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Push more widget painting code into ui::Painter
Hide knowledge of damage tracking strategy.
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2ebb41c0e6
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@ -266,10 +266,7 @@ private:
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}
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void handle_lcd_frame_sync() {
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if( ui::is_dirty() ) {
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painter.paint_widget(top_widget);
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ui::dirty_clear();
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}
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painter.paint_widget_tree(top_widget);
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}
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void handle_sd_card_detect() {
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@ -73,6 +73,13 @@ void Painter::fill_rectangle(const Rect r, const Color c) {
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display.fill_rectangle(r, c);
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}
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void Painter::paint_widget_tree(Widget* const w) {
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if( ui::is_dirty() ) {
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paint_widget(w);
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ui::dirty_clear();
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}
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}
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void Painter::paint_widget(Widget* const w) {
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if( w->hidden() ) {
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// Mark widget (and all children) as invisible.
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@ -53,11 +53,13 @@ public:
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void draw_rectangle(const Rect r, const Color c);
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void fill_rectangle(const Rect r, const Color c);
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void paint_widget(Widget* const w);
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void paint_widget_tree(Widget* const w);
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private:
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void draw_hline(Point p, size_t width, const Color c);
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void draw_vline(Point p, size_t height, const Color c);
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void paint_widget(Widget* const w);
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};
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} /* namespace ui */
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