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Change baseband floats to normalize at +/-1.0.
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10 changed files with 35 additions and 26 deletions
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@ -82,15 +82,14 @@ float fast_pow2(const float val) {
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return u.f;
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}
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float complex16_mag_squared_to_dbv_norm(const float c16_mag_squared) {
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constexpr float input_component_max = 32768;
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constexpr float mag2_max = (input_component_max * input_component_max) * 2;
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float mag2_to_dbv_norm(const float mag2) {
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constexpr float mag2_max = 1.0f;
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constexpr float mag2_log2_max = std::log2(mag2_max);
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constexpr float log_mag2_mag_factor = 0.5f;
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constexpr float log2_log10_factor = std::log10(2.0f);
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constexpr float log10_dbv_factor = 20.0f;
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constexpr float mag2_to_db_factor = log_mag2_mag_factor * log2_log10_factor * log10_dbv_factor;
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return (fast_log2(c16_mag_squared) - mag2_log2_max) * mag2_to_db_factor;
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return (fast_log2(mag2) - mag2_log2_max) * mag2_to_db_factor;
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}
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/* GCD implementation derived from recursive implementation at
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