Commit Graph

15 Commits

Author SHA1 Message Date
furrtek
57c759627d Fixed mic tx not working the first time it was entered
Fixed SD card FAT wipe (buffer size too big)
Cleared some warnings from ADSB rx
Updated binary
2018-02-01 11:17:51 +00:00
furrtek
38e14b1e30 Scanner: Added last locked frequencies list
Added back squelch to NFM receiver
Scanner: cleanup
Widgets: VU-meter cleanup
2017-05-18 11:06:11 +01:00
furrtek
2d75722b74 Added microphone TX (very basic for now) 2017-03-12 07:10:09 +00:00
furrtek
693a2533b5 Reverted to original CPLD data 2017-01-29 06:50:48 +00:00
furrtek
6bcb7dc1b1 # This is a combination of 2 commits.
# The first commit's message is:

Updated RDS transmitter: flags, PI and date/time

Merging baseband audio tone generators

Merging DTMF baseband with "tones" baseband

Added stealth transmit mode

App flash section bumped to 512k
RX and TX LEDs are now used
Play dead should work again, added login option
Morse frame gen. for letters and fox hunt codes
Merged EPAR with Xylos
Made EPAR use encoders for frame gen.
Moved OOK encoders data in encoders.hpp
Simplified about screen, ui_about_demo.* files are still there

BHT city DB, keywords removed

BHT cities DB, keywords removed

Update README.md

RDS radiotext and time group generators

# This is the 2nd commit message:

Update README.md
2016-12-24 11:52:11 +01:00
furrtek
569f299f42 Merge 2016-05-09 21:05:11 +02:00
Jared Boone
0d8971cd7d Use size of provided buffer for stream write. 2016-04-11 10:20:19 -07:00
Jared Boone
59f1a32566 Semi-naive audio recording to SD card. 2016-04-11 10:20:19 -07:00
Jared Boone
ef86848139 Change baseband floats to normalize at +/-1.0. 2016-02-14 12:38:50 -08:00
Jared Boone
9430c94dec Move I2S management to application side. 2016-02-05 15:25:08 -08:00
Jared Boone
a558565886 Further template BlockDecimator by element type, use for audio buffer.
Appropriating for use as a buffer accumulator that will save up enough audio samples to put into an audio DMA buffer.
2016-01-29 19:25:08 -08:00
Jared Boone
58e6d26910 Move AudioOutput back to inside audio processor classes.
Was wasting precious RAM making it static. I lose 400 bytes of .text, not sure why, but I think the trade is worth it.
2016-01-16 13:56:23 -08:00
Jared Boone
55e3a70fde Change baseband audio processing pipeline to all floats. 2016-01-11 16:15:42 -08:00
Jared Boone
e169a46367 Un-static squelch history. 2016-01-11 11:38:33 -08:00
Jared Boone
877a66ca78 Create AudioOutput singleton, from extracted BasebandProcessor code. 2016-01-10 20:25:24 -08:00