Improved Debounce for Encoders (#1837)

* Fix variable type declaration

* Fix typo

* Two-bit encoder debouncing

* Slight optimization

* Comment change
This commit is contained in:
Mark Thompson 2024-01-31 14:13:21 -06:00 committed by GitHub
parent f59f5dfaa3
commit a2a5fb166e
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5 changed files with 41 additions and 19 deletions

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@ -25,7 +25,7 @@
#include "utility.hpp"
uint8_t Debounce::state() {
bool v = state_to_report_;
uint8_t v = state_to_report_;
simulated_pulse_ = false;
return v;
}
@ -149,3 +149,24 @@ bool Debounce::feed(const uint8_t bit) {
return false;
}
uint8_t EncoderDebounce::state() {
return state_;
}
// Returns TRUE if encoder position phase bits changed (after debouncing)
bool EncoderDebounce::feed(const uint8_t phase_bits) {
history_ = (history_ << 2) | phase_bits;
// Has input been constant for 4 ticks? (phase_bits * 01010101b should be 0x00, 0x55, 0xAA, or 0xFF)
if (history_ == (phase_bits * 0x55)) {
// Has the debounced input value changed?
if (state_ != phase_bits) {
state_ = phase_bits;
return true;
}
}
// Unstable input, or no change
return false;
}

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@ -64,4 +64,16 @@ class Debounce {
bool long_press_occurred_{false}; // TRUE when button is being held down and LONG_PRESS_DELAY has been reached (only when long_press_enabled)
};
class EncoderDebounce {
public:
bool feed(const uint8_t phase_bits); // returns TRUE if state changed after debouncing
uint8_t state(); // returns debounced phase bits from encoder
private:
uint8_t history_{0}; // shift register of previous reads from encoder
uint8_t state_{0}; // actual encoder output state (after debounce logic)
};
#endif /*__DEBOUNCE_H__*/

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@ -94,13 +94,8 @@ static const int8_t transition_map[][16] = {
},
};
int_fast8_t Encoder::update(
const uint_fast8_t phase_0,
const uint_fast8_t phase_1) {
state <<= 1;
state |= phase_0;
state <<= 1;
state |= phase_1;
int_fast8_t Encoder::update(const uint_fast8_t phase_bits) {
state = (state << 2) | phase_bits;
// dial sensitivity setting is stored in pmem
return transition_map[portapack::persistent_memory::config_encoder_dial_sensitivity()][state & 0xf];

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@ -26,9 +26,7 @@
class Encoder {
public:
int_fast8_t update(
const uint_fast8_t phase_0,
const uint_fast8_t phase_1);
int_fast8_t update(const uint_fast8_t phase_bits);
private:
uint_fast8_t state{0};

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@ -43,7 +43,7 @@ static Thread* thread_controls_event = NULL;
// Index with the Switch enum.
static std::array<Debounce, 6> switch_debounce;
static std::array<Debounce, 2> encoder_debounce;
static EncoderDebounce encoder_debounce;
static_assert(std::size(switch_debounce) == toUType(Switch::Dfu) + 1);
@ -162,16 +162,12 @@ static bool switches_update(const uint8_t raw) {
}
static bool encoder_update(const uint8_t raw) {
bool encoder_changed = false;
encoder_changed |= encoder_debounce[0].feed((raw >> 6) & 0x01);
encoder_changed |= encoder_debounce[1].feed((raw >> 7) & 0x01);
return encoder_changed;
// TODO: swap +1/-1 directions in encoder.update() to avoid needless swizzing of phase bits here
return encoder_debounce.feed(((raw >> 7) & 0x01) | ((raw >> 5) & 0x02));
}
static bool encoder_read() {
auto delta = encoder.update(encoder_debounce[0].state(), encoder_debounce[1].state());
auto delta = encoder.update(encoder_debounce.state());
if (injected_encoder > 0) {
if (injected_encoder == 1) delta = -1;