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Soundboard uses common lfsr rand()
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4 changed files with 9 additions and 17 deletions
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@ -68,7 +68,7 @@ private:
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File file;
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uint16_t lfsr = 0x1337u;
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uint16_t lfsr_v = 0x1337;
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sound sounds[100];
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uint8_t max_sound;
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@ -103,7 +103,6 @@ private:
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void on_tuning_frequency_changed(rf::Frequency f);
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void do_random();
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uint16_t shitty_rand();
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void show_infos(uint16_t id);
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void change_page(Button& button, const KeyEvent key);
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void refresh_buttons(uint16_t id);
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