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Declare escape strings for colored text (#1409)
* Color strings * Color strings * Color strings * Color strings * Color strings * Color strings & fix first group scrolling off screen * Color strings * Color strings * Clang * Clang * Clang attempt #3 * Update ui_painter.cpp * Update ui_widget.cpp * Clang test * Clang * Clang test * Update ui_about_simple.cpp * Update lge_app.cpp
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9 changed files with 49 additions and 36 deletions
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@ -26,6 +26,25 @@
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namespace ui {
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// Escape sequences for colored text; second character is index into term_colors[]
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#define STR_COLOR_BLACK "\x1B\x00"
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#define STR_COLOR_DARK_BLUE "\x1B\x01"
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#define STR_COLOR_DARK_GREEN "\x1B\x02"
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#define STR_COLOR_DARK_CYAN "\x1B\x03"
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#define STR_COLOR_DARK_RED "\x1B\x04"
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#define STR_COLOR_DARK_MAGENTA "\x1B\x05"
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#define STR_COLOR_DARK_YELLOW "\x1B\x06"
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#define STR_COLOR_LIGHT_GREY "\x1B\x07"
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#define STR_COLOR_DARK_GREY "\x1B\x08"
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#define STR_COLOR_BLUE "\x1B\x09"
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#define STR_COLOR_GREEN "\x1B\x0A"
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#define STR_COLOR_CYAN "\x1B\x0B"
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#define STR_COLOR_RED "\x1B\x0C"
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#define STR_COLOR_MAGENTA "\x1B\x0D"
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#define STR_COLOR_YELLOW "\x1B\x0E"
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#define STR_COLOR_WHITE "\x1B\x0F"
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#define STR_COLOR_FOREGROUND "\x1B\x10"
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#define DEG_TO_RAD(d) (d * (2 * pi) / 360.0)
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using Coord = int16_t;
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