* first draft of looking beep
* fixed beep squelch range in percent
* took out steps
* gui adjustements
* uniformize calculation and beep squelch in db
* uniformisation, fix 24/48 error
* WIP RadioState init
* TX/RX cleanup
* Update all apps using RadioState and setting modulation mode
* Set apps to use AM mode
* Don't push modulation update in RadioState.
* Support passing overrides to Audio and MicTX
* Support set_nearest on OptionsField, fix recon step
* Fix audio, typo
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Co-authored-by: kallanreed <kylereed@manzana.lan>
Co-authored-by: kallanreed <kallanreed@noreply.github.com>
* add a little Stash utility.
* add radio state RAII helper.
* first part of radio_state changes
* add radio_state_ to rest of apps
* fix freq_step and format
* fix unused ui_sigfrx: corrected sample rate, added back freq setting
* finely tuned spectrum and marker precision, all modes
* hidding buttons when mode is not supported
* removing on show hide since widget implementation is buggy. Fine tuned values using signal generator to get around the corners
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Co-authored-by: GullCode <gullradriel@hotmail.com>
* Consolidate styles into a Styles class and clean up code
* Format
* Add style_bg_dark_grey for nav bar
* Fix bugs found in PR
* Rename styles
* Add bg_white style
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Co-authored-by: kallanreed <kallanreed@outlook.com>
Co-authored-by: gullradriel <3157857+gullradriel@users.noreply.github.com>
* simplifications, better precision, less sleeps
* fixing glitches
* fixed res freeze
* correct frequency picking for marker, yay !
* added comments into the code in hard parts
* took out unneeded sleep
Special thanks to users vmakeev, tel, f1ghy, u-foka for their resilience in testing the bunch of bins I've produced to fix the thing :-)
* Use receiver/transmitter models everywhere
* Run formatter
* Fix a copy-paste bug, make transmitter_model actually set tx_gain.
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Co-authored-by: kallanreed <kallanreed@outlook.com>
Discord User jteich did some investigation (Thanks!) and helped me understanding this rather obscure parameter:
Internally, is called "TRIGGER", and is passed into the baseband when configuring the desired spectrum sample rate.
Please forgive me in advance if this explanation is not 100% correct. It's only my interpretation, based on my own observation and jteich's comments over Discord chat.
This trigger parameter apparently determines the amount of data over time used for calculating the signal's power inside each specttrum's bin, before considering it "done".
In short, if you lower this resolution value then the cascade will tend to be rendered a bit faster, while kind of blind to tiny signals.
On the other hand, a bigger value will help rendering and distinguishing different signals on the cascade.
Too big a value can easily clutter up the cascade. But then it may be a "blessing" when inspecting higher freuqencies -where hackrf is more deaf"
The default value of 32 is quite decent. But then, now you can experiment with it. Cheers