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Extract complex16_mag_squared_to_dbv_norm to utility.
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@ -70,13 +70,6 @@
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constexpr auto baseband_thread_priority = NORMALPRIO + 20;
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constexpr auto rssi_thread_priority = NORMALPRIO + 10;
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static float complex16_mag_squared_to_dbv_norm(const float c16_mag_squared) {
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constexpr float mag2_max = -32768.0f * -32768.0f + -32768.0f * -32768.0f;
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constexpr float mag2_log10_max = std::log10(mag2_max);
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constexpr float mag2_to_db_factor = 20.0f / 2.0f;
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return (std::log10(c16_mag_squared) - mag2_log10_max) * mag2_to_db_factor;
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}
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class BasebandStatsCollector {
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public:
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template<typename Callback>
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@ -24,6 +24,7 @@
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#include "utility.hpp"
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#include <cstdint>
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#include <cmath>
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#if 0
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uint32_t gcd(const uint32_t u, const uint32_t v) {
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@ -61,6 +62,13 @@ uint32_t gcd(const uint32_t u, const uint32_t v) {
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}
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#endif
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float complex16_mag_squared_to_dbv_norm(const float c16_mag_squared) {
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constexpr float mag2_max = -32768.0f * -32768.0f + -32768.0f * -32768.0f;
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constexpr float mag2_log10_max = std::log10(mag2_max);
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constexpr float mag2_to_db_factor = 20.0f / 2.0f;
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return (std::log10(c16_mag_squared) - mag2_log10_max) * mag2_to_db_factor;
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}
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/* GCD implementation derived from recursive implementation at
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* http://en.wikipedia.org/wiki/Binary_GCD_algorithm
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*/
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@ -65,6 +65,8 @@ static inline void clear_m4_flag_saturation() {
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#endif
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float complex16_mag_squared_to_dbv_norm(const float c16_mag_squared);
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/* Override new/delete to use Chibi/OS heap functions */
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/* NOTE: Do not inline these, it doesn't work. ;-) */
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void* operator new(size_t size);
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