #include "portapack.hpp" #include "app_settings.hpp" #include "radio_state.hpp" namespace ui { class LGEView : public View { public: LGEView(NavigationView& nav); ~LGEView(); void focus() override; std::string title() const override { return "LGE tool TX"; }; private: enum tx_modes { IDLE = 0, SINGLE, ALL }; TxRadioState radio_state_{ 868067000 /* frequency */, 1750000 /* bandwidth */, 2280000 /* sampling rate */ }; app_settings::SettingsManager settings_{ "tx_lge", app_settings::Mode::TX}; tx_modes tx_mode = IDLE; RFM69 rfm69{5, 0x2DD4, true, true}; uint32_t frame_size{0}; uint32_t repeats{0}; uint32_t channel_index{0}; std::string nickname{"ABCDEF"}; rf::Frequency channels[3] = {868067000, 868183000, 868295000}; void start_tx(); void stop_tx(); void generate_lge_frame(const uint8_t command, std::vector& data) { generate_lge_frame(command, 0xFFFF, 0xFFFF, data); } void generate_lge_frame(const uint8_t command, const uint16_t address_a, const uint16_t address_b, std::vector& data); void generate_frame_touche(); void generate_frame_nickname(); void generate_frame_team(); void generate_frame_broadcast_nickname(); void generate_frame_start(); void generate_frame_gameover(); void generate_frame_collier(); void on_tx_progress(const uint32_t progress, const bool done); Labels labels{ //{ { 7 * 8, 1 * 8 }, "NO FUN ALLOWED !", Color::red() }, {{1 * 8, 1 * 8}, "Frame:", Color::light_grey()}, {{2 * 8, 3 * 8}, "Room:", Color::light_grey()}, {{14 * 8, 3 * 8}, "Text:", Color::light_grey()}, {{2 * 8, 5 * 8}, "Team:", Color::light_grey()}, {{0 * 8, 7 * 8}, "Player:", Color::light_grey()}, {{0 * 8, 10 * 8}, "Vest:", Color::light_grey()}, {{4 * 8, 12 * 8}, "ID:", Color::light_grey()}, {{3 * 8, 14 * 8}, "Pow: /10", Color::light_grey()}, {{2 * 8, 16 * 8}, "Time: x100ms", Color::light_grey()}}; OptionsField options_frame{ {7 * 8, 1 * 8}, 13, {{"Key", 0}, {"Set nickname", 1}, {"Set team", 2}, {"Brdcst nick", 3}, {"Start", 4}, {"Game over", 5}, {"Set vest", 6}}}; Checkbox checkbox_channels{ {20 * 8, 1 * 8}, 7, "All ch.", true}; NumberField field_room{ {7 * 8, 3 * 8}, 1, {1, 2}, 1, '0'}; Button button_text{ {14 * 8, 5 * 8, 16 * 8, 3 * 8}, "ABCDEF"}; NumberField field_team{ {7 * 8, 5 * 8}, 1, {1, 6}, 1, '0'}; NumberField field_player{ {7 * 8, 7 * 8}, 2, {1, 50}, 1, '0'}; Checkbox checkbox_heartbeat{ {17 * 8, 12 * 8}, 9, "Heartbeat", true}; Checkbox checkbox_rxtick{ {17 * 8, 15 * 8}, 7, "RX tick", true}; NumberField field_id{ {7 * 8, 12 * 8}, 1, {1, 2}, 1, '0'}; NumberField field_power{ {7 * 8, 14 * 8}, 2, {1, 10}, 1, '0'}; NumberField field_duration{ {7 * 8, 16 * 8}, 2, {1, 25}, 1, '0'}; Console console{ {0, 18 * 8, 30 * 8, 7 * 16}}; TransmitterView tx_view{ 16 * 16, 10000, 12}; MessageHandlerRegistration message_handler_tx_progress{ Message::ID::TXProgress, [this](const Message* const p) { const auto message = *reinterpret_cast(p); this->on_tx_progress(message.progress, message.done); }}; }; } /* namespace ui */