mirror of
https://github.com/eried/portapack-mayhem.git
synced 2025-07-27 00:35:59 -04:00
Play dead actually works, fixed 7bit AFSK, AFSK repeat, started whistle mode
This commit is contained in:
parent
07754727ed
commit
9a7657fb38
22 changed files with 447 additions and 128 deletions
|
@ -19,6 +19,26 @@
|
|||
* Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
//Reims ANFR 822519
|
||||
//TODO: UC/LC update buttons in keyboard view
|
||||
//TODO: Dynamically load baseband code depending on mode (disable M4 & interrupts, load, reset)
|
||||
//TODO: Bodet :)
|
||||
//TODO: Whistler
|
||||
//TODO: Setup: Play dead by default ? Enable/disable ?
|
||||
//TODO: Hide statusview when playing dead
|
||||
//TODO: Persistent playdead !
|
||||
//TODO: LCR EC=A,J,N
|
||||
//TODO: LCR full message former (see norm)
|
||||
//TODO: See if receive still works
|
||||
//TODO: LCR repeats
|
||||
//TODO: LCR shared memory semaphore for doing/done
|
||||
//TODO: LCR address scan
|
||||
//TODO: LCR text showing status in LCRView
|
||||
//TODO: AFSK NRZI
|
||||
//TODO: AFSK volume
|
||||
//TODO: AFSK channel bandwidth
|
||||
//TODO: TX power
|
||||
|
||||
#include "ch.h"
|
||||
#include "test.h"
|
||||
|
||||
|
@ -506,15 +526,15 @@ int main(void) {
|
|||
};
|
||||
ui::Painter painter;
|
||||
|
||||
context.message_map[Message::ID::FSKPacket] = [](const Message* const p) {
|
||||
const auto message = static_cast<const FSKPacketMessage*>(p);
|
||||
(void)message;
|
||||
};
|
||||
context.message_map[Message::ID::FSKPacket] = [](const Message* const p) {
|
||||
const auto message = static_cast<const FSKPacketMessage*>(p);
|
||||
(void)message;
|
||||
};
|
||||
|
||||
context.message_map[Message::ID::TXDone] = [](const Message* const p) {
|
||||
const auto message = static_cast<const TXDoneMessage*>(p);
|
||||
(void)message;
|
||||
};
|
||||
context.message_map[Message::ID::TXDone] = [](const Message* const p) {
|
||||
const auto message = static_cast<const TXDoneMessage*>(p);
|
||||
(void)message;
|
||||
};
|
||||
|
||||
EventDispatcher event_dispatcher { &system_view, painter, context };
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue