Merge Button and TxButton & Minor bug fix

- TxButton and Button now merged into one widget(with compatibility).
- Fixed Tx stuck when pressing the button with key at the first time.
- Other small bug fix.
This commit is contained in:
dqs105 2020-08-24 11:18:57 +08:00 committed by GitHub
commit 94eea961b5
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 40 additions and 140 deletions

View File

@ -362,6 +362,7 @@ MicTXView::MicTXView(
rx_lna = receiver_model.lna();
field_rxlna.on_change = [this](int32_t v) {
rx_lna = v;
if(rx_enabled)
receiver_model.set_lna(v);
};
field_rxlna.set_value(rx_lna);
@ -369,6 +370,7 @@ MicTXView::MicTXView(
rx_vga = receiver_model.vga();
field_rxvga.on_change = [this](int32_t v) {
rx_vga = v;
if(rx_enabled)
receiver_model.set_vga(v);
};
field_rxvga.set_value(rx_vga);
@ -376,27 +378,27 @@ MicTXView::MicTXView(
rx_amp = receiver_model.rf_amp();
field_rxamp.on_change = [this](int32_t v) {
rx_amp = v;
if(rx_enabled)
receiver_model.set_rf_amp(rx_amp);
};
field_rxamp.set_value(rx_amp);
tx_button.on_select = [this](TxButton&) {
tx_button.on_select = [this](Button&) {
if(ptt_enabled && !transmitting) {
button_touch = true;
set_tx(true);
}
};
tx_button.on_release = [this](TxButton&) {
tx_button.on_touch_release = [this](Button&) {
if(button_touch) {
button_touch = false;
set_tx(false);
}
};
tx_button.on_buttonpress = [this](TxButton&) {
if(ptt_enabled && !transmitting) {
set_tx(true);
tx_button.on_touch_press = [this](Button&) {
if(!transmitting) {
button_touch = true;
}
};

View File

@ -97,7 +97,7 @@ private:
rf::Frequency tx_frequency { 0 };
rf::Frequency rx_frequency { 0 };
int32_t focused_ui { 2 };
bool button_touch { true };
bool button_touch { false };
Labels labels {
@ -267,9 +267,10 @@ private:
' ',
};
TxButton tx_button {
Button tx_button {
{ 10 * 8, 30 * 8, 10 * 8, 5 * 8 },
"TX"
"TX",
true
};

View File

@ -827,9 +827,11 @@ bool Checkbox::on_touch(const TouchEvent event) {
Button::Button(
Rect parent_rect,
std::string text
std::string text,
bool instant_exec
) : Widget { parent_rect },
text_ { text }
text_ { text },
instant_exec_ { instant_exec }
{
set_focusable(true);
}
@ -899,15 +901,24 @@ bool Button::on_touch(const TouchEvent event) {
case TouchEvent::Type::Start:
set_highlighted(true);
set_dirty();
if( on_touch_press) {
on_touch_press(*this);
}
if( on_select && instant_exec_ ) {
on_select(*this);
}
return true;
case TouchEvent::Type::End:
set_highlighted(false);
set_dirty();
if( on_select ) {
if( on_select && !instant_exec_ ) {
on_select(*this);
}
if( on_touch_release) {
on_touch_release(*this);
}
return true;
default:
@ -946,101 +957,6 @@ bool Button::on_touch(const TouchEvent event) {
#endif
}
/* TxButton ****************************************************************/
TxButton::TxButton(
Rect parent_rect,
std::string text
) : Widget { parent_rect },
text_ { text }
{
set_focusable(true);
}
void TxButton::set_text(const std::string value) {
text_ = value;
set_dirty();
}
std::string TxButton::text() const {
return text_;
}
void TxButton::paint(Painter& painter) {
Color bg, fg;
const auto r = screen_rect();
if (has_focus() || highlighted()) {
bg = style().foreground;
fg = Color::black();
} else {
bg = Color::grey();
fg = style().foreground;
}
const Style paint_style = { style().font, bg, fg };
painter.draw_rectangle({r.location(), {r.size().width(), 1}}, Color::light_grey());
painter.draw_rectangle({r.location().x(), r.location().y() + r.size().height() - 1, r.size().width(), 1}, Color::dark_grey());
painter.draw_rectangle({r.location().x() + r.size().width() - 1, r.location().y(), 1, r.size().height()}, Color::dark_grey());
painter.fill_rectangle(
{ r.location().x(), r.location().y() + 1, r.size().width() - 1, r.size().height() - 2 },
paint_style.background
);
const auto label_r = paint_style.font.size_of(text_);
painter.draw_string(
{ r.location().x() + (r.size().width() - label_r.width()) / 2, r.location().y() + (r.size().height() - label_r.height()) / 2 },
paint_style,
text_
);
}
void TxButton::on_focus() {
if( on_highlight )
on_highlight(*this);
}
bool TxButton::on_key(const KeyEvent key) {
if( key == KeyEvent::Select ) {
if( on_buttonpress ) {
on_buttonpress(*this);
return true;
}
} else {
if( on_dir ) {
return on_dir(*this, key);
}
}
return false;
}
bool TxButton::on_touch(const TouchEvent event) {
switch(event.type) {
case TouchEvent::Type::Start:
set_highlighted(true);
set_dirty();
if( on_select ) {
on_select(*this);
}
return true;
case TouchEvent::Type::End:
set_highlighted(false);
set_dirty();
if( on_release ) {
on_release(*this);
}
return true;
default:
return false;
}
}
/* NewButton ****************************************************************/
NewButton::NewButton(

View File

@ -378,10 +378,18 @@ private:
class Button : public Widget {
public:
std::function<void(Button&)> on_select { };
std::function<void(Button&)> on_touch_release { }; // Executed when releasing touch, after on_select.
std::function<void(Button&)> on_touch_press { }; // Executed when touching, before on_select.
std::function<bool(Button&, KeyEvent)> on_dir { };
std::function<void(Button&)> on_highlight { };
Button(Rect parent_rect, std::string text);
Button(Rect parent_rect, std::string text, bool instant_exec); // instant_exec: Execute on_select when you touching instead of releasing
Button(
Rect parent_rect,
std::string text
) : Button { parent_rect, text, false }
{
}
Button(
) : Button { { }, { } }
@ -399,34 +407,7 @@ public:
private:
std::string text_;
};
class TxButton : public Widget {
public:
std::function<void(TxButton&)> on_select { }; // Touch only.
std::function<void(TxButton&)> on_release { }; // Touch only. There's no way (or complicated) for detecting a button's release :(
std::function<void(TxButton&)> on_buttonpress { };
std::function<bool(TxButton&, KeyEvent)> on_dir { };
std::function<void(TxButton&)> on_highlight { };
TxButton(Rect parent_rect, std::string text);
TxButton(
) : TxButton { { }, { } }
{
}
void set_text(const std::string value);
std::string text() const;
void paint(Painter& painter) override;
void on_focus() override;
bool on_key(const KeyEvent key) override;
bool on_touch(const TouchEvent event) override;
private:
std::string text_;
bool instant_exec_ { false };
};
class NewButton : public Widget {