Remove message_map from Context.

It doesn't belong in a display/rendering context object, it has much broader significance, mostly distributing messages via the M4->M0 IPC mechanism.
This commit is contained in:
Jared Boone 2016-01-13 15:46:04 -08:00
parent d380ffe52b
commit 9cab3c9978
12 changed files with 45 additions and 35 deletions

View file

@ -54,6 +54,7 @@ CH_IRQ_HANDLER(M4Core_IRQHandler) {
}
MessageHandlerMap EventDispatcher::message_map_;
Thread* EventDispatcher::thread_event_loop = nullptr;
EventDispatcher::EventDispatcher(
@ -118,7 +119,7 @@ void EventDispatcher::dispatch(const eventmask_t events) {
void EventDispatcher::handle_application_queue() {
std::array<uint8_t, Message::MAX_SIZE> message_buffer;
while(Message* const message = shared_memory.application_queue.pop(message_buffer)) {
context.message_map().send(message);
message_map().send(message);
}
}
@ -172,7 +173,7 @@ void EventDispatcher::on_touch_event(ui::TouchEvent event) {
void EventDispatcher::handle_lcd_frame_sync() {
DisplayFrameSyncMessage message;
context.message_map().send(&message);
message_map().send(&message);
painter.paint_widget_tree(top_widget);
}