#ifndef __UI_ABOUT_SIMPLE_H__ #define __UI_ABOUT_SIMPLE_H__ #include "ui_widget.hpp" #include "ui_navigation.hpp" #include /* TODO: Now it is dyn width. There should be an algorithm to fill the menu based on it's size. */ namespace ui { class AboutView : public View { public: AboutView(NavigationView& nav); void focus() override; std::string title() const override { return "About"; }; private: virtual bool on_key(const KeyEvent event); virtual bool on_encoder(const EncoderEvent event); virtual bool on_touch(const TouchEvent event); bool interacted{false}; uint16_t frame_sync_count{0}; void on_frame_sync(); MenuView menu_view{ {0, 0, screen_width, screen_height - 56}, true}; Button button_ok{ {screen_width / 3, screen_height - 50, screen_width / 3, 24}, "OK", }; MessageHandlerRegistration message_handler_frame_sync{ Message::ID::DisplayFrameSync, [this](const Message* const) { this->on_frame_sync(); }}; }; } // namespace ui #endif /*__UI_ABOUT_SIMPLE_H__*/