* Doom - Mini Mayhem version
* Update ui_doom.cpp
* Update ui_doom.cpp
* Update ui_doom.cpp
* Update ui_doom.cpp
* Update ui_doom.cpp
* Update ui_doom.cpp
* Update ui_doom.cpp
* Update ui_doom.cpp
* Doom - Mayhem Edition
Made the Doom - Mayhem Edition game. Some little bugs but good enough for nightly.
* Code formatting. Forgot like always.
* give more initial ammo until i put ammo around the maze to collect
* wf3
* Ookbrute (#2354)
* Revert "Ookbrute (#2354)"
This reverts commit abb8143eec7b8106a6523f808109f9d394d721f1.
* fix
* test edition
* re enable ble
* re enable ert
* steal amfm stuff
* something happens
* save bmp on start btn
* kinda works
* exit crash fixed
* redline, remove some hardcoded
* removed cpu killer red line, and some fixes
* simplify #1
* seems ok. time to improve
* added hidden freq offset to receiver model, so wefax can be set to the "correct" freq without users needs to substract 300 hz
* badly implemented sync detection, and disabled it.
* fix for fix
* fixes
* fix offset to real life off
* no line on freq enter
* fixes
* updated bitmaps for speaker icon
* removed opera cake icon that was added by mistake
* adding missing Game menu source png
* cyan for Game menu
* regenerated icons
* Create the Shopping Cart Lock app
Will demonstrate tomorrow. Don't merge until I do 😁
* Fixes for HTotoo's comments 😎
* Improved audio the best I can.
If nobody has any ideas to further improve high frequencies of the audio, the hardware may not be capable. I still need to check with line-out to better speaker to make sure it's not just the speaker, but it shouldn't be.
* Compared against baseband_api.cpp - matched some things better but still playback seems to be missing higher fq sounds
* renamed wav files to a more specific / less generic name
* indentation + using variables instead of litteral names for wav files to use
* indentation
* Made a Snake game - enjoy
* Code formatting. I always forget.
* move to keep sort order
* Update external.ld
Sorry I should have also asked if there was any reason that address ranges 0xADDA0000--0xADDD0000 were skipped in external.ld. I assumed there wasn't so I changed it to be consecutive using the same 0x10000 step as the other modules. If there is any reason to skip them then we should add a comment to note it. Of course these are all just temporary address values used for linking and get overwritten by a kludgy "search & replace" during the build process.
Resolves enhancement request #764
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Co-authored-by: gullradriel <gullradriel@no-mail.com>
Co-authored-by: Mark Thompson <129641948+NotherNgineer@users.noreply.github.com>
* changed order of modulations, changed case to avoid capture
* added missing AMAudioFMApt mode to dump pmem
* reorder demod, adding missing ones, fix warnings
* removed uneeded 'previous_modulation', renamed WFAX to AMFM to match other places
* removing uneeded 'previous_modulation' uneeded check in change_modulation
* move capture at the end so AMAUdioFMApt is matching the other arrays for position 4
* added AMFM to Recon Level and Scanner
* clang + more details in some comments
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Co-authored-by: gullradriel <gullradriel@no-mail.com>
* make both exist
* format
* fix focusing issue
* add example hopper payload
* fix compiler err
* clean up
* correct linker script addr
* lint
* PoC
* unknown: write_line issue
* clean up
* merge
* fix read line
* remove debug code
* fix english
* support new file
* support enter delay
* fix crash
* remove debug code
* some final tune
* Add frequency settings for Brazil, named 'BR' that tunes to 145.570 MHz.
* Also added: Japan: 144.640 MHz (JAP), Thailand: 144.900 MHz (THA), Philippines: 144.740 MHz (PHI)
* Reordered list by increasing frequency
Co-authored-by: gullradriel <3157857+gullradriel@users.noreply.github.com>
* disabling button on main menu, change labels and add 'icons'
* fix reverse order of buttons
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Co-authored-by: gullradriel <gullradriel@no-mail.com>