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Optimized fake brightness code (#1915)
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@ -35,6 +35,21 @@
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// #include "portapack_persistent_memory.hpp"
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// Darkened pixel bit mask for each possible shift value.
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static const uint16_t darken_mask[4] = {
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0b1111111111111111, // RrrrrGgggggBbbbb
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0b0111101111101111, // 0Rrrr0Ggggg0Bbbb
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0b0011100111100111, // 00Rrr00Gggg00Bbb
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0b0001100011100011 // 000Rr000Ggg000Bb
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};
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// To darken, dividing each color level R/G/B by 2^shift.
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#define DARKENED_PIXEL(pixel, shift) ((pixel >> shift) & darken_mask[shift])
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// To un-darken, multiply each color level by 2^shift (might still be darker that before since some bits may have been lost above).
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// This function will only be called when the pixel has previously been darkened, so no masking is needed.
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#define UNDARKENED_PIXEL(pixel, shift) (pixel << shift)
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namespace portapack {
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class IO {
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@ -148,7 +163,7 @@ class IO {
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void lcd_write_pixel(ui::Color pixel) {
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if (get_dark_cover()) {
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shift_color(pixel, get_brightness(), false); // Darken the pixel color
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pixel.v = DARKENED_PIXEL(pixel.v, get_brightness());
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}
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lcd_write_data(pixel.v);
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}
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@ -159,7 +174,7 @@ class IO {
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void lcd_write_pixels(ui::Color pixel, size_t n) {
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if (get_dark_cover()) {
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shift_color(pixel, get_brightness(), false); // Darken the pixel color
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pixel.v = DARKENED_PIXEL(pixel.v, get_brightness());
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}
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while (n--) {
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lcd_write_data(pixel.v);
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@ -168,7 +183,7 @@ class IO {
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void lcd_write_pixels_unrolled8(ui::Color pixel, size_t n) {
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if (get_dark_cover()) {
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shift_color(pixel, get_brightness(), false); // Darken the pixel color
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pixel.v = DARKENED_PIXEL(pixel.v, get_brightness());
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}
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auto v = pixel.v;
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n >>= 3;
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@ -332,31 +347,6 @@ class IO {
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addr(1); /* Set up for data phase (most likely after a command) */
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}
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void shift_color(ui::Color& pixel, uint8_t shift_level, bool shift_left) {
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// TODO: 1. do we need edge control?
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// currently didn't see and issue without edge control
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// but maybe hurts screen hardware without one?
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// TODO: 2. de-color mode for accessibility
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// TODO: 3. high contrast mode for accessibility
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uint16_t r = (pixel.v >> 11) & 0x1F; // Extract red
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uint16_t g = (pixel.v >> 5) & 0x3F; // Extract green
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uint16_t b = pixel.v & 0x1F; // Extract blue
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if (shift_left) { // Shfting
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r = r << shift_level;
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g = g << shift_level;
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b = b << shift_level;
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} else if (!shift_left) {
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r = r >> shift_level;
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g = g >> shift_level;
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b = b >> shift_level;
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}
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pixel.v = (r << 11) | (g << 5) | b; // Combine back to color, check UI::color for the color layout
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}
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// void high_contrast(ui::Color& pixel, size_t contrast_level_shift) { // TODO
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// uint16_t r = (pixel.v >> 11) & 0x1F;
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// uint16_t g = (pixel.v >> 5) & 0x3F;
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@ -427,12 +417,8 @@ class IO {
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uint32_t original_value = (value_high << 8) | value_low;
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if (get_dark_cover()) {
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ui::Color pixel;
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pixel.v = original_value;
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shift_color(pixel, get_brightness(), true);
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original_value = pixel.v;
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original_value = UNDARKENED_PIXEL(original_value, get_brightness());
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}
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return original_value;
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}
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