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splash fix and draw bmp fuc logic wrong (#2376)
* revert * rename drawBMP to draw_bmp_from_bmp_hex_arr * rename drawBMP2 * add comments * rename BMPView class in child of nav into SplashView * rename SplashView class in child of nav into SplashScreeView * fix draw from wrong line * comment * comment * comment
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6 changed files with 26 additions and 22 deletions
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@ -56,7 +56,7 @@ SIGFRXView::~SIGFRXView() {
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void SIGFRXView::paint(Painter& painter) {
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uint8_t i, xp;
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// portapack::display.drawBMP({0, 302-160}, fox_bmp);
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// portapack::display.draw_bmp_from_bmp_hex_arr({0, 302-160}, fox_bmp);
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portapack::display.fill_rectangle({0, 16, 240, 160 - 16}, Theme::getInstance()->bg_darkest->foreground);
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for (i = 0; i < 6; i++) {
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xp = sigfrx_marks[i * 3];
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