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Initial firmware commit.
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firmware/application/receiver_model.cpp
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firmware/application/receiver_model.cpp
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/*
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* Copyright (C) 2014 Jared Boone, ShareBrained Technology, Inc.
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*
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* This file is part of PortaPack.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street,
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* Boston, MA 02110-1301, USA.
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*/
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#include "receiver_model.hpp"
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#include "portapack_shared_memory.hpp"
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#include "radio.hpp"
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#include "wm8731.hpp"
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// TODO: Nasty. Put this in an #include somewhere, or a shared system state
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// object?
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extern wolfson::wm8731::WM8731 audio_codec;
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rf::Frequency ReceiverModel::tuning_frequency() const {
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return tuning_frequency_;
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}
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void ReceiverModel::set_tuning_frequency(rf::Frequency f) {
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tuning_frequency_ = f;
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update_tuning_frequency();
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}
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rf::Frequency ReceiverModel::frequency_step() const {
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return frequency_step_;
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}
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void ReceiverModel::set_frequency_step(rf::Frequency f) {
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frequency_step_ = f;
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}
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bool ReceiverModel::rf_amp() const {
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return rf_amp_;
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}
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void ReceiverModel::set_rf_amp(bool enabled) {
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rf_amp_ = enabled;
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update_rf_amp();
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}
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int32_t ReceiverModel::lna() const {
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return lna_gain_db_;
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}
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void ReceiverModel::set_lna(int32_t v_db) {
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lna_gain_db_ = v_db;
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update_lna();
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}
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uint32_t ReceiverModel::baseband_bandwidth() const {
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return baseband_bandwidth_;
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}
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void ReceiverModel::set_baseband_bandwidth(uint32_t v) {
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baseband_bandwidth_ = v;
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update_baseband_bandwidth();
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}
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int32_t ReceiverModel::vga() const {
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return vga_gain_db_;
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}
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void ReceiverModel::set_vga(int32_t v_db) {
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vga_gain_db_ = v_db;
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update_vga();
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}
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uint32_t ReceiverModel::sampling_rate() const {
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return baseband_configuration.sampling_rate;
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}
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void ReceiverModel::set_sampling_rate(uint32_t hz) {
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baseband_configuration.sampling_rate = hz;
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update_baseband_configuration();
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}
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uint32_t ReceiverModel::modulation() const {
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return baseband_configuration.mode;
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}
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void ReceiverModel::set_modulation(uint32_t v) {
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baseband_configuration.mode = v;
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update_modulation();
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}
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volume_t ReceiverModel::headphone_volume() const {
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return headphone_volume_;
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}
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void ReceiverModel::set_headphone_volume(volume_t v) {
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headphone_volume_ = v;
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update_headphone_volume();
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}
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uint32_t ReceiverModel::baseband_oversampling() const {
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// TODO: Rename decimation_factor.
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return baseband_configuration.decimation_factor;
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}
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void ReceiverModel::set_baseband_oversampling(uint32_t v) {
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baseband_configuration.decimation_factor = v;
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update_baseband_configuration();
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}
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void ReceiverModel::enable() {
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radio::set_direction(rf::Direction::Receive);
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update_tuning_frequency();
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update_rf_amp();
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update_lna();
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update_vga();
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update_baseband_bandwidth();
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update_baseband_configuration();
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radio::streaming_enable();
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update_headphone_volume();
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}
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void ReceiverModel::disable() {
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/* TODO: This is a dumb hack to stop baseband from working so hard. */
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BasebandConfigurationMessage message {
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.configuration = {
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.mode = -1,
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.sampling_rate = 0,
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.decimation_factor = 1,
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}
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};
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shared_memory.baseband_queue.push(&message);
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while( !message.is_free() );
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radio::disable();
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}
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int32_t ReceiverModel::tuning_offset() {
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return -(sampling_rate() / 4);
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}
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void ReceiverModel::update_tuning_frequency() {
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radio::set_tuning_frequency(tuning_frequency_ + tuning_offset());
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}
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void ReceiverModel::update_rf_amp() {
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radio::set_rf_amp(rf_amp_);
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}
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void ReceiverModel::update_lna() {
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radio::set_lna_gain(lna_gain_db_);
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}
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void ReceiverModel::update_baseband_bandwidth() {
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radio::set_baseband_filter_bandwidth(baseband_bandwidth_);
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}
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void ReceiverModel::update_vga() {
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radio::set_vga_gain(vga_gain_db_);
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}
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void ReceiverModel::update_modulation() {
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update_baseband_configuration();
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}
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void ReceiverModel::update_baseband_configuration() {
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clock_manager.set_sampling_frequency(sampling_rate() * baseband_oversampling());
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update_tuning_frequency();
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radio::set_baseband_decimation_by(baseband_oversampling());
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BasebandConfigurationMessage message { baseband_configuration };
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shared_memory.baseband_queue.push(&message);
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// Block until message is consumed, since we allocated it on the stack.
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while( !message.is_free() );
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if( baseband_configuration.mode == 3 ) {
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update_fsk_configuration();
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}
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}
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void ReceiverModel::update_headphone_volume() {
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// TODO: Manipulating audio codec here, and in ui_receiver.cpp. Good to do
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// both?
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audio_codec.set_headphone_volume(headphone_volume_);
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}
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static constexpr FSKConfiguration fsk_configuration_ais = {
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.symbol_rate = 9600,
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.access_code = 0b01010101010101010101111110,
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.access_code_length = 26,
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.access_code_tolerance = 1,
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.packet_length = 256,
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};
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static constexpr FSKConfiguration fsk_configuration_tpms_a = {
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.symbol_rate = 19200,
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.access_code = 0b0101010101010101010101010110,
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.access_code_length = 28,
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.access_code_tolerance = 1,
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.packet_length = 160,
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};
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void ReceiverModel::update_fsk_configuration() {
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FSKConfigurationMessage message { fsk_configuration_ais };
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shared_memory.baseband_queue.push(&message);
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// Block until message is consumed, since we allocated it on the stack.
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while( !message.is_free() );
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}
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