/* * Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc. * * This file is part of PortaPack. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, * Boston, MA 02110-1301, USA. */ #include "dsp_squelch.hpp" #include #include bool FMSquelch::execute(const buffer_f32_t& audio) { if (threshold_squared == 0.0f) { return true; } // TODO: alloca temp buffer, assert audio.count std::array squelch_energy_buffer; const buffer_f32_t squelch_energy{squelch_energy_buffer.data(), audio.count}; non_audio_hpf.execute(audio, squelch_energy); // "Non-audio" implies "noise" here. Find the loudest noise sample. float non_audio_max_squared = 0; for (size_t i = 0; i < squelch_energy.count; ++i) { auto sample = squelch_energy.p[i]; float sample_squared = sample * sample; if (sample_squared > non_audio_max_squared) non_audio_max_squared = sample_squared; } // Is the noise less than the threshold? return (non_audio_max_squared < threshold_squared); } void FMSquelch::set_threshold(const float new_value) { threshold_squared = new_value * new_value; } bool FMSquelch::enabled() const { return threshold_squared > 0.0; }