Push more widget painting code into ui::Painter

Hide knowledge of damage tracking strategy.
This commit is contained in:
Jared Boone 2015-08-14 21:36:51 -07:00
parent 2ebb41c0e6
commit b1a4418f06
3 changed files with 12 additions and 6 deletions

View File

@ -266,10 +266,7 @@ private:
}
void handle_lcd_frame_sync() {
if( ui::is_dirty() ) {
painter.paint_widget(top_widget);
ui::dirty_clear();
}
painter.paint_widget_tree(top_widget);
}
void handle_sd_card_detect() {

View File

@ -73,6 +73,13 @@ void Painter::fill_rectangle(const Rect r, const Color c) {
display.fill_rectangle(r, c);
}
void Painter::paint_widget_tree(Widget* const w) {
if( ui::is_dirty() ) {
paint_widget(w);
ui::dirty_clear();
}
}
void Painter::paint_widget(Widget* const w) {
if( w->hidden() ) {
// Mark widget (and all children) as invisible.

View File

@ -53,11 +53,13 @@ public:
void draw_rectangle(const Rect r, const Color c);
void fill_rectangle(const Rect r, const Color c);
void paint_widget(Widget* const w);
void paint_widget_tree(Widget* const w);
private:
void draw_hline(Point p, size_t width, const Color c);
void draw_vline(Point p, size_t height, const Color c);
void paint_widget(Widget* const w);
};
} /* namespace ui */