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Declare escape strings for colored text (#1409)
* Color strings * Color strings * Color strings * Color strings * Color strings * Color strings & fix first group scrolling off screen * Color strings * Color strings * Clang * Clang * Clang attempt #3 * Update ui_painter.cpp * Update ui_widget.cpp * Clang test * Clang * Clang test * Update ui_about_simple.cpp * Update lge_app.cpp
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9af1308e29
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9 changed files with 49 additions and 36 deletions
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@ -29,6 +29,7 @@
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namespace ui {
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// CGA palette
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// Index into this table should match STR_COLOR_ escape string in ui.hpp
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Color term_colors[16] = {
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Color::black(),
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Color::dark_blue(),
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@ -26,6 +26,25 @@
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namespace ui {
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// Escape sequences for colored text; second character is index into term_colors[]
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#define STR_COLOR_BLACK "\x1B\x00"
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#define STR_COLOR_DARK_BLUE "\x1B\x01"
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#define STR_COLOR_DARK_GREEN "\x1B\x02"
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#define STR_COLOR_DARK_CYAN "\x1B\x03"
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#define STR_COLOR_DARK_RED "\x1B\x04"
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#define STR_COLOR_DARK_MAGENTA "\x1B\x05"
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#define STR_COLOR_DARK_YELLOW "\x1B\x06"
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#define STR_COLOR_LIGHT_GREY "\x1B\x07"
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#define STR_COLOR_DARK_GREY "\x1B\x08"
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#define STR_COLOR_BLUE "\x1B\x09"
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#define STR_COLOR_GREEN "\x1B\x0A"
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#define STR_COLOR_CYAN "\x1B\x0B"
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#define STR_COLOR_RED "\x1B\x0C"
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#define STR_COLOR_MAGENTA "\x1B\x0D"
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#define STR_COLOR_YELLOW "\x1B\x0E"
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#define STR_COLOR_WHITE "\x1B\x0F"
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#define STR_COLOR_FOREGROUND "\x1B\x10"
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#define DEG_TO_RAD(d) (d * (2 * pi) / 360.0)
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using Coord = int16_t;
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@ -57,8 +57,8 @@ int Painter::draw_string(
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for (auto c : text) {
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if (escape) {
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if (c <= 15)
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pen = term_colors[c & 15];
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if (c < std::size(term_colors))
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pen = term_colors[(uint8_t)c];
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else
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pen = foreground;
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escape = false;
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@ -617,7 +617,7 @@ void Console::write(std::string message) {
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for (const auto c : message) {
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if (escape) {
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if (c <= 15)
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if (c < std::size(term_colors))
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pen_color = term_colors[(uint8_t)c];
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else
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pen_color = s.foreground;
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