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Standalone app api v3 (#2772)
Added file io, and updated some ui elements. Also added Digital Rain standalone app for an example.
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61 changed files with 14474 additions and 12 deletions
113
firmware/standalone/digitalrain/ui/ui_painter.hpp
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113
firmware/standalone/digitalrain/ui/ui_painter.hpp
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/*
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* Copyright (C) 2014 Jared Boone, ShareBrained Technology, Inc.
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*
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* This file is part of PortaPack.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __UI_PAINTER_H__
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#define __UI_PAINTER_H__
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#include "ui.hpp"
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#include "ui_text.hpp"
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#include <string_view>
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#include <array>
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#include <vector>
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namespace ui {
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struct Style {
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const Font& font;
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const Color background;
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const Color foreground;
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Style invert() const;
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};
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/* Sometimes mutation is just the more readable thing... */
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struct MutableStyle {
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const Font* font;
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Color background;
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Color foreground;
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MutableStyle(const Style& s)
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: font{&s.font},
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background{s.background},
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foreground{s.foreground} {}
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void invert() {
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std::swap(background, foreground);
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}
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operator Style() const {
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return {
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.font = *font,
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.background = background,
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.foreground = foreground};
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}
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};
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class Widget;
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class Painter {
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public:
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Painter() {};
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Painter(const Painter&) = delete;
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Painter(Painter&&) = delete;
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int draw_char(Point p, const Style& style, char c);
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int draw_string(Point p, const Style& style, std::string_view text);
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int draw_string(Point p, const Font& font, Color foreground, Color background, std::string_view text);
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void draw_bitmap(Point p, const Bitmap& bitmap, Color background, Color foreground);
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void draw_rectangle(Rect r, Color c);
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void fill_rectangle(Rect r, Color c);
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void fill_rectangle_unrolled8(Rect r, Color c);
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void paint_widget_tree(Widget* w);
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void draw_hline(Point p, int width, Color c);
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void draw_vline(Point p, int height, Color c);
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template <size_t N>
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void draw_pixels(
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const ui::Rect r,
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const std::array<ui::Color, N>& colors) {
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draw_pixels(r, colors.data(), colors.size());
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}
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void draw_pixels(
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const ui::Rect r,
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const std::vector<ui::Color>& colors) {
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draw_pixels(r, colors.data(), colors.size());
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}
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void draw_pixels(const ui::Rect r, const ui::Color* const colors, const size_t count);
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void draw_line(const ui::Point start, const ui::Point end, const ui::Color color);
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void draw_pixel(const ui::Point p, const ui::Color color);
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private:
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void paint_widget(Widget* w);
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};
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} /* namespace ui */
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#endif /*__UI_PAINTER_H__*/
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