/* * Copyright (C) 1996 Thomas Sailer (sailer@ife.ee.ethz.ch, hb9jnx@hb9w.che.eu) * Copyright (C) 2012-2014 Elias Oenal (multimon-ng@eliasoenal.com) * Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc. * Copyright (C) 2016 Furrtek * Copyright (C) 2023 Kyle Reed * * This file is part of PortaPack. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, * Boston, MA 02110-1301, USA. */ #include "proc_pocsag2.hpp" #include "event_m4.hpp" #include #include #include #include using namespace std; namespace { /* Count of bits that differ between the two values. */ uint8_t diff_bit_count(uint32_t left, uint32_t right) { uint32_t diff = left ^ right; uint8_t count = 0; for (size_t i = 0; i < sizeof(diff) * 8; ++i) { if (((diff >> i) & 0x1) == 1) ++count; } return count; } } // namespace /* AudioNormalizer ***************************************/ void AudioNormalizer::execute_in_place(const buffer_f32_t& audio) { // Decay min/max every second (@24kHz). if (counter_ >= 24'000) { // 90% decay factor seems to work well. // This keeps large transients from wrecking the filter. max_ *= 0.9f; min_ *= 0.9f; counter_ = 0; calculate_thresholds(); } counter_ += audio.count; for (size_t i = 0; i < audio.count; ++i) { auto& val = audio.p[i]; if (val > max_) { max_ = val; calculate_thresholds(); } if (val < min_) { min_ = val; calculate_thresholds(); } if (val >= t_hi_) val = 1.0f; else if (val <= t_lo_) val = -1.0f; else val = 0.0; } } void AudioNormalizer::calculate_thresholds() { auto center = (max_ + min_) / 2.0f; auto range = (max_ - min_) / 2.0f; // 10% off center force either +/-1.0f. // Higher == larger dead zone. // Lower == more false positives. auto threshold = range * 0.1; t_hi_ = center + threshold; t_lo_ = center - threshold; } /* BitQueue **********************************************/ void BitQueue::push(bool bit) { data_ = (data_ << 1) | (bit ? 1 : 0); if (count_ < max_size_) ++count_; } bool BitQueue::pop() { if (count_ == 0) return false; --count_; return (data_ & (1 << count_)) != 0; } void BitQueue::reset() { data_ = 0; count_ = 0; } uint8_t BitQueue::size() const { return count_; } uint32_t BitQueue::data() const { return data_; } /* BitExtractor ******************************************/ void BitExtractor::extract_bits(const buffer_f32_t& audio) { // Assumes input has been normalized +/- 1.0f. for (size_t i = 0; i < audio.count; ++i) { auto sample = audio.p[i]; samples_until_next_ -= 1; if (!current_rate_) { // Feed the known rate queues for clock detection. for (auto& rate : known_rates_) { if (handle_sample(rate, sample) && diff_bit_count(rate.bits.data(), clock_magic_number) <= 2) { // Clock detected. // NB: This block should only happen on the second sample of a pulse. // samples_until_next_ to start sampling the *next* pulse. current_rate_ = &rate; samples_until_next_ = rate.sample_interval; ready_to_send_ = false; } } } // Have a clock rate and it's time to process the next sample. if (current_rate_ && samples_until_next_ <= 0) { // TODO: It seems like it would be possible to combine this // code with handle_sample. Nearly the same work. // Only send on the second sample of a bit. // Sampling twice helps mitigate noisy audio data. if (ready_to_send_) { auto value = (prev_sample_ + sample) / 2; bits_.push(signbit(value)); // NB: negative == '1' } ready_to_send_ = !ready_to_send_; prev_sample_ = sample; samples_until_next_ += current_rate_->sample_interval; } } } void BitExtractor::configure(uint32_t sample_rate) { sample_rate_ = sample_rate; // Build the baud rate info table based on the sample rate. // Sampling at 2x the baud rate to synchronize to bit transitions // without needing to know exact transition boundaries. for (auto& rate : known_rates_) rate.sample_interval = sample_rate / (2.0 * rate.baud_rate); } void BitExtractor::reset() { current_rate_ = nullptr; samples_until_next_ = 0.0; prev_sample_ = 0.0; ready_to_send_ = false; for (auto& rate : known_rates_) { rate.samples_until_next = 0.0; rate.last_sample = 0.0; rate.bits.reset(); } } uint16_t BitExtractor::baud_rate() const { return current_rate_ ? current_rate_->baud_rate : 0; } bool BitExtractor::handle_sample(RateInfo& rate, float sample) { // TODO: Still getting some clock misses at the start of messages. rate.samples_until_next -= 1; // Not time to process a sample yet. if (rate.samples_until_next > 0) return false; // Sample signs are the same, both samples are in the same bit pulse. auto has_new_bit = signbit(sample) == signbit(rate.last_sample); if (has_new_bit) rate.bits.push(signbit(sample)); // NB: negative == '1' // How long until the next sample? rate.samples_until_next += rate.sample_interval; rate.last_sample = sample; return has_new_bit; } /* CodewordExtractor *************************************/ void CodewordExtractor::process_bits() { // Process all of the bits in the bits queue. while (bits_.size() > 0) { take_one_bit(); // Wait until data_ is full. if (bit_count_ < data_bit_count) continue; // Wait for the sync frame. if (!has_sync_) { if (diff_bit_count(data_, sync_codeword) <= 2) handle_sync(/*inverted=*/false); else if (diff_bit_count(data_, ~sync_codeword) <= 2) handle_sync(/*inverted=*/true); continue; } save_current_codeword(); if (word_count_ == pocsag::batch_size) handle_batch_complete(); } } void CodewordExtractor::flush() { // Don't bother flushing if there's no pending data. if (word_count_ == 0) return; pad_idle(); handle_batch_complete(); } void CodewordExtractor::reset() { clear_data_bits(); has_sync_ = false; inverted_ = false; word_count_ = 0; } void CodewordExtractor::clear_data_bits() { data_ = 0; bit_count_ = 0; } void CodewordExtractor::take_one_bit() { data_ = (data_ << 1) | bits_.pop(); if (bit_count_ < data_bit_count) ++bit_count_; } void CodewordExtractor::handle_sync(bool inverted) { clear_data_bits(); has_sync_ = true; inverted_ = inverted; word_count_ = 0; } void CodewordExtractor::save_current_codeword() { batch_[word_count_++] = inverted_ ? ~data_ : data_; clear_data_bits(); } void CodewordExtractor::handle_batch_complete() { on_batch_(*this); has_sync_ = false; word_count_ = 0; } void CodewordExtractor::pad_idle() { while (word_count_ < pocsag::batch_size) batch_[word_count_++] = idle_codeword; } /* POCSAGProcessor ***************************************/ void POCSAGProcessor::execute(const buffer_c8_t& buffer) { if (!configured) return; // buffer has 2048 samples // decim0 out: 2048/8 = 256 samples // decim1 out: 256/8 = 32 samples // channel out: 32/2 = 16 samples // Get 24kHz audio const auto decim_0_out = decim_0.execute(buffer, dst_buffer); const auto decim_1_out = decim_1.execute(decim_0_out, dst_buffer); const auto channel_out = channel_filter.execute(decim_1_out, dst_buffer); auto audio = demod.execute(channel_out, audio_buffer); // Check if there's any signal in the audio buffer. bool has_audio = squelch.execute(audio); squelch_history = (squelch_history << 1) | (has_audio ? 1 : 0); // Has there been any signal recently? if (squelch_history == 0) { // No recent signal, flush and prepare for next message. if (word_extractor.current() > 0) { flush(); reset(); send_stats(); } // Clear the audio stream before sending. for (size_t i = 0; i < audio.count; ++i) audio.p[i] = 0.0; audio_output.write(audio); return; } // Filter out high-frequency noise then normalize. lpf.execute_in_place(audio); normalizer.execute_in_place(audio); audio_output.write(audio); // Decode the messages from the audio. bit_extractor.extract_bits(audio); word_extractor.process_bits(); // Update the status. samples_processed += buffer.count; if (samples_processed >= stat_update_threshold) { send_stats(); samples_processed -= stat_update_threshold; } } void POCSAGProcessor::on_message(const Message* const message) { switch (message->id) { case Message::ID::POCSAGConfigure: configure(); break; case Message::ID::NBFMConfigure: { auto config = reinterpret_cast(message); squelch.set_threshold(config->squelch_level / 99.0); break; } default: break; } } void POCSAGProcessor::configure() { constexpr size_t decim_0_output_fs = baseband_fs / decim_0.decimation_factor; constexpr size_t decim_1_output_fs = decim_0_output_fs / decim_1.decimation_factor; constexpr size_t channel_filter_output_fs = decim_1_output_fs / 2; constexpr size_t demod_input_fs = channel_filter_output_fs; decim_0.configure(taps_11k0_decim_0.taps); decim_1.configure(taps_11k0_decim_1.taps); channel_filter.configure(taps_11k0_channel.taps, 2); demod.configure(demod_input_fs, 4'500); // FSK +/- 4k5Hz. // Don't process the audio stream. audio_output.configure(false); bit_extractor.configure(demod_input_fs); // Set ready to process data. configured = true; } void POCSAGProcessor::flush() { word_extractor.flush(); } void POCSAGProcessor::reset() { bits.reset(); bit_extractor.reset(); word_extractor.reset(); samples_processed = 0; } void POCSAGProcessor::send_stats() const { POCSAGStatsMessage message( word_extractor.current(), word_extractor.count(), word_extractor.has_sync(), bit_extractor.baud_rate()); shared_memory.application_queue.push(message); } void POCSAGProcessor::send_packet() { packet.set_flag(pocsag::PacketFlag::NORMAL); packet.set_timestamp(Timestamp::now()); packet.set_bitrate(bit_extractor.baud_rate()); packet.set(word_extractor.batch()); POCSAGPacketMessage message(packet); shared_memory.application_queue.push(message); } /* main **************************************************/ int main() { EventDispatcher event_dispatcher{std::make_unique()}; event_dispatcher.run(); return 0; }