Added RFM69 helper

LGE tool: new frames
Text entry string length bugfix
This commit is contained in:
furrtek 2019-05-05 00:43:36 +01:00
parent dd35bda197
commit b1e72c788b
18 changed files with 417 additions and 130 deletions

View file

@ -25,6 +25,7 @@
#include "ui_navigation.hpp"
#include "ui_transmitter.hpp"
#include "ui_font_fixed_8x16.hpp"
#include "rfm69.hpp"
#include "message.hpp"
#include "transmitter_model.hpp"
@ -50,27 +51,77 @@ private:
tx_modes tx_mode = IDLE;
RFM69 rfm69 { 5, 0x2DD4, true, true };
uint32_t frame_size { 0 };
uint32_t repeats { 0 };
uint32_t channel_index { 0 };
std::string pseudo { "ABCDEF" };
rf::Frequency channels[3] = { 868067000, 868183000, 868295000 };
void start_tx();
void stop_tx();
void generate_frame();
void generate_lge_frame(const uint8_t command, std::vector<uint8_t>& data) {
generate_lge_frame(command, 0xFFFF, 0xFFFF, data);
}
void generate_lge_frame(const uint8_t command, const uint16_t address_a, const uint16_t address_b, std::vector<uint8_t>& data);
void generate_frame_pseudo();
void generate_frame_equipe();
void generate_frame_broadcast_pseudo();
void generate_frame_start();
void generate_frame_gameover();
void on_tx_progress(const uint32_t progress, const bool done);
Labels labels {
{ { 7 * 8, 4 * 8 }, "NO FUN ALLOWED !", Color::red() },
{ { 11 * 8, 8 * 8 }, "Zone:", Color::light_grey() }
{ { 7 * 8, 1 * 8 }, "NO FUN ALLOWED !", Color::red() },
{ { 4 * 8, 4 * 8 }, "Trame:", Color::light_grey() },
{ { 4 * 8, 6 * 8 }, "Salle:", Color::light_grey() },
{ { 14 * 8, 6 * 8 }, "Texte:", Color::light_grey() },
{ { 3 * 8, 8 * 8 }, "Equipe:", Color::light_grey() },
{ { 3 * 8, 10 * 8 }, "Joueur:", Color::light_grey() }
};
NumberField field_zone {
{ 16 * 8, 8 * 8 },
OptionsField options_trame {
{ 10 * 8, 4 * 8 },
16,
{
{ "Set pseudo", 0 },
{ "Set equipe", 1 },
{ "Broadcast pseudo", 2 },
{ "Start", 3 },
{ "Game over", 4 }
}
};
NumberField field_salle {
{ 10 * 8, 6 * 8 },
1,
{ 1, 2 },
1,
'0'
};
Button button_texte {
{ 14 * 8, 8 * 8, 16 * 8, 3 * 8 },
"ABCDEF"
};
NumberField field_equipe {
{ 10 * 8, 8 * 8 },
1,
{ 1, 6 },
16,
1,
'0'
};
NumberField field_joueur {
{ 10 * 8, 10 * 8 },
2,
{ 1, 50 },
1,
'0'
};
@ -80,13 +131,8 @@ private:
"All channels"
};
Text text_messagea {
{ 0 * 8, 10 * 16, 30 * 8, 16 },
""
};
Text text_messageb {
{ 0 * 8, 11 * 16, 30 * 8, 16 },
""
Console console {
{ 0, 18 * 8, 30 * 8, 7 * 16 }
};
TransmitterView tx_view {