Soundboard uses common lfsr rand()

This commit is contained in:
furrtek 2016-09-23 12:20:36 +02:00
parent d8a0b9c2de
commit 8c0ff7f9c0
4 changed files with 9 additions and 17 deletions

View file

@ -68,7 +68,7 @@ private:
File file;
uint16_t lfsr = 0x1337u;
uint16_t lfsr_v = 0x1337;
sound sounds[100];
uint8_t max_sound;
@ -103,7 +103,6 @@ private:
void on_tuning_frequency_changed(rf::Frequency f);
void do_random();
uint16_t shitty_rand();
void show_infos(uint16_t id);
void change_page(Button& button, const KeyEvent key);
void refresh_buttons(uint16_t id);