Added loop option in Replay app

Updated binary
This commit is contained in:
furrtek 2017-12-11 04:14:54 +00:00
parent 70c7646743
commit c9381f1418
9 changed files with 117 additions and 101 deletions

View file

@ -41,8 +41,7 @@ public:
size_t read_size,
size_t buffer_count,
bool* ready_signal,
std::function<void()> success_callback,
std::function<void(File::Error)> error_callback
std::function<void(uint32_t return_code)> terminate_callback
);
~ReplayThread();
@ -53,19 +52,24 @@ public:
const ReplayConfig& state() const {
return config;
}
};
enum replaythread_return {
READ_ERROR = 0,
END_OF_FILE,
TERMINATED
};
private:
ReplayConfig config;
std::unique_ptr<stream::Reader> reader;
bool* ready_sig;
std::function<void()> success_callback;
std::function<void(File::Error)> error_callback;
std::function<void(uint32_t return_code)> terminate_callback;
Thread* thread { nullptr };
static msg_t static_fn(void* arg);
Optional<File::Error> run();
uint32_t run();
};
#endif/*__REPLAY_THREAD_H__*/