Merged TxButton and Button & minor bug fix

This commit is contained in:
dqs105 2020-08-24 11:02:42 +08:00
parent d7568b820d
commit 911eb36210
4 changed files with 38 additions and 140 deletions

View file

@ -378,10 +378,18 @@ private:
class Button : public Widget {
public:
std::function<void(Button&)> on_select { };
std::function<void(Button&)> on_touch_release { }; // Executed when releasing touch, after on_select.
std::function<void(Button&)> on_touch_press { }; // Executed when touching, before on_select.
std::function<bool(Button&, KeyEvent)> on_dir { };
std::function<void(Button&)> on_highlight { };
Button(Rect parent_rect, std::string text);
Button(Rect parent_rect, std::string text, bool instant_exec); // instant_exec: Execute on_select when you touching instead of releasing
Button(
Rect parent_rect,
std::string text
) : Button { parent_rect, text, false }
{
}
Button(
) : Button { { }, { } }
@ -399,34 +407,7 @@ public:
private:
std::string text_;
};
class TxButton : public Widget {
public:
std::function<void(TxButton&)> on_select { }; // Touch only.
std::function<void(TxButton&)> on_release { }; // Touch only. There's no way (or complicated) for detecting a button's release :(
std::function<void(TxButton&)> on_buttonpress { };
std::function<bool(TxButton&, KeyEvent)> on_dir { };
std::function<void(TxButton&)> on_highlight { };
TxButton(Rect parent_rect, std::string text);
TxButton(
) : TxButton { { }, { } }
{
}
void set_text(const std::string value);
std::string text() const;
void paint(Painter& painter) override;
void on_focus() override;
bool on_key(const KeyEvent key) override;
bool on_touch(const TouchEvent event) override;
private:
std::string text_;
bool instant_exec_ { false };
};
class NewButton : public Widget {