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Audio: Introduce Codec abstraction.
Now that we have two hardware variants with different audio codecs.
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@ -25,9 +25,34 @@
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#include "volume.hpp"
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#include <cstdint>
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#include <cstddef>
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#include <string>
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namespace audio {
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class Codec {
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public:
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virtual ~Codec() { }
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virtual std::string name() const = 0;
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virtual bool reset() = 0;
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virtual void init() = 0;
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virtual void headphone_enable() = 0;
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virtual void headphone_disable() = 0;
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virtual volume_range_t headphone_gain_range() const = 0;
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virtual void set_headphone_volume(const volume_t volume) = 0;
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virtual void microphone_enable() = 0;
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virtual void microphone_disable() = 0;
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virtual size_t reg_count() const = 0;
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virtual size_t reg_bits() const = 0;
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virtual uint32_t reg_read(const size_t register_number) = 0;
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};
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namespace output {
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void start();
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